Behind-the-scenes DM-only live stream of building and preparing our ongoing Tomb of Annihilation series.
Streamed live every Thursday.
Help a small town with a pesky insect-summoning wizard in this underwhelming adventure for 3rd level.
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Designed by: Chad Cray and Patrick Higingbotham (NZS Games)
Balancing a written adventure with the ad-lib nature of D&D is tricky. How do you create content when the players and DM are actively creating their own content while playing? If you go too broad you risk not giving DMs enough information; go to too narrow and you stifle any creativity from the players.
“Heaven is a Place on Faerun (Truly, Madly, Deeply Part 3)” suffers from the latter. It’s a short mini-adventure for a 3rd level party involving a town and a nearby dungeon that features a very specific delineation of events and characters.
A truly stellar story can make railroading your players worth it, and while the individually written characters are surprisingly deep, the actual story presented here isn’t very compelling.
Delve into a troglodyte-infested cave in this thematically-rich dungeon crawl for 5th-10th level.
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Designed by: JVC Parry
“Cult of the Glutton” is a one-shot dungeon crawl designed for Tier 2 play – that’s 5th-10th level heroes, although a Tier 2 party would have a hell of a time actually beating the final CR 20 boss at the end!
It’s an old-fashioned dungeon in that it’s devoid of story in favor of combat, traps, hazards, and lots of loot. On the plus side the actual dungeon design is absolutely delightful, with multiple branching paths, dungeon denizens that actually make sense, and plenty of secret passages and fun trap ideas. Continue reading “DMs Guild Review – Cult of the Glutton”
Hey all – due to Thanksgiving holiday week here in the U.S. we will NOT be hosting a D&D live show this week (11/23).
I will also NOT be streaming Crafting Annihilation on Thursday, nor streaming Darkest Dungeon on Friday. We’re taking a full week off of D&D and will resume next week.
The arcane-punk urban world of Magic: The Gathering’s Ravnica gets an official fifth edition conversion with new races, subclasses, backgrounds, and a 1st-level adventure.
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My history with Magic: The Gathering is ancient to say the least. I was there on the front lines when it launched in the early 90s, obsessing over booster packs and deck builds, and playing it in between band practice in middle school. By high school its popularity with my friends and I had worn out a bit, though I still dabbled occasionally.
Fast forward about two decades and Magic is still riding high while other big collectible card games have come and gone. Despite both D&D and M:TG being owned by the same company, it’s taken until recently to get official crossover content. Gulidmasters’ Guide to Ravnica represents the first print book that uses lore, creatures, and races from the card game and converts them to Dungeons & Dragons Fifth Edition.
The Roll20 module includes a first level adventure, the full compendium of lore, races, and creatures, and a bonus character art pack. The guild-focused content is thorough and interesting, with plenty of options for players and ideas for DM’s wanting to run an adventure in this arcane-punk city.
MAJOR SPOILERS – DM’s only!
We delve into the deathtrap dungeon and gauntlet of terror that is the House of Man and Crocodile shrine.
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Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon
The ancient shrine at Camp Righteous serves as a deliciously painful appetizer for the horrors that await in Chult. It’s a miniaturized deathtrap dungeon; a veritable gauntlet of traps that would make even Indiana Jones take pause, with a supernatural gimmick that’s not terribly obvious.
But what self-respecting adventurer can resist the call of ancient tombs and forgotten treasures?