Roll20 Review: Princes of the Apocalypse

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

Since partnering with Wizards of the Coast to convert the official Fifth Edition campaigns into Roll20, the Roll20 modules have been released out of order. Each of the campaigns are technically stand-alone, but some events and characters are referenced in other stories, such as Artus Cimber and the Ring of Winter in Storm King’s Thunder and Tomb of Annihilation.

Originally released in Spring 2015, Princes of the Apocalypse was the second ever Fifth Edition campaign, following Tyranny of Dragons. It now has the honor of being the final Fifth Edition campaign to receive the Roll20 treatment. [UPDATE: It has since been pointed out to me that Out of the Abyss has yet to be officially adapted. Oops!] Continue reading “Roll20 Review: Princes of the Apocalypse”

Roll20 Partnering with Paizo for Official Pathfinder, Starfinder Modules

Roll20 and Paizo, Inc have announced a partnership to bring Paizo’s Pathfinder and Starfinder roleplaying systems to Roll20.

“The Roll20 community has been vocal for years about wanting official Pathfinder support on our platform and we are very excited to start providing it,” said Nolan T. Jones, Managing Partner of Roll20. “The added benefit of getting to be part of the already successful first voyages of the Starfinder universe only makes this better.”

The first fruits of this partnership begin bearing today, with the release of the official Pathfinder character sheets for Roll20 Pro subscribers.  The sheets will roll out to everyone on March 22.

March 22 is also the launch of the first official Pathfinder module, Crownfall, the first volume of the new War for the Crown Adventure Path. Crownfall is available for pre-order for $27.99. It includes over 40 NPC character sheets, 11 pregen PC sheets, and 4 maps with pre-placed tokens and dynamic lighting.

Look for my review on launch day!

Future volumes of War for the Crown will be released as addons that can be directly added into Crownfall.

I played a bit of Pathfinder a few years ago, and enjoyed it as a facsimile to Dungeons & Dragons 3.5 edition. But I’m particularly excited for Starfinder content. Not only is it the brand new hotness from last fall (read my review of the Starfinder Core Rulebook), but D&D lacks a quality sci-fi equivalent. Look for more Roll20 Starfinder, and Pathfinder, news and modules throughout the year.

In related news, Roll20 recently celebrated surpassing the three million mark with a big update. The video and voice chat WebRTC has been improved, the marketplace has been redesigned, and the Compendium has been upgraded for easier searching and filtering.

D&D 5E “Storm King’s Thunder” Session 44 Recap

We survive a daring escape from the All-Father temple only to receive dire warnings from the red dragon Klauth.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

“You have your quest,” the ghostly oracle intoned, “And now you must depart this place with great haste. For as I looked into the unseen storm, so it looked back. Your enemy is here.”

Right on cue we felt the entire mountain shake. The oracle continued to speak dire warnings and we looked at each other with wide eyes. We dashed back through the portal into the main chamber with the giant statues. 

She was there.

It was our first time laying eyes on the ancient blue dragon. The one who had caused all this chaos for the giants, and thus the world.

She approached like a smug cat who had cornered a mouse.

“How curious that you small creatures would go to such trouble for these brutish, corrupted giants, who did not but enslave and degrade your kind? It was we dragons who raised you up, liberated you, empowered you to throw off your chains.” Her sneer was palpable. It was all we could do to stare. 

“You have destroyed plans put into place decades ago. Traveled to the rotten depths of an old giant empire. Killed my servants. Killed my children. And for what? Come forward and claim your answers.” 

We’ve had heavy story-focused sessions before, but never has it felt like such an emotional gut-punch. Kudos to our DM for creating another epic, cinematic event in our escape from the Temple of the All-Father, only to follow it up with a series of psychological tortures for our characters via Klauth the ancient red dragon. Continue reading “D&D 5E “Storm King’s Thunder” Session 44 Recap”

Teaching the Classroom with Dungeons & Dragons [Pixelkin]

Read the full article at Pixelkin

Every year the concept of gaming in the classroom gains more and more traction among educators, school boards, students, and parents. Using games, especially role-playing games, as teaching tools has proven incredibly successful.

