Primarily read because of any possible ties to our ongoing Tomb of Annihilation campaign. It’s a short, easy read with paper-thin characters, but it’s a decent little swashbuckling adventure in the jungles of Chult. Too many goblins and not enough of everything else, however, as Artus Cimber hunts the Ring of Winter, befriends goofy talking wombats, battles dinosaurs, and meets the immortal defenders of Mezro. The brief but intriguing Ras Nsi cameo and the climax featuring the unleashed Ring of Winter are the most relevant sections to ToA, though Artus himself is a generically boring hero. Not a horrible book but not exactly a memorable adventure.
We finally complete our journey to Everlund, get a new quest from the Harpers, and hunt a pair of thieving Fire Giants.
Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!
“They’re here,” Halfred said, after snapping out of his trance-like state. I’d seen him do this countless times, but it still creeped me out to watch his eyes glaze over as his senses projected outward several miles. “Just over this ridge.”
We’d come to a large rock wall nestled among the Nether Mountains. We had been tracking the Giants for the better part of the day, and knew they weren’t moving.
Korinn cast Invisibility on Halfred, who immediately took to the air on his new Winged Boots.
We calmly waited as best we could, not daring to speak with enemies so close. We began hearing hammers and picks on the other side of the rocks.
A sudden whispering voice nearly made me fall off my horse, until I realized Halfred had returned.
“A pair of them, armored giants,” Halfred reported. “They’re looking over a gang of goblins who are digging. A Hobgoblin is keeping them in line with a whip. There was also a fiery dog looking on.”
My heart sank; that was more than just the giants. But we still had the element of surprise, and time to prepare. We began drinking potions and quietly casting spells while Halfred kept watch. We formed a plan, and let Halfred take point.
T.I.M. and I crept toward the crude path that ran to the pit, and I got my first glimpse of the giant creatures. Skin the color of ash and metal, hair the color of fire, they towered 15 feet tall, carrying swords nearly as big. T.I.M. stood rigid while I calmed my racing mind and waited for the signal.
I expected the signal to be an arrow, but the damn halfling has no fear when it comes to hunting Giants. Halfred appeared in a sudden flash of whirling steel, striking the nearest Fire Giant directly in the eyes while hovering in front of its face.
The giant roared in agony, and gods help us we roared back, and charged. Continue reading “D&D 5E “Storm King’s Thunder” Session 22 Recap”