A multi-level dungeon crawl through ooze-filled sewers and mines for Tier 2.
A review copy of “The Darkness Beneath Dalentown” was provided by the publisher. Find more reviews on my website and YouTube channel.
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Designed by: Tim Bannock, Matthew Bannock
The Darkness Beneath Dalentown isn’t the first ooze-themed dungeon crawl I’ve reviewed, and probably won’t be the last. The multi-level dungeon features beautiful full color battle maps from Elven Tower, but the combat-heavy adventure leads a lot to be desired.
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Infiltrate an arcanepunk laboratory to destroy some stolen devices in this Tier 1 one-shot adventure.
Review copies of “The Wizard’s Egg” were provided by the publisher. Find more tabletop RPG reviews on my website and YouTube channel.
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Designed by: Darren Steele and Daniel Hodges
When I see a one-shot adventure, I expect one of two things: a self-contained side trek that can easily be dropped into my ongoing campaign, or a simple but fun one-off for new or side PCs to tackle in between our main campaign.
With an ambitious arcane-punk city setting, “The Wizard’s Egg” tends more toward the latter. There’s a bit too much lore and world-building involved in a one-shot but the heist is effective and the ovoid laboratory is a memorable and neatly designed dungeon to tackle for Tier 1 PCs.
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An impressive ruleset that skillfully converts D&D 5E into a cyberpunk sci-fi setting, along with an excellent adventure that uses those rules.
Review copies of “Investigations & Androids” and “Off World Colony” were provided by the publisher. Find more tabletop RPG reviews on my website and YouTube channel.
Support my work via Patreon.
Designed by: D. O. Sebastian
I adore a good cyberpunk setting. Blade Runner. Shadowrun. Dredd. Altered Carbon. Even The Expanse, in some ways. In fact when I began DMing and playing online sessions via Roll20, we originally started with Shadowrun (and then switched to D&D 5E because Shadowrun’s rules are super ugly).
“Investigations & Androids” smartly takes the core malleable d20 gameplay of Dungeons & Dragons and converts it into a classic cybernoir theme. It’s extremely well written and organized, focusing on the most important changes while letting the original ruleset do most of the heavy lifting.
The 80+ page rule book includes four new classes, nine new races, four new backgrounds, new or altered techpowers (spells, basically) as well as biomods, weapon augmentations, and several new maps and NPC statblocks.
I’m also reviewing “Off World Colony,” a companion adventure that utilizes all of those rules. Sadly it’s only a part one of four (as yet unreleased), but the level 1 adventure includes three chapters that perfectly blends open world exploration within a structured environment, allowing for fun choices and character building within a space-staged murder-mystery plot.
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