D&D 5E “Princes of the Apocalypse” Session 41 Recap

We deal with a powerful new threat who seeks to rebuild the air and water cults.

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Previously on “Princes of the Apocalypse”

The way “Princes of the Apocalypse” is structured, it makes sense to bundle the various cult attacks and side treks together. The PCs end up delving into the multi-dungeon sprawl of elemental evil for the main quest. Then when they surface I can throw a bunch of additional content at them to flesh out the story, the world, and incorporate their own character backstories. It’s been a lot of extra work, but also a lot of fun.

This week we tackled one of the more interesting cult reactions from the Wrath of the Elements section of the campaign book.

One of my favorite aspects of this campaign is how many ideas and events are set to trigger by the PCs after accomplishing various milestones in the main quest. I’ve had to slightly adjust the timing on some of them to make them work, but Haayon the Punisher came at a perfect time. Continue reading “D&D 5E “Princes of the Apocalypse” Session 41 Recap”