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Music by Kevin MacLeod.
Original Character art by Demnix.
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Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn.

Session 27

Starring
Darryl, level 10 human Berserker Barbarian
Kazra, level 10 human Champion Fighter/Paladin Oath of Devotion
Korl, level 10 dwarf Bard College of Dance
Py, level 10 gnome Ranger Hunter
Rowan, level 10 elf Gloomstalker Ranger/Assassin Rogue

The party wakes to alarms and horns trumpeting throughout the city. The siege of Kalaman has begun.

They hurry with Darrett toward the Trade Gate. Darrett sits at a command post where he relays orders from Marshal Vendri at the Castle to defenders on the walls and inside the gate.

Cries ring out on the walls as several dead guards fall to the ground. Others shift and enlarge, becoming draconic. Sivak draconians have infiltraded the Kalaman guards, and now threaten to disrupt the defenses.

The party hurries to help. Darryl, Rowan, and Korl rush toward the gatehouses and up the stairs, while Kazra and Py use their superior athleticism and climbing to ascend from the ground level, rushing to smack the hulking brutes.

The draconians aim to kill the defenders and destroy the ballistae, but as Kazra takes out a draconian, Darryl quickly helps man the ballista and fire at the approaching mounted dragonnels.

A pair of gold draconians, auraks, teleport on top of the towers, forcing Py and Rowan to defend themselves against this new threat.

Kazra smacks one of the draconians off the tower, but another does the same thing to Korl, dropping the dwarf bard on the wrong side of the battlefield.

Darryl doesn’t hesitate, quickly leaping down, pike extended, and kills the nearby aurak. The exploding electrified skeleton stuns Korl, and Darryl smacks the stunned dwarf back up onto the wall — where his stunned body knocks out a sivak draconian.

Chaos!

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With at least one ballista unmanned, one of the mounted dragonnels makes it over the walls. Kazra leaps on top of it, noting it’s carrying a bandolier of flammable liquid.

She grabs the officer and piledrives him over 30 feet into the ground below, where Kalaman soldiers quickly swarm him.

With the draconian disruptors defeated and reinforcements manning the ballista, Darrett calls out for the party to rejoin him by the command post.

He explains that they just heard word from Jeyev that a single rider with a small fleet of dragonnels has landed northwest of the city. It has to be Rone!

Reaching their friend, and their flying mounts, could prove tricky amidst a gigantic battle. But Darrett has an idea.

Rookledust has been working on a people-launching catapult that she affectionately calls a gnomeflinger. The party hurries to the northern end of the city to reconnect with the gnome inventor, and Cudgel, who’s become her engineering assistant.

The gnome assures them that the device is perfectly safe and capable of sending troops several hundred feet away (though it lacks the height necessary to reach the Flying Citadel). They need to strap on a backpack filled with balloons to slow their descent. Perfectly safe!

Py volunteers first, and one by one the party is flung over the walls and towards the grove Rone touched down in.

The parachute packs mostly work, though Kazra has some problems, dropping about 20 feet from the air. To her, it’s barely a tickle.

They land in Hawker’s Grove and immediately find a dangerous problem. The grove is on fire, with thick smoke blocking their vision, and the sound of growling within.

They tread carefully, but a blast of fire sends them reeling. It’s a red dragon!

The good news is it’s only a wyrmling. The bad news is: there are more of them!

The party splits up and searches for the dragons while continuing to burn from multiple fire breaths. Once they lose their element of cloudy surprise, however, the wyrmlings stand little chance against the might of the party — though a fleet of passing dragonnels overhead ignites the ground, exploding into a nasty fireball.

The burned party emerges from the thick cloud. Darryl had found Rone earlier, huddled in a far corner with the very anxious dragonnels, and assured him they’d take care of the dragons pinning him in.

With the wyrmling dealt with, the party reconnects with Rone. The young scout is increasingly harried and exhausted from his back and forth flights (jet-lagged? Draco-lagged?), but his spirit is strong, and he wants to accompany the party on their dangerous flight to the Flying Citadel.

Kazra gives him a big, reassuring hug, but tells him he needs to get to the city and help protect everyone there. Rone reluctantly relents, as the party mounts their dragonnels.

He explains that they’re friendly, and seem to understand the urgency and desperation of the situation. Hopefully the party can make it to the Flying Citadel, and take it down before Kalaman falls.

Next up: To the Flying Citadel!

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