Uncover a sinister plot by the underworld Darakhul Imperium in the fantasy world of Midgard in this level 1-12 campaign for DnD 5e.
A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.
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MAJOR SPOILERS – DM’s only!
The ghoul kingdom rules vast stretches of the Underworld region of Midgard, but lately the sentient flesh-eaters have been making significant power-plays onto the surface world.
Empire of the Ghouls takes players to the underbelly of the free city of Zobeck, the frosty tundra of Huldramose, and the desert necropolis of Siwal before venturing into the underground darakhoul city of Vendekhul to thwart a nefarious plot in a DnD 5e campaign that spans levels 1-12.
Continue reading “Roll20 Review – Empire of the Ghouls”
A press copy of Warlock #1 and Warlock Lair 1 was provided for the purposes of this review.
Designed by: Wolfgang Baur, Troy E. Taylor, Ben McFarland, Richard Green, Dan Dillon, Jon Sawatsky
Published by: Kobold Press
Kobold Press recently launched a Patreon campaign for a bi-monthly RPG sourcebooklet called Warlock. Warlock uses the 5E SRD to produce material that’s compatible with Dungeons & Dragons Fifth Edition. In may ways Warlock represents Kobold Press’ return to their roots of Kobold Quarterly.
Warlock specifically dives into the lore, characters, and locations of Midgard, Kobold Press’ fantasy world and RPG campaign setting. Warlock is designed as a mini-sourcebook, though any DM could be properly inspired from the material presented here.
The first issue is small, both physically and in length, clocking in at 20 pages. It’s printed on thick card stock with black and white art. Its size belies the deep material inside, including a detailed overview of the evil land of Beldestan, a greenhouse of mutated plant life that would make Poison Ivy proud, and rules for those who venture too close to the Void.
Warlock #1 provides four separate articles, each written and designed by a different person (or collaboration) from Kobold Press’ impressive stable of RPG writers and designers. It also includes several fantastic pieces of original artwork by Gabriel Cassata, Pedro Potier, and Karl Waller. Continue reading “Tabletop Review: Warlock #1 + Warlock Lair 1”
A press copy of Prepared 2 was provided for the purposes of this review.
Designed by: Jon Sawatsky
Published by: Kobold Press
Kobold Press’ Prepared 2: A Dozen One-Shot Adventures for 5th Edition is the follow up to last year’s Prepared: A Dozen Adventures for 5th Edition. Its premise is simple: to provide several encounters of varying levels and styles that a Game Master can slot into his or her campaign.
Not only are the encounters more interesting this time around, but the book contains some welcome organization features, role-playing notes, and virtual tabletop friendly maps to help a GM successfully run these events and mini-dungeons.
I’ll go over each of the 12 encounters before giving my overall final thoughts at the end. Obvious spoilers below! Continue reading “Tabletop Review: Prepared 2”
Welcome to another Roll20 Review, my written and video series in which I review the paid modules available for sale at Roll20.
Cat and Mouse is the latest conversion and paid module release by tabletop role-playing website Roll20.net. The 1st-level adventure was written and designed by Richard Petit at Kobold Press in 2015 as an introductory adventure to the Southlands, an Egyptian-like part of Kobold Press’ RPG fantasy world, Midgard.
Cat and Mouse, as with most of Kobold Press’ content in the last few years, is built with the Dungeons & Dragons Fifth Edition ruleset courtesy of the Open Gaming License.
The adventure takes place in the exotic city of Per-Bastet, home to catfolk, ratfolk, and gnolls. The player characters get swept up in a classic McGuffin hunt with competing factions, leading to a multiple choice ending. Continue reading “Roll20 Review: Cat and Mouse”
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We interrupt our regular programming of “Storm King’s Thunder” with this special broadcast! Due to some of our usual players being out of town for the week, we decided to gather together for a one-off side-venture starring new (pre-generated) characters and a pre-built adventure.
Welcome to the “Den of the Rotten Kings!”
I can now add “threw together a 4 hour D&D adventure in a day” to my list of DM accomplishments. The only way I had a chance of doing this was by using a pre-built adventure.
I already had a number of good sources. I thumbed through my Book of Lairs from Kobold Press, a fun collection of over 20 monster lairs and dungeons, many of which can serve as good one-shot dungeon crawls. As a Kickstarter backer I also got a .pdf of all the battle maps, which I could convert into Roll20 pretty quickly.
I settled on the 3rd level dungeon, “Den of the Rotten Kings.” It felt like the easiest to run, with simple foes like bandits, thugs, and wererats, and some classic traps with tripwires. It also had a few fun role-playing and dialogue opportunities with two different potential allies who can be rescued.
It’s impossible to say how long a mini-adventure will last, and we ended up starting very late since we were still scrambling to get our character sheets done by our usual start time. It took us a solid four hours to defeat the leader of the Rotten Kings, but I think it was a fantastic adventure that did a great job telling a complete mini-story. Continue reading “D&D 5E “Den of the Rotten Kings” Recap”
I just posted a sad update a few days ago that we were going to have to cancel our weekly D&D session this week. I’m pleased to announce that we will go forward with our session – but it won’t be “Storm King’s Thunder.”
Since two of our players are gone this week, we opted to take a page from our last campaign, when Chris ran an excellent one-shot adventure when we had a player out. Like that one, we’re bringing on another party member to bring us up to four players, and this time I’ll be DMing again!
I can almost guarantee we’ll be starting late and running later tonight and have all kinds of problems as we scramble to plug in our pre-gen characters into Roll20 and try to wrap it up in a single session. I’ve lightened much of the burden by adopting a pre-made adventure, one of the mini-dungeons found in the Book of Lairs by Kobold Press.
So tune in tonight as your slightly altered group takes on a brief side journey with a new cast of characters!
We follow the trail of blood-draining reeds to a mysterious house in the swamp. Just outside we fight off an ambush of eel hounds.
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Previously on “Princes of the Apocalypse”
We’ve finally reached the point in our lengthy campaign where I decided to add material from outside sources. “Princes of the Apoclaypse” certainly has plenty of content to keep us going for another six months – but I just couldn’t help myself.
Plus, I received the Tomb of Beasts and Book of Lairs from Kobold Press’ Kickstarter and just had to try at least one of their spiffy dungeons. With the extra side treks I can also tie them into what’s going on in the Dessarin Valley, the elemental cults, and my PC’s themselves.
In the case of the “House of Reeds and Whispers,” I knew Talus wouldn’t be able to pass up a mysterious, magical investigation growing from the Black Maw Bog. Continue reading “D&D 5E “Princes of the Apocalypse” Session 33 Recap”