An excellent, unique 2D tactical dungeon crawler severely hampered by late-game pacing.
Adventuring through my backlog of games, one game at a time.
Developer: Red Hook Studios
Publisher: Merge Games
Release Date: August 19, 2016
Played On: PC
I live streamed my entire play through of Darkest Dungeon!
There’s a lot to like about Darkest Dungeon. The XCOM-like heroes who are both crucial and disposable. The large variety of character classes and build styles. The synergy between classes and skills, and the rewarding knowledge of enemies and lairs. And the way the art, music, narration, and difficulty all tie into the richly immersive eldritch horror theme.
I should have fallen in love and never looked back, but the tactical dungeon crawler began giving off a foul stench as it tried to last long past its expiration date, all but ruining the entire experience.
Continue reading “Gaming Backlog Final Thoughts – Darkest Dungeon”
The fighter is too slow and clunky. The mage brittle and lacking. But the rogue feels just right. Rocketcat Games’ pixelated roguelike dungeon crawler Wayward Souls didn’t click with me until I stepped into the shoes of Renee the Rogue.
Renee has only a single ability aside from her basic dagger attack: the all-important dash. With a reliable way to avoid attacks I finally reached some level of success as I plunged deeper into the randomly generated dungeons… until I was devoured by a horde of angry boars.
“Growing up I’d read articles and see pictures in Nintendo Power about behind-the-screen game development,” says Andrew Aversa, lead designer and programmer at Impact Gameworks, who recently released roguelike dungeon crawler Tangledeep. “I thought it was so interesting, but that fell by the wayside.” Though games were his first love, it was music, specifically game music, that captured his attention in his formative years.
Aversa is best known as Zircon, one of the most prolific video game remixers and professional game-focused composers in the industry. “In 2002 a friend introduced me to Music Maker 2000 Deluxe,” he says. “I had taken piano lessons as a kid and liked it, but once I could make music on a computer I got really into it. Being able to adjust knobs and sliders to create different sounds—I couldn’t get enough of it.”