DMs Guild Review – Creature Feature Quarterly Vol. 1

A collection of otherworldly and demonic creatures presented in a black and white zine format.

A review copy of “Creature Feature Quarterly volume 1” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Jeremy Hart

dms guild reviewCreature Feature Quarterly volume 1” is a compendium of 13 monstrosities (and otherwise) in a black and white zine style. I’m not normally a fan of that style, but the monster artwork is very well done, and the black ink fits the theme of the grotesque monsters.

Out of the 13 monsters, 10 of them are between CR 5-10, making this a solidly Tier 2 compendium. There’s a decent amount of variety to be found, though it relies too much on the hulking brute archetype. Continue reading “DMs Guild Review – Creature Feature Quarterly Vol. 1”

DMs Guild Review – Sharn: The Missing Schema

An introductory, urban-based adventure set within the high-powered fantasy world of Eberron.

A review copy of “Sharn: The Missing Schema” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Elven Tower (Derek Ruiz)

dms guild reviewAs awesome as Dungeons & Dragons Fifth Edition has been, Wizards has relied almost exclusively on the Forgotten Realms setting. This has the advantage of creating an ongoing, shared universe that people have come to associate with D&D, but at the expense of many of their other worlds, including Eberon.

Eberron was created around 3rd edition as a hyper-magical, technologically advanced fantasy world. Think arcane steampunk, with magic trains and sentient golems. It was explored again in Fourth Edition, but sadly, as with other fantasy worlds, it has been noticeably absent from any official support in Fifth Edition.

Sharn: The Missing Schema” is an introductory adventure for levels 1-5 built around Eberron, specifically the city of Sharn. It serves as an excellent starting point for this intriguing fantasy universe while providing a classic, action-packed adventure that nicely shows off Eberron’s unique flavors.

Continue reading “DMs Guild Review – Sharn: The Missing Schema”

Tomb of Annihilation Session 5 Recap

At the Thundering Lizard Inn we meet with the colorful guides of Port Nyanzaru, and gain several new quests.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 2 Human Rogue
Khaless, level 2 Half-Drow Rogue
Gillian, level 2 Triton Bard
George, level 2 Tortle Fighter
Therin, level 2 Hill Dwarf Druid of the Moon

After a lengthy battle with a small horde of zombies in a sacrificial chamber last week, the team gets a much quieter aftermath. Returning to the Temple of Savras results in a sizable monetary award of 20gp each, as well as the opportunity to ask Savras for guidance on several different characters, locations, and objects that our party is searching for.

The Savras ritual takes head priest Zitembe a full 24 hours, however. With evening approaching, our party returned to the Thundering Lizard Inn, where they could properly interview all of the guides.
Continue reading “Tomb of Annihilation Session 5 Recap”

Tomb of Annihilation Session 4 Recap

We journey through the trapped chambers of a ziggurat in Old City, and battle a horde of zombies.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 2 Human Rogue
Khaless, level 2 Half-Drow Rogue
Gillian, level 2 Triton Bard
George, level 2 Tortle Fighter
Therin, level 2 Hill Dwarf Druid of the Moon

We’re back up to a full squad in our fourth session, which put our team in the middle of a mission, taking them deep into a dark, heavily trapped chamber full of zombies. Continue reading “Tomb of Annihilation Session 4 Recap”

DMs Guild Review – Storm King’s Barrows: Tombs and Crypts of the North

A massive collection of ten dungeons designed to slot into Storm King’s Thunder.

A review copy of “Storm King’s Barrows: Tombs and Crypts of the North” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel. Support my work via Patreon.

dms guild reviewArranged by: Christian Eichhorn

One-shot dungeon designs are some of my favorite content to consume on the DMs Guild, and “Storm King’s Barrows: Tombs and Crypts of the North” is one of the biggest dungeon packs I’ve seen.

Taking its cues from the far-reaching Storm King’s Thunder campaign from Wizards of the Coast, “Storm King’s Barrows” includes over 130 pages featuring 10 mini-dungeons from 4th to around 10th level that all share a theme of exploring the dangerous caverns and crypts of the frozen north.

Continue reading “DMs Guild Review – Storm King’s Barrows: Tombs and Crypts of the North”

Tomb of Annihilation Session 3 Recap

In the city we learn about the guides, obtain a racing dinosaur, visit the Temple of Savras, and save an innocent man from Executioner’s Run.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 2 Human Rogue
Khaless, level 2 Half-Drow Rogue
Therin, level 2 Hill Dwarf Druid

As the only major city in the entire campaign, Port Nyanzaru has a lot to offer. Shopping, hiring guides, racing dinosaurs, and lots of interesting quest hooks. I’ve read and seen many reports of players getting out of Port Nyanzaru as fast as possible to begin their jungle excursion, but I was ready to relish this unique city by throwing several major events and quest chains for my PCs.

In this week’s session we learned about the various guides the PCs can hire, teased the upcoming dinosaur race, and visited the Temple of Savras, which lead to multiple quest chains – including a rather thrilling rescue mission around Executioner’s Run.
Continue reading “Tomb of Annihilation Session 3 Recap”

DMs Guild Review – Drop-in Dungeons Tier 1

A collection of five dungeons designed to drop into an existing campaign.

A review copy of “Drop-in Dungeons Tier 1” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel. Support my reviews via Patreon.

dms guild reviewDesigned by: Beatriz T. Dias

Some of my favorite supplemental material for Dungeons & Dragons (and tabletop RPGs in general) are one-shot dungeons. I’ve used a dungeon from Kobold Press’ Book of Lairs for our Princes of the Apocalypse campaign, and plan on including one from Prepared 2 in Tomb of Annihilation.

Drop-in Dungeons Tier 1” provides the same concept on a much cheaper level. Five fairly generic dungeons are included, using material from the Monster Manual and Dungeon Master’s Guide. The dungeons aren’t particularly unique or memorable (save one), however, and I strongly dislike the black and white graph paper art style for the maps. Continue reading “DMs Guild Review – Drop-in Dungeons Tier 1”

Crafting Annihilation 09/13

This week’s Crafting Annihilation is all about Port Nyanzaru and the many things I have planned.

Behind-the-scenes DM-only live stream of building and preparing our ongoing Tomb of Annihilation D&D campaign.

Streamed live every Thursday.

Support the channel at https://www.patreon.com/Roguewatson