D&D 5E “Princes of the Apocalypse” Session 53 Recap

We return to the Howling Caves, where the party has to stop one of their own from completing the elemental ritual!

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Previously on “Princes of the Apocalypse”

Sometimes you step out of your comfort zone and enter uncharted waters within a role-playing space. This week we attempted to spice up the story of elemental evil by having one of the PCs become corrupted by the elemental weapon she’d been wielding, ultimately acting as the Prophet of Air while the other three raced to stop her.

It was a neat idea but the execution left the rest of the party bewildered and hurt rather than excited at the prospect. They thought Miri was just straight-up betraying them.

I had previously established that the elemental prophet weapons were semi-sentient and definitely capable of having negative effects on those who wielded them. Miri had previously used and ultimately rejected Drown. But she was heedless with Windvane, having used it for quite some time. I had mostly forgotten about it, occasionally teasing the gossamer wings she’d grown and her haughty (haughtier) attitude.

But being so close to the wind node and having attuned to the weapon for so long compelled her to separate from the party about halfway through the dungeon. Continue reading “D&D 5E “Princes of the Apocalypse” Session 53 Recap”

D&D 5E – “Princes of the Apocalypse” Session 6 Recap

Our heroes act on the information gained from Thurl’s letter, and end up in a giant battle royale with the Knights of the Feathergale Spire.

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Previously on “Princes of the Apocalypse” 

Here’s an interesting solution to making a lower-level dungeon a bit more difficult: have the PCs fight multiple rooms together, and without a proper rest! In this week’s session our heroes act on their new information gained from Aerisi’s note to Thurl, and end up in a giant battle royale with the Knights of the Feathergale Spire.

The Spire is an interesting set up. A small, multi-leveled dungeon offers some interesting perspectives for going room-to-room. The most important factor is that the knights are not initially hostile, and I further played with that by having the guard at the door, Savra, be an old childhood friend of Miri, the party’s runaway-from-home monk.

However, at the end of last week’s session Kethra did some snooping and found an incriminating letter in Thurl’s room. It spoke of a battle with a Black Earth Cult, and a captured prisoner – one that matches the description of one of the diplomats that went missing.

Armed with this information our heroes marched straight to the Pinnacle and accosted Thurl himself. The party’s emotional interrogation was awkward at best, including Thurl successfully resisting a Zone of Truth spell from Kalinaar. Coupled with Kalinaar drawing his sword and Miri kicking him toward the ledge, Thurl called the alarm and the fight was on! Continue reading “D&D 5E – “Princes of the Apocalypse” Session 6 Recap”