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Music by Kevin MacLeod.
Original Character art by Demnix.
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Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn.

Session 30

Starring
Darryl, level 11 human Berserker Barbarian
Ellowyn, level 11 kender Bard College of Lore
Kazra, level 11 human Champion Fighter/Paladin Oath of Devotion
Korl, level 11 dwarf Bard College of Dance
Rowan, level 11 elf Gloomstalker Ranger/Assassin Rogue

Following the large battle with the draconians, the party turn to Lorry the kender vampire about the hidden treasure.

True to her excitable word, she points out the statue of Takhisis, and how it needs to be rotated to point at the south wall. It takes Kazra and Darryl two tries to move it (with Lorry literally using her Command on Darryl to *work harder*) before it moves.

When the statue clicks back into place, a section of wall opens, revealing a crumbling room filled with treasure. Thousands of gold worth of money and ancient art, a +1 pike for Darryl, and the Mirror of Reflected Past, the perfect tool to distract a death knight!

Korl attunes to the Mirror during a short rest (and Ellowyn the ring she had traded from Lorry – a ring of spell storing!), while Ellowyn convinces Lorry that friends don’t bite each other. The kender bard offers to tell her a story of their adventures, then convinces her that she needs more adventures for more stories. She promises she’ll return.

Reluctantly, the vampire lets them go without a fuss, hoping to see her friend again.

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The rest of the sublevels hold little for the party, save a spell scroll of polymorph, so it’s time to head upstairs onto the surface of the citadel.

Much of the temple that was the Bastion of Takhisis has either collapsed or been destroyed, leaving only a single large chamber in the middle, and seemingly no way in, though the party can see the gigantic brazier and scaffolding holding the cataclysmic flames through the crumbling wall.

They briefly think of knocking the wall down, though unsure how much damage (or noise) that would cause.

A kalaman soldier is waiting for them, and gestures to meet with her further up a tower. Confused and wary, the party follows.

The soldier speaks like they’ve already met, and in fact they have. This is Caradoc, the ghostly seneschal of Lord Soth, who previously possessed a knight and attacked Kalaman’s city council with other undead soldiers at behest of Soth.

Needless to say, the party isn’t very happy to see him. Caradoc isn’t the least bit apologetic, but he senses an opportunity for a quick alliance. He proposes the party get rid of Soth (they must have some method, right?), then he can take control of the Flying Citadel and get it out of here. He has no love of the Dragon Army or their conquests.

Surprisingly, the party doesn’t immediately fight him, but instead consider their options. Korl and Rowan agree that they need to kill him, but maybe just not right now.

Ellowyn asks what he’s actually offering, and he provides information on their upcoming foes: skeletal knights guarding the next room, more by the brazier, and Soth’s standard-bearer on the scaffolding, Wersten Kern, a powerful and loyal undead soldier (close to the death knight aspirant statblock).

Ellowyn casts seeming from the ring of spell storing to make them look like undead soldiers, and they’re able to pass by the next tower room — even Kazra’s celestial steed, though the soldiers give it a closer look!

After ascending more stairs they reach the final northern balcony. Lord Soth the death knight is there, sitting on the throne that acts as a flying citadel helm for the entire structure.

Korl sneaks in close and deploys the magic mirror. Instantly, Soth is drawn to it, paralyzed by tragic scenes of his past.

Darryl and Kazra quickly run up to grab Soth and gently pull him off the helm, but their noise attracts the attention of the enemies below in the temple, and they scream a rallying cry!

Wersten Kern can deploy a nasty thorny curse at range, covering Darryl, and then Korl in black thorns, while reciting a litanty of names to frighten and damage anyone within ear shot.

The skeletal knights the party had sneaked past earlier charge up the stairs, nearly downing Ellowyn, but Darryl moves swiftly to block the stairs, and Ellowyn uses her charm from Sirrion to ignite them, while Rowan fires powerful shots from his bow.

Caradoc moves swiftly to sit on the helm, but he yells in frustration, unable to take control. Kazra shoves him/her aside and attempts next, but discovers a similar mental block. Enraged, Caradoc actually attacks the Fighter/Paladin, but Kazra just grapples them!

With the party taking some nasty hits and still dealing with the helm, Leedara appears, reminding them what they have to do: destroy the fires that fuel this unholy abomination.

Kazra, still grappling Caradoc, leaps down the 40 feet to the temple below, even protecting Caradoc (or his possessed body at least) from the fall.

Darryl is first to leap down and draw the aggro of the knights and Kern, with Ellowyn and Korl soon following. The standard-bearer unleashes a devastating destructive wave, but Kazra holds fast, leaping up to the scaffolding and attacking the flames with her divinely-restored dragonlance.

When the lance touches the flames, it begins drawing them in. She keeps it there, gritting against the wave of necrotic energy (CON save!) to hold on.

After a grueling moment, the dragonlance sucks in the last of cataclysmic fire. Kern screams, but is dragged into the ground, along with the other knights. Soth too, still paralyzed and lost in his own mind, is dragged underground.

Caradoc, or rather the soldier, blinks around, wondering where she is or how she got here, the ghost having been forcibly ejected.

At the same time, the ground lurches and shakes, and the entire temple begins breaking apart. A death dragon flying overhead explodes into a bone pile, slamming into a wall and sending the rubble raining down.

The only path is through a gap that leads to a raised plaza. The party rushes through as the citadel falls apart around them.

Next up: The final threat!

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