D&D 5E – “Lost Mine of Phandelver” Session 6 Recap

We finally clear out the rest of the Redbrand Hideout in one epic battle involving a very bloody hallway.

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Three weeks. It took three weeks to get through our second ever dungeon, the Redbrand Hideout. Averaging about 2.5 hours per week means this campaign will end up taking several months to get through, which is far, far longer than the relatively bite-sized Shadowrun modules we were running previously.

It’s still a ton of fun, but I do find myself needing to gently remind my players of important events, characters, and information they they’d been given weeks ago. I created a pseudo-journal system and quest log within Roll20 to help alleviate this issue, and now how I just say “check your quests!” whenever my players wonder what just happened or what they need to be doing.

Anyway, on to the session! This week began right after the PCs dealt with the terrifying Nothic that had made its home in the middle of the dungeon. The PCs had several paths available and must’ve been feeling pretty confident after slaying the Nothic. They decided to split up and explore, which is always a terrible, terrible idea. Continue reading “D&D 5E – “Lost Mine of Phandelver” Session 6 Recap”