Turn-Based Combat Is the Right Fit for Baldur’s Gate 3 [Escapist]

Read the full op-ed at Escapist Magazine

In late 2013, InXile Entertainment ran a backer-only poll for its then-upcoming crowdfunded tactical RPG, Torment: Tides of Numenera. The poll addressed whether the combat system should be turn-based, like the original Fallout games, or real-time with pause, like Baldur’s Gate.

The final result was a nearly even split — 48% turn-based to 47% RTwP — with over 14,000 voters, along with some heated discussions and commentary. Ultimately InXile decided to go with a turn-based combat system, and half the fanbase wasn’t happy.

At the time, both systems offered benefits. But after years of playing Pillars of Eternity 1 and 2, the Shadowrun trilogy, and the Divinity: Original Sin series, the advantages of turn-based combat for tactical RPGs have become more pronounced, and it’s a good thing that Baldur’s Gate 3 is following suit.

Read the full op-ed at Escapist Magazine

The Outer Worlds Review [Pixelkin]

Read the full review at Pixelkin

I put about 40 hours into Fallout 4 when it launched in 2015 before I fell off, leaving much of the massive world and story unexplored. I’ve kept it installed on my hard drive ever since, deluding myself that I would jump back in to finish it some day.

After playing The Outer Worlds, I promptly uninstalled Fallout 4. The Outer Worlds’ tight pacing, excellent writing, and fun gameplay have completely satiated my first-person RPG desires – and it does it all in under 40 hours.

Read the full review at Pixelkin

Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 26

We solve the puzzles in the Barrow of the Maiden and finally confront Yadis in the final showdown.

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Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 25

Before we can take on Yadis, there’s apparently yet another lich boss we have to take down, back in the Forest.

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Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 24

I explore the labyrinthine hallways of Castle Langskaal, and confront the wraith Zanta.

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Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 23

To get in the Castle we cross bridges, solve puzzles, and survive a deathtrap gauntlet in the sewers.

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Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 22

After getting a bit stuck, I backtrack to a skipped side quest involving a portal, a necromancer, and the Scorcher.

Weekly video game adventures. Streamed live twice a week.

Chat with us in the Official Discord Server.

Support the channel via Patreon.