Dragon Quest 11 Review [Pixelkin]

Read the full review at Pixelkin

It’s easy to get jaded about the RPG genre, specifically Japanese RPGs. Every trope has been well-worn, every character archetype has been fully exploited. Dating back to the 1980s the Dragon Quest series is one of the most egregious examples of many tiresome gameplay elements and story beats.

Yet each new Dragon Quest game proves why the series remains beloved and resilient. With an irresistible charm, modern design conveniences, and excellent writing, Dragon Quest XI: Echoes of an Elusive Age is a wonderful RPG for newcomers and a delightful return for series veterans.

Read the full review at Pixelkin

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Gaming Backlog Final Thoughts – Chrono Cross

How well does one of the all-time greatest RPGs hold up nearly two decades later?

Adventuring through my backlog of games, one game at a time. 

Developer: Square
Publisher: Square Electronic Arts
Release Date: August 15, 2000
Played On: PSP

backlog gamingI have a somewhat complicated history with Chrono Cross. It’s one of my  all-time favorite RPGs, hell one of my all-time favorite games. I even named one our cats Lynx, and yeah, he’s kind of a jerk. But my secret shame is that I never actually beat the damn thing.

Now, almost two decades later, I finally did. Chrono Cross is still an amazing game whose early 3D graphics have aged better than most, but it’s not without some major design flaws that somewhat tarnished my teenage memories. Continue reading “Gaming Backlog Final Thoughts – Chrono Cross”

Dragon Quest 11 First Impression [Pixelkin]

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I’m about a dozen hours into Dragon Quest 11: Echoes of an Elusive Age and the smile has rarely left my face. Dragon Quest is one of the most resilient RPG franchises in video game history. The latest installment proves why it’s such a winning formula by embracing its classic roots while sprinkling in many welcoming improvements and features.

If you’re a newcomer to the series, Dragon Quest is a bit like Final Fantasy. It’s a classic 50+ hour Japanese RPG with each entry a standalone adventure (save DQ 10, which was an MMO).

Read the full article at Pixelkin

Roll20 Review: The Twilight Child (War for the Crown 3)

Confront nightmare demons, traitorous guards, and a sinister cult in the city of Yanmass in the third adventure for the War for the Crown.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

The War for the Crown returns to an urban setting in the third Pathfinder Adventure Path module, The Twilight Child. It’s designed for a party of 7th level heroes who have completed the previous two modules, and they should reach 10th level by the end, making it a solid Tier 2 adventure.

The Twilight Child provides a bounty of interesting side quests within the mercantile city of Yanmass, and more importantly for a Roll20 module, plenty of quality maps to support them.

Continue reading “Roll20 Review: The Twilight Child (War for the Crown 3)”

The Swords of Ditto Review [Pixelkin]

Read the full review at Pixelkin

Many video game genres overlap and blend well together. Shooting and third-person action. Narrative-rich adventure with first-person exploration. RPG elements in just about everything. Yet in the paraphrased words of Dr. Ian Malcolm, just because you can combine genres doesn’t mean you should.

The Swords of Ditto is a cautionary tale. The concept seems solid: combine the basic structure of classic top-down, 2D Zelda within the framework of a challenging roguelike, creating a frustrating experience that relies too much on repetition.

Read the full review at Pixelkin

Divinity: Original Sin is a Great Co-op RPG for Couples [Pixelkin]

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Seven months and 80 hours later my partner and I finally put down our PS4 controllers in triumph to watch the end credits roll on Divinity: Original Sin Enhanced Edition.

We have played many cooperative games together over the years but none have enthralled both of us quite like D:OS. Its rewarding tactical combat system, huge world, and most importantly, a story that weaves together both characters equally kept us invested in one of the best cooperative gaming experiences we’ve ever had.

Read the full article on Pixelkin

How a video game composer designed the indie RPG Tangledeep [PC Gamer]

Read the full feature article at PC Gamer

“Growing up I’d read articles and see pictures in Nintendo Power about behind-the-screen game development,” says Andrew Aversa, lead designer and programmer at Impact Gameworks, who recently released roguelike dungeon crawler Tangledeep. “I thought it was so interesting, but that fell by the wayside.” Though games were his first love, it was music, specifically game music, that captured his attention in his formative years.

Aversa is best known as Zircon, one of the most prolific video game remixers and professional game-focused composers in the industry. “In 2002 a friend introduced me to Music Maker 2000 Deluxe,” he says. “I had taken piano lessons as a kid and liked it, but once I could make music on a computer I got really into it. Being able to adjust knobs and sliders to create different sounds—I couldn’t get enough of it.”

Read the full feature article at PC Gamer