Gaming Backlog Final Thoughts – Rise of the Tomb Raider

Playing through all the Uncharted games last year may have ruined Tomb Raider for me.

Advertisements

Adventuring through my backlog of games, one game at a time. 

Developer: Crystal Dynamics
Publisher: Square Enix
Release Date: November 10, 2015
Played On: PlayStation 4

A funny thing happened on my way to playing the second game of the rebooted Tomb Raider trilogy: I played all five Uncharted games. Particularly Uncharted 4 and The Lost Legacy have set my personal standard for cinematic third-person action games. I couldn’t help but constantly compare them to everything that annoyed me about Rise of the Tomb Raider, resulting in an experience that is middling at best.

The Uncharted comparisons are not entirely fair. Rise of the Tomb Raider precedes Uncharted 4 by a year, but such is the curse of backlog gaming!

Continue reading “Gaming Backlog Final Thoughts – Rise of the Tomb Raider”

E3 2018 Was All About the Leading Ladies [Pixelkin]

Read the full article at Pixelkin

Four years ago at E3 2014, Ubisoft blundered into a PR nightmare by weakly defending why both Assassin’s Creed Unity and Far Cry 4 lacked playable women characters in their multiplayer modes – they would require too much time and resources to animate.

Female representation in big, blockbuster games has been sporadic at best. Yes we can point to the same franchises like Metroid and Tomb Raider over and over again, but that just proves the point even more.

But there is good news. In recent years diversity and inclusion has become a major focus for many game developers and publishers. The fruits of those labors are beginning to show. We could call it the Overwatch or Wonder Woman Effect, or just a sign of many game companies hoping to avoid stagnation and seek out progressive voices and audiences.

At E3 2018 we were impressed with the number of women characters, both old and new, showcasing AAA games. In case you missed it, let’s run through the new era of leading ladies from E3 2018.

Read the full article at Pixelkin