Making Characters in Pillars of Eternity

Steam says I’ve already logged about three hours in the game, and I’m somewhat embarrassed to admit that I’ve barely made it out of the character creator.

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Pillars of Eternity released yesterday after two and a half years of development. I was a Kickstarter backer from back in 2012 and have very much been looking forward to this spiritual successor to the wonderful isometric ‘Infinity Engine’ games of the late 90s and early 2000s (Read my Final Thoughts on Baldur’s Gate II).

Steam says I’ve already logged about three hours in the game, and I’m somewhat embarrassed to admit that I’ve barely made it out of the character creator. It’s so much fun making characters! Six races with 2-4 subraces each, 11 classes, half a dozen cultural backgrounds and dozens of portraits. I fell into the trap of finding an excellent file containing more excellent fantasy portraits, so now my options number in the hundreds!

I’ve purposefully kept myself mostly in the dark about the game, so I’ve also been looking up some basic information about class structure. I’m familiar with standard Dungeons and Dragons classes and archetypes, but Pillars of Eternity offers some new twists and concepts. Chanters are like song-twisting bards from Everquest (my favorite bard implementation ever), Ciphers manipulate souls in an intriguing psychic warrior way and Druids can shapeshift into monstrous were-beasts and still cast spells.

I still haven’t narrowed down whom I’ll be playing first, but thankfully Obsidian included the ability to hire your own party members (in addition to the story-based companions) so more than likely I’ll see them all at some point in a single playthrough.

Here’s Isabella, a Savannah Human Rogue hailing from the Deadfire Archipelago. She’s a sassy, hedonistic pirate and obviously based on the character from Dragon Age II. I’ve heard there’s no rogue companion in Pillars of Eternity so I could definitely see myself hiring her if I don’t pick her.

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Aumaua are the large, orc/viking/nordic folk that are all about the sea. They look kinda like the Na’vi from Avatar, and I love the exotic combination of blue skin and dreadlocks. I couldn’t find a decent male picture but the standard female Aumauan portrait is fantastic. Nuala is proud and serious, but in combat she becomes enters a terrifying rage-filled frenzy.

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The godlike race are like the aasamir and tieflings from D&D, only these are more tied to elementals instead of good/evil (like the gensai from later editions). They are a mixed bag in the character creator – the actual figure looks amazing with super unique head ornamentations, but the character portraits are horribly sparse. You can fudge a little bit and use a human portrait for an elf, but you really can’t replicate the crazy glowing blue hair and horns of the moon-gods or the insanely creepy eyeless masks of the death-gods.

Anyway, this female nature-godlike’s portrait is easily the best, and it fits a druid perfectly. Godlikes can actually be any race so I went with Orlan for a short and spunky look. She’s a nature-loving hippie that occasionally morphs into a giant were-stag for some hands-on action.

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In general the female portraits look much better than the males. Maybe it’s just because most of the men look like boring old fighters. I did find one fun concept – a pale elf chanter from the frozen ‘White that Wends.’ Definitely going with a death/undead theme as many of the cool chanter songs involve summoning skeletons and exploding corpses. Maybe he’s into death metal?

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As you can tell I’m more interested in character concepts and ideas rather than specifically min/maxing my stats. I plan on playing on Normal which should give me some breathing room in that regard, letting me play the character/race combo I want to rather than the one I need to. What kind of character will you play?

 

Author: roguewatson

Freelance Writer

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