Gaming Backlog Final Thoughts – Retro City Rampage

Despite a lot of frustrations with the difficulty and combat, the open-world city and 80s theming were pure joy to explore.

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

Developer: VBlank Entertainment

Publisher: VBlank Entertainment

Release Date: October 9, 2012

My generation seems especially infatuated with their nostalgic childhood. The 80s had an explosion of cartoons, kid-centered commercials and advertisements, action figures, brands, and movies. And of course, the birth of the modern video game industry.

Retro City Rampage squeezes every last drop of 80s pop culture into an 8-bit, top-down Grand Theft Auto-style city. The player character, named “Player,” looks exactly like the coiffed, leather jacket-clad silent protagonist from Grand Theft Auto III. After a fun and zany bank robbery tutorial, you happen upon the phone booth time machine from Bill & Ted’s Excellent Adventure, then meet up with Doc Choc driving the DeLorean while fleeing from the T-Team and a familiar group of green-skinned turtles emerging from the sewers wielding ninja weapons.

Retro City Rampage is brazenly unafraid of assaulting you with every reference you can imagine from that era. You do a chain of missions for the Go-Go Busters, a clean-up crew that deals in slime and goo from…er…human bodies. Shops are called “Pizza Gaiden,” “Skate ‘N Buy,” and “Toadstool Tatoo.” The local anchorwoman looks like Chun-Li. There’s a series of missions involving Bayshore High, working for Principal Balding and dealing with a familiar group of high school students. It’s a rapid fire assault with a razor sharp focus on wink wink, nudge nudge style comedy, and it permeates everything from the dialogue and situations to the gameplay and background artwork. Your love and familiarity with the 80s will directly affect your appreciation of the entire game.

The actual gameplay is very reminiscent of the old Grand Theft Auto games (that would be the first two, before they evolved 3D open world gameplay forever with Grand Theft Auto III). The city is alive with cars and pedestrians, and you’re free to assault random people, jack their cars, and run them over. Police response is fast and quite deadly if you’re on foot (they always go for the roadkill) but a handy mechanic that results in them dropping cloaking coins upon death gives a huge incentive to fight back, then run away – a concept that I would love to see in every actual GTA game.

Driving takes a bit to get used to, as all top down driving games have that same awkward driving scheme that orients your directional control to your car, regardless of which way your car is facing. I rarely had any problems driving and the camera thankfully shifts in whichever way you’re going, giving you plenty of room to adjust on all but the fastest vehicles. Standard cars like taxis and muscle cars are plentiful alongside a couple fun joke cars like the Yoshi-inspired Bikosaurus and covered wagon Dysentruck.

On foot the 8-bit game is given a nice modern day upgrade with lock-on capabilities and a cover system, neither of which I used much due to the fast-paced zaniness of most combat encounters. Dodging the little white bullets when there’s more than a few foes on screen becomes almost impossible, and often the best course of action is to simply dive into a horde of enemies using your Mario-inspired stomp attack. I suspect the developer realized how useful this simple ability was, as during the finale you get a super-powered upgrade that allows you to stomp down with explosive force.

There are a bunch of collectibles to grab: hidden packages, phone booths, and the rather funny discovery of all the invisible walls used throughout the adventure. Many of the shops can actually be entered and used to customize your little 8-bit avatar with different amazing 80s-inspired hair styles, hats, sunglasses, and tattoos. I rocked the sombrero for awhile before settling on the Last Action Hero mullet and bandanna look.

The biggest activity are the rampages. These should be recognizable for any GTA fans and operate in exactly that style: you’re given unlimited bullets to a certain gun and told to do as much damage as you can in a limited time. Some tasks get a bit inventive – there’s a rocket launcher challenge that only rewards air time from the blasts and a hover suit challenge (which looks exactly like the raccoon tail from Super Mario Bros. 3) that tracks all your stomp attacks. They’re a fun and slightly structured diversion from just free roaming chaos or completing the story missions.

Like GTA there is a main set of missions that take you through the story in addition to wrecking havoc around the city. Unfortunately any hope of getting a clever plot is wasted on a story that simply involves collecting all the various parts to the broken time machine. The missions themselves range from fun to frustrating and often open up additional side missions that can be completed, like working for the aforementioned Go-Go Busters (who’s electron proton pack gun is fan-freaking-tastic).

