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We strode into the tavern, smelling of smoke and seawater. We hadn’t so much as sat down after our trip from Hundelstone before we were forced to deal with yet another giant-related crisis here in Luskan.
At least this time the giants were already dead. If only every city had a powerful conclave of wizards to defend them.
With evening setting in we opted to unwind at the local tavern and canvas the locals for any pertinent information before turning in for the night.
Despite what must have been a terrifying attack just hours ago, the tavern was full of patrons. I suppose everyone deals with terror in their own way.
“T.I.M.,” Halfred whispered excitedly, “this is where you challenge them to a drinking contest!”
T.I.M.’s eyes lit up in a familiar way. He ambled to the middle of the room and shouted in his disarmingly friendly voice, “I challenge everyone in this bar to a drinking contest!”
Halfred practically clapped his hands in glee. “A drinking contest! Who’s in?” In an instant several older dockworkers, who looked like they practically lived here, accepted, their faces plastered with devilish grins.
Bryseis wasted no time and began collecting bets from curious onlookers, turning the entire event into a spectacle before I had any chance to react.
Our dragonborn sorcerer confidently walked up to the group, shotglass already in hand. “Oh, I’ll take you up on that,” she declared with twinkle in her eye.
I’m not totally thrilled with “Storm King’s Thunder” thus far. The linear intro in the beginning was, well, incredibly linear. Now that we’re braving the wide open world I’m finding it way too wide open.
The sheer amount of travel that lies before us is staggering, and we prove once again this week that once per day travel encounters are laughably easy. Continue reading “D&D 5E “Storm King’s Thunder” Session 15 Recap”