Two high school teachers are making waves by implementing Dungeons & Dragons into their classrooms. Their new website, TeachingWithD&D, aims to be a one-stop resource for teachers and schools who want to get started using D&D and other role-playing games to promote reading comprehension and socio-emotional growth, and have fun doing it.

I spoke with “Teaching With Dungeons & Dragons” creators Sarah Roman and Kade Wells about their educational gaming experiences. Roman teaches 11th and 12th grade literature courses in New Jersey, while Wells teaches 9th graders in Houston, Texas.

Read the full article at Pixelkin

D&D 5E “Storm King’s Thunder” Session 43 Recap

We battle a tentacled terror, and gain an audience with the Eye of the All-Father.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The final rune above the archway glowed, and the entire archway exploded in light. The cloudy space underneath shimmered and thrummed with energy, the portal activating. Before we could blink, Bryseis stepped through it.

Harshnag turned to us, shrugged, and went after her, and we did the same.

We were deposited in a new chamber. The air and walls felt like an entirely different area. Six giant statues stood vigilant in a circle, surrounding a frozen Cloud Giant body on the floor.

Harshnag was awe struck, creeping up in reverence and sitting down next to the statues. This was a holy place for giant-kind.

We took places near Harshnag and watched as the body in the center began to stir. Harshnag spoke in measured tones: “Annam, great All-Father, we come before you, humble servants, that your eye might fall upon us, and you might answer the questions we seek.”

A ghostly giant form rose up out of it. It stared at us each in turn, its eyes radiating peaceful knowledge. 

“I am Megaron, Eye of the All-Father. Step forward and pose your questions that they may be answered.”

We finally reached the oracle and got our answers, and more importantly the next stage of our main quest. But first we had to battle a crazy tentacle ooze thing.

It’s been awhile since we had a truly epic boss battle. I didn’t realize the tentacled, Oozing Vortex was a damn nightmare with Legendary Actions, armor-melting acid, and a buttload of HP. Even with our numbers advantage it was a scary fight. Continue reading “D&D 5E “Storm King’s Thunder” Session 43 Recap”

D&D 5E “Storm King’s Thunder” Session 42 Recap

We conquer some giant insect-infested tunnels before discovering a horror in the dining hall of the temple.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The rope was in place. Harshnag approached, ready to pull the missing weapon down from the giant statue’s outstretched hand. He neared the mysterious, but thus far innocuous orb that lie on the floor.

His movement stopped as if he’d hit an invisible wall. The Frost Giant stood completely still. With panic in his voice he cried out, “I don’t think this should be happening!”

We watched in shock as he drew out his rune-inscribed greataxe and plunged it into his own chest. He groaned in pain, blood splattering the floors of the well-lit dining hall.

My hands flew out on pure instinct, sending concussive blasts of force at the orb. Nothing happened until he had gotten close to it, so maybe it needed to get the hell away.

A tiny crack appeared along its outer shell and the orb rolled backward about a dozen feet. We didn’t have time to assess the result as a sudden inhuman shriek pierced the tension. An inky form detached itself from behind the giant statue, landing with a splattering sound on the floor in front of us. It looked like a tentacled nightmare.

This week we got a bit side-tracked within a lengthy, winding tunnel that cut out from one of the bedrooms within the Eye of the All-Father temple. In sharp contrast to the rest of the adventure it was a standard dungeon crawl, with monsters and loot, localized entirely within these tunnels. Continue reading “D&D 5E “Storm King’s Thunder” Session 42 Recap”

DMs Guild Review: Destiny Abroad: The Voyage of the Rose Marie

A review copy of Destiny Abroad: The Voyage of the Rose Marie was provided for the purposes of this review.

Designed by: Matthew Gravelyn

DMs GuildIf you can’t already tell by the title, “The Voyage of the Rose Marie” is a ship-based adventure that takes place during a lengthy sea voyage. It’s designed for brand new level 1 PCs, and at 11 pages you should be able to finish it within a single session. It features a heavily scripted mix of role-playing, combat, and skill checks, and even a major choice for the party to make at the end.

Apparently there is a whole “Destiny Abroad” series planned, though this adventure can easily be played as a stand-alone, as well as incorporated into any campaign or world that features sailing ships. Continue reading “DMs Guild Review: Destiny Abroad: The Voyage of the Rose Marie”