The final mission started out great – getting attacked by a horde of police forces with tanks and helicopters, then having to fight your way out of a sadistic murder-happy reality show. Its scope and grandeur is frustratingly misplaced once you reach the final castle area. The combat quickly gets repetitive and more difficult than fun. At one point an entire dungeon is reset with enemies armed with rocket launchers and I easily died a dozen times just trying to walk around. I did appreciate that VBlank shoved as many NES levels as they could into this lengthy finale – an underwater Super Mario Bros. section, a side scrolling Battletoads venture, a 3rd person driving finale a la Pole Position.

That driving bit at the end was just awful by the way. I never enjoyed those old racing games much as they come down to having to repeat and memorize sections, and Retro City Rampage combines that with a frustrating boss battle that fires missiles while you drive. It took me at least half an hour on this last section alone, and I was so over it by the time I was done that it really soured my entire experience.

Despite a lot of frustrations with the difficulty and combat, the open-world city and 80s theming were pure joy to explore. An open world game that doesn’t take itself seriously is nothing new to Saints Row fans, but embracing the spirit and attitude of the 80s so completely is an impressive feat nonetheless. It’s fun to grin and laugh over the classic Metal Gear translation errors. I loved hopping on a bike and playing through a Paperboy level. These nostalgic trickles work well because they’re short and sweet and hit all the right notes without being long enough to be frustrating.

 

Pros

  • 8-bit style looks and feels great
  • Brimming with 80s pop culture references and classic NES gameplay
  • Lots of collectibles and fun rampage-style challenges
  • Top down driving is fun and intuitive
  • Humorous writing that works more than it doesn’t

 

Cons

  • Main story is funny but forgettable
  • Combat with many enemies on screen becomes a chaotic mess
  • Too many story missions involve waves of foes, making combat repetitive and frustrating
  • One of the worst final boss fights I’ve ever experienced

 

Final Say: If you loved growing up in the 80s you’ll find a lot to like in this 8-bit GTA-style adventure.

New Article – Starbound Preview

Starbound is one of the most famous of these upcoming sandbox games. It’s available on Steam in an Early Access version. However, recent updates to the game have made it a title that families should definitely keep their eyes on.

Eric_Watson-Starbound_dreadwingMinecraft‘s runaway indie success has nearly single-handedly spawned an entire genre of games—commonly called “sandbox.” They’re all light on structure and story, instead emphasizing open-ended gameplay such as exploration, crafting, surviving, and building with friends.

Starbound is one of the most famous of these upcoming sandbox games. It’s available on Steam in an Early Access version. However, recent updates to the game have made it a title that families should definitely keep their eyes on.

 
Real the full article at Pixelkin >>

Gaming Backlog Final Thoughts – Cthulhu Saves the World

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

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Developer: Zeboyd Games

Publisher: Zeboyd Games

Release Date: July 13, 2011 (PC), December 30, 2010 (XBLA)

My Cthulhu knowledge is rather limited. I’ve never read a Lovecraft novel nor played any of the other games. I do play and enjoy the Elder Sign board game, which is a streamlined, dice-based version of Arkham Horror, and contains all the elder gods as well as thematically dark, poetic writing and artwork.

No prior knowledge is necessary to enjoy Cthulhu Saves the World, a lovingly styled retro-RPG created to emulate the style of old console RPGs. Zeboyd Games has carved out a fun niche combining humorous, self-aware writing with 16-bit styles. I’ve previously played their later games, Penny Arcade’s On the Rain Slick Precipice of Darkness 3 and 4 and based on the fun I had with them, backed Cosmic Star Heroine on Kickstarter. CSH is now one of my Most Anticipated Games of the Year, and I wanted to dive a bit into their back catalog with Cthulhu Saves the World.

This is definitely a developer that has iterated and built upon each of their releases; each game has gotten progressively better with more features, options, content and animations. Unfortunately this makes the older Cthulhu slightly worse than the Penny Arcade games in just about every way.

