Solasta: Crown of the Magister Transforms D&D Into a Tactical RPG [Pixelkin]

Read the full preview at Pixelkin

Video game RPGs owe much of their DNA from the classic tabletop RPG. Despite Dungeons & Dragons Fifth Edition catapulting the tabletop RPG into mainstream popularity, there’s been a stark lack of officially licensed D&D video games in recent years. Indie studio Tactical Adventures hopes to change that with Solasta: Crown of the Magister.

“We’ve been a big fan of tabletop RPGs for 30 years,” says Mathieu Girard, CEO and creative director at Tactical Adventures. “We have a D&D campaign running every week – currently playing Descent Into Avernus. Making a D&D RPG is a passion project for us.”

Read the full preview at Pixelkin

Iratus: Lord of the Read Review [The Escapist]

Read the full review at The Escapist

Poor Iratus was struck down on the eve of world conquest, his undead horde scattered to the earth. But a good villain never stays dead, least of all a master of necromancy. Starting from the deepest bowels, Iratus must raise a new army of undead monsters to scour dungeons in this compelling tactical-strategy roguelike RPG, Iratus: Lord of the Dead.

Iratus plays like a reverse Darkest Dungeon. Instead of grim heroes delving into dungeons and braving increasing horrors, Iratus is hell-bent on bringing those horrors to the surface.

Read the full review at The Escapist

Turn-Based Combat Is the Right Fit for Baldur’s Gate 3 [Escapist]

Read the full op-ed at Escapist Magazine

In late 2013, InXile Entertainment ran a backer-only poll for its then-upcoming crowdfunded tactical RPG, Torment: Tides of Numenera. The poll addressed whether the combat system should be turn-based, like the original Fallout games, or real-time with pause, like Baldur’s Gate.

The final result was a nearly even split — 48% turn-based to 47% RTwP — with over 14,000 voters, along with some heated discussions and commentary. Ultimately InXile decided to go with a turn-based combat system, and half the fanbase wasn’t happy.

At the time, both systems offered benefits. But after years of playing Pillars of Eternity 1 and 2, the Shadowrun trilogy, and the Divinity: Original Sin series, the advantages of turn-based combat for tactical RPGs have become more pronounced, and it’s a good thing that Baldur’s Gate 3 is following suit.

Read the full op-ed at Escapist Magazine

The Outer Worlds Review [Pixelkin]

Read the full review at Pixelkin

I put about 40 hours into Fallout 4 when it launched in 2015 before I fell off, leaving much of the massive world and story unexplored. I’ve kept it installed on my hard drive ever since, deluding myself that I would jump back in to finish it some day.

After playing The Outer Worlds, I promptly uninstalled Fallout 4. The Outer Worlds’ tight pacing, excellent writing, and fun gameplay have completely satiated my first-person RPG desires – and it does it all in under 40 hours.

Read the full review at Pixelkin

Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 26

We solve the puzzles in the Barrow of the Maiden and finally confront Yadis in the final showdown.

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Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 25

Before we can take on Yadis, there’s apparently yet another lich boss we have to take down, back in the Forest.

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Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 24

I explore the labyrinthine hallways of Castle Langskaal, and confront the wraith Zanta.

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Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 23

To get in the Castle we cross bridges, solve puzzles, and survive a deathtrap gauntlet in the sewers.

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Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 22

After getting a bit stuck, I backtrack to a skipped side quest involving a portal, a necromancer, and the Scorcher.

Weekly video game adventures. Streamed live twice a week.

Chat with us in the Official Discord Server.

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Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 21

I snag the reliquary from the Rookery and head towards the castle.

Weekly video game adventures. Streamed live twice a week.

Chat with us in the Official Discord Server.

Support the channel via Patreon.