Nintendo continues its first tentative steps into mobile gaming. Fire Emblem Heroes harnesses the fun tactical combat of the RPG series, providing lots of free content and a satisfying Catch ‘Em All layer to its large cast of characters.
If you’re unfamiliar with the Fire Emblem series, it’s all about tactical combat. Your collection of anime heroes and soldiers move around on a grid-like map to battle opponents.
In Fire Emblem Heroes, each character’s weapon and class has all been rolled into their skills. You can earn skill points through leveling up or merging duplicate heroes. Skills include weapon attacks, support skills, and passive abilities.
PAX South 2017 hosted a large expo hall full of tabletop and video games, from wonderfully obscure indie titles to the large spectacle of the Nintendo and Capcom booths. I saw and played as many games as I possibly could over the weekend, and met with some amazing developers.
I didn’t get a chance to see everything that the convention had to offer. But here’s my list of 20 promising games you’ll want to look for this year.
Every year is seemingly the best game ever for gaming. But 2017 will give us a new Mass Effect, new Zelda, and new Nintendo console with the Nintendo Switch. That’s an incredible lineup, and there’s even more to come, like Super Mario Odyssey, Red Dead Redemption 2, and Horizon Zero Dawn. Indie titles continue to generate huge buzz as well, with games like Yooka-Laylee, Tacoma, and Night in the Woods coming this year.
Read on for our 30 most anticipated games of 2017.
My top ten favorite games of the year, presented in ascending order each day leading into the holidays. Look for my full Top Ten list with categories and awards on December 24!
#10 Pokémon GO
There’s a first damn time for everything – including a mobile game on my Game of the Year list. It’s the first time a mobile game has made my coveted list since I began making them four years ago.
That’s not to say I don’t enjoy mobile games. I have a ton of fun playing digital board games like Lords of Waterdeep and Small World, and dabble in ports of Heroes of Might and Magic III and Dungeon of the Endless.
But never has an original mobile game captured my attention like my #10 game. Leave it to Pokémon to finally break the barrier. Continue reading “My Top Ten Games of 2016: #10”
Pokémon GO’s incredible success is undeniable. Nintendo has struck gold with its combination of pokémon hunting in the real world using augmented reality.
As brilliantly fun and simple as the game is, Pokémon GO does a poor job explaining its mechanics. Professor Willow may be distractingly handsome, but there’s a lot of missing information out there. Thankfully since everyone’s playing Pokémon GO, we’ve figured everything out. Mostly.
Skylanders Battlecast shamelessly rips its core gameplay from Hearthstone to create a solid and enjoyable digital card game.
Skylanders has dipped its toes into mobile apps before, from the Collection Vault to Lost Islands. Skylanders Battlecast represents a full spin-off that effectively uses gameplay heavily borrowed from Hearthstone: Heroes of Warcraft to create a fun and easy to play digital card game.
Skylanders Battlecast is a free to play digital card game. Cards come in several different types, with the titular Skylanders cards being the most important. Every deck must contain exactly three Skylanders. Each Skylander has attack and health numbers, and gains levels throughout a match. One frontline figure can be used to attack or swap to another on the sidelines. Choosing when to swap and which cards to use is a fun dilemma in every game.
I recap a full year’s worth of gaming in 2015, including new games and my backlog progress.
I should really cut down on all these annual blog posts. The holidays are busy enough, and in 2015 I expanded my Top Ten list into ten separate posts, followed by my full Game of the Year awards and Most Anticipated Games of 2016 lists.
It’s all done in self-indulgent fun. My annual Year In Gaming post is probably the most navel-gazing thing I write on here. Part journal entries and part gaming calendar, I recap what I played on a month-to-month basis, and what really stood out.
2015 was the first full year of being a part-time freelance writer, and most of that was spent writing about video games. I maintained my blog both here and on Game Informer, appeared on podcasts, and can now say I’ve been published on Playboy. I also played lots of great games!
Though not as many as last year. I mentioned in my last recap of Rogue’s Adventures that I generally have less game time these days.
Since I enjoy recording my play times and my game library, it has helped me cut down on buying new games – which is painfully easy when you primarily play on PC thanks to rampant Steam sales. I played less games in 2015 but overall my “Progress Index” improved this year, so I’m pretty satisfied.
Progress Index is how Backloggery.com measures your finished-to-unfinished games ratio. Currently I maintain a Beaten ratio of about 63%, which has held fairly steady all year.
On to the monthly breakdown! Continue reading “2015: My Year In Gaming”