Gaming Backlog Final Thoughts – Carmageddon: Reincarnation

Frustrating controls and frequent crashes prevent this nostalgic remake from stepping out of the shadow of the original 90s car-smasher.

Advertisements

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

Developer: Stainless Games

Publisher: Stainless Games

Release Date: May 21, 2015

Carmageddon-Reincarnation

In the immortal words of Dr. Ian Malcolm (paraphrasing): just because you can do something doesn’t mean you should. Sometimes that applies to remakes of classic 90s video games.

I was a big fan of Carmageddon back in the day. The violent destruction derby combined standard racing with large, fully explorable zones. Racing through checkpoints was only one of three ways to win.

The others involved either destroying your fellow racers, or running over every poor pedestrian that wandered into range of your four-wheeled death machine. It was silly, over-the-top violence that was very 90s and very fun. An expansion pack added more fun, while a middling sequel suggested that the magic may have already died a bit.

Skip ahead to our current Kickstarter-addled, nostalgic fueled age. Stainless Games bought back the rights to their beloved car-smashing series and jumped onto the Kickstarter bandwagon back in 2012. An official remake was in the works.

Carmageddon: Reincarnation was finally released three years later after a hefty dose of time in open development via Steam Early Access. The result was a buggy, poorly optimized mess that I initially shied away from, despite being a Kickstarter backer. Thankfully a few months of post-launch patches and support have stabilized the gameplay and the result is a briefly nostalgic, but ultimately forgettable experience. Continue reading “Gaming Backlog Final Thoughts – Carmageddon: Reincarnation”