D&D 5E “Storm King’s Thunder” Session 23 Recap

We ally with the Harpers and teleport to Neverwinter to investigate the dastardly plot of…a fundraising gala.

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Previously on “Storm King’s Thunder”

Lord Roaringhorn met us in the meeting room. The estate was swarming with richly dressed people arriving for the party.

I was impressed with the diversity. Every race in Faerun was here for the gala. They laughed, giggled, and smiled while people around the world suffered from the Giants. I reminded myself we were here for a good cause.

“This way my friends, this way!” Lord Roaringhorn waved his arms as if to sweep us up. We looked at each other awkwardly. Korinn and Bryseis wore beautiful, expensive dresses. The Dragonborn’s dress looked ready to burst from her muscular physique. 

The rest of us remained in our armor, robes, and leathers. These days we always expected the worst.

We heard the sounds of voices and music as we approached the large doors to the feasting hall. Lord Roaringhorn threw them open with a flourish, and all eyes of the Neverwinter nobility turned toward us.

“Ladies and gentleman,” Lord Roaringhorn began, “I present to you, the Saviors of Nightstone, the Defenders of Ten Towns…the Graham Cracker Crew!” Continue reading “D&D 5E “Storm King’s Thunder” Session 23 Recap”

D&D 5E “Storm King’s Thunder” Session 22 Recap

We finally complete our journey to Everlund, get a new quest from the Harpers, and hunt a pair of thieving Fire Giants.

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Previously on “Storm King’s Thunder”

“They’re here,” Halfred said, after snapping out of his trance-like state. I’d seen him do this countless times, but it still creeped me out to watch his eyes glaze over as his senses projected outward several miles. “Just over this ridge.”

We’d come to a large rock wall nestled among the Nether Mountains. We had been tracking the Giants for the better part of the day, and knew they weren’t moving.

Korinn cast Invisibility on Halfred, who immediately took to the air on his new Winged Boots.

We calmly waited as best we could, not daring to speak with enemies so close. We began hearing hammers and picks on the other side of the rocks. 

A sudden whispering voice nearly made me fall off my horse, until I realized Halfred had returned.

“A pair of them, armored giants,” Halfred reported. “They’re looking over a gang of goblins who are digging. A Hobgoblin is keeping them in line with a whip. There was also a fiery dog looking on.”

My heart sank; that was more than just the giants. But we still had the element of surprise, and time to prepare. We began drinking potions and quietly casting spells while Halfred kept watch. We formed a plan, and let Halfred take point.

T.I.M. and I crept toward the crude path that ran to the pit, and I got my first glimpse of the giant creatures. Skin the color of ash and metal, hair the color of fire, they towered 15 feet tall, carrying swords nearly as big. T.I.M. stood rigid while I calmed my racing mind and waited for the signal.

I expected the signal to be an arrow, but the damn halfling has no fear when it comes to hunting Giants. Halfred appeared in a sudden flash of whirling steel, striking the nearest Fire Giant directly in the eyes while hovering in front of its face.

The giant roared in agony, and gods help us we roared back, and charged. Continue reading “D&D 5E “Storm King’s Thunder” Session 22 Recap”

Reminder: D&D this week moved to Sunday

Storm King’s Thunder Session 22 on Sunday, September 24

For the second week in a row we need to shuffle our schedule around a bit to fit various vacations and business trips. Even then one of us will be calling in from a hotel when we go live on Sunday evening!

Start time as always remains the same (somewhere between 7/10pm Pacific/Eastern and 7:30/10:30p) on my YouTube channel.

Hopefully next week we’ll be back to Fridays!

Tabletop Review: Prepared 2

A press copy of Prepared 2 was provided for the purposes of this review.

Designed by: Jon Sawatsky
Published by: Kobold Press

kobold pressKobold Press’ Prepared 2: A Dozen One-Shot Adventures for 5th Edition is the follow up to last year’s Prepared: A Dozen Adventures for 5th Edition. Its premise is simple: to provide several encounters of varying levels and styles that a Game Master can slot into his or her campaign.

Not only are the encounters more interesting this time around, but the book contains some welcome organization features, role-playing notes, and virtual tabletop friendly maps to help a GM successfully run these events and mini-dungeons.

I’ll go over each of the 12 encounters before giving my overall final thoughts at the end. Obvious spoilers below! Continue reading “Tabletop Review: Prepared 2”

D&D 5E “Storm King’s Thunder” Session 21 Recap

We wade into the hostile sewers beneath Yartar to confront an evil threat.

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PROGRAMMING NOTE: Next week’s session has been moved to Sunday, September 24. Same start time.

Previously on “Storm King’s Thunder”

We carefully descended down the ladder deeper into the sewers, my head still ringing from the thunderous blast that erupted from the grate. 

