No one would accuse Activision-Blizzard of being the “little guy.” But when it comes to the MOBA space, Heroes of the Storm remains in a distant third (or maybe even fourth) position behind Valve’s Dota 2 and the reigning champion, Riot’s League of Legends.
For the last two years, Heroes of the Storm has benefited from a steady flow of balance patches and additional heroes and battlegrounds. The iterative updates have culminated in a massive overhaul known as Heroes of the Storm 2.0.
The Heroes 2.0 update launched in April, adding an entirely new loot chest system, revamped experience and leveling, UI improvements, and more Overwatch content. It has never been a better time to jump into the most intuitive and user-friendly MOBA.
I recap a full year’s worth of gaming in 2015, including new games and my backlog progress.
I should really cut down on all these annual blog posts. The holidays are busy enough, and in 2015 I expanded my Top Ten list into ten separate posts, followed by my full Game of the Year awards and Most Anticipated Games of 2016 lists.
It’s all done in self-indulgent fun. My annual Year In Gaming post is probably the most navel-gazing thing I write on here. Part journal entries and part gaming calendar, I recap what I played on a month-to-month basis, and what really stood out.
2015 was the first full year of being a part-time freelance writer, and most of that was spent writing about video games. I maintained my blog both here and on Game Informer, appeared on podcasts, and can now say I’ve been published on Playboy. I also played lots of great games!
Though not as many as last year. I mentioned in my last recap of Rogue’s Adventures that I generally have less game time these days.
Since I enjoy recording my play times and my game library, it has helped me cut down on buying new games – which is painfully easy when you primarily play on PC thanks to rampant Steam sales. I played less games in 2015 but overall my “Progress Index” improved this year, so I’m pretty satisfied.
Progress Index is how Backloggery.com measures your finished-to-unfinished games ratio. Currently I maintain a Beaten ratio of about 63%, which has held fairly steady all year.
On to the monthly breakdown! Continue reading “2015: My Year In Gaming”