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We explore more of Skara Brae Below, meet Duke Kingston, and enter Mangar’s Tower.
We finish Alguin’s Tower and see a man about a splitting headache.
Kylearn’s Tower is much bigger than I anticipated, but I explore a good chunk of it in this episode.
We defeat the evil elves and free the children, return to the Adventurer’s Guild, meet Crux, and enter Kylearn’s Tower.
We explore more of Skara Brae Above, recruit Daeglish into the party, defeat the impostor, and find The Green Lady.
We travel to Skara Brae Below, evade some paladins and cultists, meet up with Wringneck, and save some trow.
In most eldritch horror fiction, the heroes’ goal is to prevent the end of the world. In Stygian: Reign of the Old Ones, an isometric tactical RPG, the end of the world has already happened.
“We define Stygian as a role-playing game about horror, loss, and madness,” says Can Oral (pronounced Jon Rahl), lead designer and creative director at Cultic Games. “It takes place after the awakening of the great old ones. Your goal isn’t about saving the world, it’s already too late.”
The story takes place in the city of Arkham, which has been torn loose from the ruins of Earth and floats under an alien sky beneath a perpetual lair of gloom and despair. The city has been divided up between pagan cultists and ruthless mobsters, and many of the residents have either gone insane, or are teetering close to the edge.