It’s a pompous, yet time-honored tradition to grade each publisher’s E3 press conference. Companies go through an interesting cycle every year where some have exciting new game announcements or console reveals while others tow the line with some extended trailers. And some just go completely bonkers.
Here is our ranking of the E3 2017 press conferences.
The long-awaited sequel in a unique steampunk-magic world.
Check out my previous Final Thoughts for Rogues’ Adventures. Keep up with my adventures in backlog gaming via the Facebook group.
Rogues’ Adventures Season Eight
Final Thoughts #60
Developer: Arkane Studios
Publisher: Bethesda Softworks
Release Date: November 16, 2016
I played the first Dishonored nearly three years ago during Rogue’s Adventures season four. At that point the game was already several years old, and I was able to play all of the post-launch DLC.
Dishonored 2 was a long time coming. As far as sequels go it plays things pretty safe, presenting the same cool steampunk world and satisfying magical-stealth gameplay. Where Dishonored 2 succeeds is in its incredible level design and far more engaging story. Continue reading “Gaming Backlog Final Thoughts – Dishonored 2”
Bethesda’s giant open-world RPG sequel Fallout 4 is my #4 Game of the Year in 2015.
My Top Ten Games of 2015
#4 Fallout 4
Fallout is among my favorite gaming franchises, with Fallout 2 one of my favorite games of all time. Though I ultimately prefer my RPGs in old-school tactical format (a tease for my #1 Game of the Year), I’ve always enjoyed Bethesda’s massive open-world RPGs. Nothing excites me more than exploring a big world, and Fallout 4‘s post-apocalyptic Boston is satisfyingly gigantic.
More important than just being large is density of content, something that Bethesda has really improved upon with each entry in the Elder Scrolls and Fallout games. You can hardly walk anywhere without finding something interesting, whether it’s a full-on dungeon location or a simple truck with some loot. The world is full of stuff yet still feels appropriately desolate, and most importantly, dangerous. Continue reading “My Top Ten Games of 2015: #4”