Welcome to another Roll20 Review, my written and video series in which I review the paid modules available for sale at Roll20.
Cat and Mouse is the latest conversion and paid module release by tabletop role-playing website Roll20.net. The 1st-level adventure was written and designed by Richard Petit at Kobold Press in 2015 as an introductory adventure to the Southlands, an Egyptian-like part of Kobold Press’ RPG fantasy world, Midgard.
Cat and Mouse, as with most of Kobold Press’ content in the last few years, is built with the Dungeons & Dragons Fifth Edition ruleset courtesy of the Open Gaming License.
The adventure takes place in the exotic city of Per-Bastet, home to catfolk, ratfolk, and gnolls. The player characters get swept up in a classic McGuffin hunt with competing factions, leading to a multiple choice ending. Continue reading “Roll20 Review: Cat and Mouse”
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We interrupt our regular programming of “Storm King’s Thunder” with this special broadcast! Due to some of our usual players being out of town for the week, we decided to gather together for a one-off side-venture starring new (pre-generated) characters and a pre-built adventure.
Welcome to the “Den of the Rotten Kings!”
I can now add “threw together a 4 hour D&D adventure in a day” to my list of DM accomplishments. The only way I had a chance of doing this was by using a pre-built adventure.
I already had a number of good sources. I thumbed through my Book of Lairs from Kobold Press, a fun collection of over 20 monster lairs and dungeons, many of which can serve as good one-shot dungeon crawls. As a Kickstarter backer I also got a .pdf of all the battle maps, which I could convert into Roll20 pretty quickly.
I settled on the 3rd level dungeon, “Den of the Rotten Kings.” It felt like the easiest to run, with simple foes like bandits, thugs, and wererats, and some classic traps with tripwires. It also had a few fun role-playing and dialogue opportunities with two different potential allies who can be rescued.
It’s impossible to say how long a mini-adventure will last, and we ended up starting very late since we were still scrambling to get our character sheets done by our usual start time. It took us a solid four hours to defeat the leader of the Rotten Kings, but I think it was a fantastic adventure that did a great job telling a complete mini-story. Continue reading “D&D 5E “Den of the Rotten Kings” Recap”
I just posted a sad update a few days ago that we were going to have to cancel our weekly D&D session this week. I’m pleased to announce that we will go forward with our session – but it won’t be “Storm King’s Thunder.”
Since two of our players are gone this week, we opted to take a page from our last campaign, when Chris ran an excellent one-shot adventure when we had a player out. Like that one, we’re bringing on another party member to bring us up to four players, and this time I’ll be DMing again!
I can almost guarantee we’ll be starting late and running later tonight and have all kinds of problems as we scramble to plug in our pre-gen characters into Roll20 and try to wrap it up in a single session. I’ve lightened much of the burden by adopting a pre-made adventure, one of the mini-dungeons found in the Book of Lairs by Kobold Press.
So tune in tonight as your slightly altered group takes on a brief side journey with a new cast of characters!
We follow the trail of blood-draining reeds to a mysterious house in the swamp. Just outside we fight off an ambush of eel hounds.
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Previously on “Princes of the Apocalypse”
We’ve finally reached the point in our lengthy campaign where I decided to add material from outside sources. “Princes of the Apoclaypse” certainly has plenty of content to keep us going for another six months – but I just couldn’t help myself.
Plus, I received the Tomb of Beasts and Book of Lairs from Kobold Press’ Kickstarter and just had to try at least one of their spiffy dungeons. With the extra side treks I can also tie them into what’s going on in the Dessarin Valley, the elemental cults, and my PC’s themselves.
In the case of the “House of Reeds and Whispers,” I knew Talus wouldn’t be able to pass up a mysterious, magical investigation growing from the Black Maw Bog. Continue reading “D&D 5E “Princes of the Apocalypse” Session 33 Recap”