Cthulhu uses a pixelated overland map to walk around. You start off controlling the former elder god as he washes ashore on a beach, having all his cosmic powers drained. The disembodied narrator gently informs our hero that he must save the world and prove himself a true hero in order to be admitted back to Mount Olympus (Err sorry, that’s Disney’s Hercules).

The story and plot are mostly unimportant as Cthulhu follows a familiar path of dungeon – town, dungeon – town, picking up a colorful cast of allies along the way. Towns offer some funny dialogue and a place to rest and buy better equipment, but otherwise they’re devoid of any personality, quests or content.

The real meat of the game comes in the dungeons and the combat. Combat resembles the old NES Final Fantasy games as your party of up to four takes on brightly pixelated foes. There’s very little animation during combat and you don’t even get to see your own party on the screen, so it mostly relies on the dialogue box to move things along.

Like all their titles, Zeboyd wasn’t content to simply recreate the old JRPG systems of combat and really innovated and streamlined many aspects, such as enemies getting stronger with each subsequent round, fully healing at the end of each fight and full details on exact damage numbers for the power of your abilities and the health of your enemies. Combat’s designed to be extremely quick and extremely deadly, which plays well into the limitations of the engine – though on Normal mode in the latter stages of the game I could blaze through most fights in two to three turns, making them more of a minor annoyance than a challenge.

I found the very first dungeon to be the most challenging as I was still learning the new and interesting concepts behind the combat. HP fully heals between battles but MP does not, so you still need to regulate your powers and balance defeating your foes as efficiently as possible while still holding back if you can. A little MP regenerates depending on how quickly you win the encounter, and thankfully there are save points sprinkled at the end of dungeons (and sometimes in the middle) that fully restore your MP. Oh and you can also save anywhere (YAY!) and teleport to any previous towns at any time (woo!). Options like these prove that Zeboyd is both lovingly nostalgic about retro JRPGs while still willing to add modern conveniences that makes a return to this style much more fun than frustrating.

The majority of the game is spent crawling in dungeons. Dungeons have a nicely diverse range from haunted forests to volcanoes and even a spaceship. The level designs are mostly just giant mazes, but thankfully you rarely reach a dead end as most paths lead to either treasure chests or the exit.

Still, some of the later dungeons are just way too big – an issue they freely admit on the nifty developer commentaries sprinkled throughout. I also enjoyed the fact that each area has a limited number of random battles – once you hit it (anywhere from 20 to 50) you can explore at your leisure without running into monsters. You can still select Fight on the menu, but I never once felt the need to grind.

Enemy types are varied but for the most part didn’t seem all that different when it came to actual attacks. Your party on the other hand is nicely diverse, including a meaty talking sword, a gothy necromancer, a crazy old man healer and even a fire dragon at the end that lets you fly around the world map like an airship. Picking the right combination to maximize your abilities is a fun tool to play with throughout the adventure.

Cutscenes help flesh out the action and the writing stays fun and funny throughout, but all the action takes place in stock pictures overlayed on a black screen. Cthulhu Saves the World wears its indie budget proudly on its sleeve and while charming, I can’t wait to see what they can do with a bigger budget and several more years worth of gameplay design under their belts.

Pros

  • Funny writing that made me laugh out loud several times
  • Tons of skills and options in combat, including Tech, Magic and Unite attacks
  • Lots of varied areas and dungeon types
  • Perfect length

Cons

  • Combat is mostly crunching numbers
  • Reverse difficulty curve; difficult in the beginning, fairly easy at the end
  • Side content is limited to a few optional dungeons

Final Say: A cleverly written, lovingly retro-styled JRPG starring everyone’s favorite elder god.

New Article – 12 Upcoming Family-Friendly Games in 2015

Kirby-Rainbow-1End-of-the-year lists are always a fun grab bag of arguments and criticisms over our favorite games, but nothing reflects our passion quite like looking ahead at new games on the horizon. Specifically when it comes to family-friendly games, we’re looking for upcoming titles that emphasize teamwork and cooperation, have minimal objectionable content, and most of all should be fun to play. Here are 12 such family games we’re looking forward to in 2015.

Real the full article at Pixelkin >>