A deep pool of foreboding water lie before us. Across the large room a monstrous merfolk stood rigid, its eye glazed over. Before we could utter a remark, an inhuman voice invaded our minds.

“Welcome, guests. Welcome to my home. I’m glad you were able to join us this evening.”

Everyone looked startled, and I saw a few eyes glance my way. “That… wasn’t me,” I replied telepathically, fear plain in my thoughts.

“Your party has come a long way to find me,” the voice continued. “Atalia* called me ‘Oosith,’ but that was simply a construct.” Even with its mind-speak its voice felt harsh and clipped, causing us to creep backwards from the pool.

My anger overrode my fear. “It was you who went to the monastery after I left. You enslaved them!”

The creature’s mind never wavered. It mentioned that it was doing the bidding of its own master – as Atalia did. I used that against it. “So, you’re another slave?”

“I am no slave!” For a moment we felt the creature’s calm demeanor slip, then it was right back. It beckoned us forward into the murky waters. 

I had no intention of jumping in. We kept it talking and learned about its plans: to turn the nobles of Yartar into its master’s servants.

Bryseis conjured a dancing light, and sent it down into the water. A writhing mass of tentacles curled around it. “You spit in the face of my generosity? Perhaps I should just enslave you as well.”

An ancient creature of the deep rose up out of the water, unfurling three large tentacles. Its white slimy body locked onto us with rows of eyes and a gaping maw. 

*I verified the correct spelling of names with the DM this time! Continue reading “D&D 5E “Storm King’s Thunder” Session 21 Recap”

Reminder: D&D this week rescheduled to tonight!

Just a quick reminder that our weekly D&D session has been moved up to tonight to accommodate some out of town players. Start times, as always, should remain the same: around 7pm Pacific/10pm Eastern. VOD will go up the following day.

Unfortunately our session next week will also have to be rescheduled. More on that later!

Our goal is to always have a session every week, but sometimes we have to shuffle our session day around to fit our many differing schedules! Occasionally we even do a one-off adventure if we need it.

Thank you for sticking with us.

D&D 5E “Storm King’s Thunder” Session 20 Recap

Our investigation of Yartar’s kidnappings leads to a riverboat gambling den, and a figure from Kazin’s past.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

PROGRAMMING NOTE: Next week’s session has been moved to Wednesday, September 13. Same start time.

Previously on “Storm King’s Thunder”

“STOP!” My thoughts rang out in alarm, focusing squarely on the woman in front of me. The woman I’d loved, once.

She turned around. Even by the sickly dim light of the sewers she was still beautiful.

“Who…?” she began, startled. “Your mind is familiar…”

I pulled my hood back and ended the magical disguise that made me appear more human. I focused Ellaria with my most intense stare, hoping me emotions wouldn’t betray me.

“Kazin, it’s so good to see you!” she rushed forward as if to embrace an old friend. For an instant I wanted to take her in my arms. But the slumped man in the corner made me take a step backwards.

“What are you doing?” 

“I’m doing what I must. I’ve been forced to do terrible things. But you can help me escape them!” Her eyes were big, her face pleading.

Words poured out of her mouth. A man named Useth had come to the Mind-Zei monastery, promising more psychic power. Those he couldn’t recruit he enslaved. She was a victim.

I’d been burned by her flames of passion before. I felt an iron sheath close over my heart. I reached out with my mind and focused on hers, willing her thoughts to speak to me. Her mind met mine with outrage that soon turned to fear.

Her thoughts were laid bare. She was concentrating too much on keeping up the deception. She’d gone with Useth willingly. She hungered for more power.

“This isn’t safe, you shouldn’t be in here. He won’t allow you to be in here!” I realized her mind was speaking to mine even as I probed it. I saw her handing over the victims of Yartar to monstrous fish-folk. 

“Don’t do this!” She was speaking directly to me now, her face a mask of terror. “You don’t understand the power they promised us, Kazin. Our minds can be opened!”

That’s when I felt it. The same unnerving energy from the frightening creature in the Zhentarim outpost. A powerful psychic link. A chill dread shot up my spine.

My mind followed the trail, across mountains, forests. Into the ocean. Plunging under the depths. Deeper, deeper. “Stop it!” her voice screamed. But I was close, I could almost see-

A blast of psychic energy rocked me backwards as the link was severed. I blinked and looked up. A trickle of blood dripped out of Ellaria’s nose, and she crumbled to the ground.

I was shocked last week when we made it through an entire session without any combat. Make that two sessions now! This week we had some fun in Yartar infiltrating a riverboat gambling establishment to investigate a rash of disappearances around the town. Continue reading “D&D 5E “Storm King’s Thunder” Session 20 Recap”