Clicking on monsters until they explode in showers of shiny loot—over and over again, for the promise of a slightly better pair of pants—is quintessential PC gaming. Most action-RPGs benefit from long lifespans thanks to a steady treadmill of refining skills, acquiring better loot, and endless dungeon crawling. But even the best action-RPGs aren’t immune to the ravages of time, and genre go-tos Diablo 3 and Path of Exile have been around for years now. As they grow older, several plucky newcomers have emerged in 2019, eager to gobble up weeks of your life. Some cling tightly to the Diablo tradition while others fearlessly blow it up to take a different path.
If you’ve stayed more than awhile in the world of Diablo, and made your way through Path of Exile‘s massive skill tree, these are the action-RPGs you should be playing in 2019.
There are ten different Pagan Online classes, each of whom encourage wildly different playstyles. In the beginning you can only unlock a single hero, but each additional character costs one hero soul from the increasingly challenging list of assassination missions.
Knowing which heroes you want to unlock first makes a major difference, so we’re here to break down each class in Pagan Online, including their strengths, difficulty, and their best moves to help you hack-and-slash through the endless enemy hordes.
I adore Gloomhaven, the tabletop game. It’s a tactical RPG in board and card form, and has been the best board game on BoardGameGeek since 2017. Gloomhaven captures the turn-based combat and progression of Dungeons & Dragons along with unlockable hidden classes, a huge campaign of nearly 100 scenarios, over three dozen monsters and bosses, and a Choose Your Own Adventure story with multiple avenues and choices. I’ve completed dozens of scenarios and sunk well over a hundred hours, and now I’m starting over with the new digital version on Steam.
Killsquad looks and loots like the lovechild of Diablo and Destiny and plays like a co-op MOBA. It hit Steam Early Access this week as an action-RPG for up to four players, drenched in a hellish sci-fi theme that could almost be a Doom spin-off with some of its demonic alien creatures. The fast-paced action is easy to jump into, with gorgeous art design, fun attacks, and, refreshingly, zero microtransactions.
I was surrounded on all sides. I’d managed to rescue the prisoner, but now we had to fight our way back out of the dungeon. Reinforcements poured in from the south, so I sent my beleaguered party north. When we made it to a room with pressure plates and fireball-spewing statues, more reinforcements spawned at the entrance and quickly closed in.
What followed was a harrowing, tense turn, as I carefully positioned my warden for a whirlwind strike, blasted out a fireball with my acolyte, and tried to figure out what I could do with a useless unarmed prisoner. That’s when I remembered the pressure plates, and smiled as I noticed the bad guys were standing pretty close to those statues. He may have been unarmed, but his legs were working just fine.
That wasn’t the first dungeon escapade I just barely scraped through in Druidstone: The Secret of Menhir Forest, a new tactical RPG from the creators of Legend of Grimrock.
When I unlocked the Bone Prison specialization for my Mark for Death spell, I forgot to read the fine print. Though a wall of bones now encircled my enemies, my once insta-cast spell now had a nasty side effect: a 20-second cooldown. But I was delighted to find that I could now cast another spell on each individual bone piece, turning my new bone prison into a cascading wall of death.
Last Epoch‘s skill system is a brilliant evolution of Path of Exile’s labyrinthine web of upgrades and Diablo 3’s rune modifications.
In most eldritch horror fiction, the heroes’ goal is to prevent the end of the world. In Stygian: Reign of the Old Ones, an isometric tactical RPG, the end of the world has already happened.
“We define Stygian as a role-playing game about horror, loss, and madness,” says Can Oral (pronounced Jon Rahl), lead designer and creative director at Cultic Games. “It takes place after the awakening of the great old ones. Your goal isn’t about saving the world, it’s already too late.”
The story takes place in the city of Arkham, which has been torn loose from the ruins of Earth and floats under an alien sky beneath a perpetual lair of gloom and despair. The city has been divided up between pagan cultists and ruthless mobsters, and many of the residents have either gone insane, or are teetering close to the edge.