The life of a cloned, intergalactic bounty hunter is about what I expected, though with a lot more loot boxes. Brig 12 offers an interesting mix of character class progression, tactical turn-based battles, and crew management, but it’s hampered every step of the way by free-to-play card mechanics that turn the gameplay into a repetitive grind.
The basic loop of Brig 12 is simple: Select a bounty target, track them using my crew—a fun mechanic I’ll talk about more later—then beam down with my landing party for a series of turn-based battles.
I’ve always hated MOBAs but leave it to Blizzard to craft the most enjoyable team hero brawler I’ve ever played.
I hated MOBAs. These weird games that called themselves Multiplayer Online Battle Arenas have all but supplanted my beloved Real Time Strategy genre. Requiring minute micromanagement, synchronized teamwork, and a critical familiarity with dozens of heroes and hundreds of abilities, MOBAs are not exactly known for their accessibility.
Leave it to Blizzard, the masters of gameplay iteration, to create by far the most accessible and enjoyable “Online Hero Brawler”. By leveraging their famous stable of larger-than-life characters and streamlining every single aspect of the genre, Blizzard have crafted one of the most enjoyable team multiplayer games I’ve played in years.