D&D 5E “Storm King’s Thunder” Epilogue & Recap

We say farewell to Storm King’s Thunder in our massive recap episode.

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Previously on “Storm King’s Thunder”

This is it, my very last Storm King’s Thunder recap.

As with previous recap sessions, we had fun revisiting and reminiscing our full 16-month campaign map by map, as well as revealing some fun stats I had been tracking (our epilogue was actually at the end of our final session last week).

  • Total Sessions: 65
  • Calendar Length: March 2017 – August 2018
  • Total Time: 175.5 hours
  • Average Session Length: 2 hours, 40 minutes
  • Number of Times We Fell Unconscious (0 hp): 12
  • Most Unconscious: Tie – TIM (5), Korinn (5)
  • Total Wild Magic Surge Rolls: 20 (~1 every 3 sessions)
  • Total Amount of Inspiration Earned: 79 (~1 every 4 sessions per person, though no Inspiration was earned in the first 8 sessions).
  • Number of Sessions with No Combat: 7

For a summarized, at-a-glance recap of our entire campaign, I’ve broken down all the major events, organized by level, below.

Level 1

  • We arrive in Nightstone to find it destroyed, abandoned, and taken over by goblins.
  • We defeat all the goblins, meet Kella and learn about inbound Zhentarim.
  • Find a Harper code book with leads to Bryn Shander.

Level 2

  • Ambush the first wave of Zhentarim, meet the remaining town guards.
  • Defend against the second, much larger wave of Zhentarim, saved when Felgolos shows up to chase them off.


Level 3

  • Cross the goblin-infested forest to reach the Dripping Caves to rescue the townsfolk.
  • Defeat the goblin leader, but make friends with Snigbat and spare the goblin babies.
  • Escort the townsfolk back to Nightstone.

Level 4

  • Meet Zephyros outside Nightstone, who offers to take us to Bryn Shander.
  • Fend off an attack of air cultists, then convince an dwarven army to stand down.
  • Attacked by Iymrith (though we didn’t know it at the time). Zephyros goes out in a blaze of glory, dumping us a few miles outside Bryn Shander.
  • Hunted by Yetis, then hunting them in turn.


  • Arrive in Bryn Shander, meet a large number of friendly faces.
  • Survive an assassination attempt by Zhentarim.
  • Defend the town against a siege of Frost Giants who are looking for Artus Cimber and the Ring of Winter.
  • Get a ton of new quests.

Level 5

  • Solve some local problems around the icy Ten Towns region.
  • Continue to follow up with Harpers, travel to Hundelstone, then on to Mirabar.
  • Survive a road ambush by Zhentarim agents.
  • Arrive in Xantharl’s Keep. Scout out the Zhentarim outpost nearby.
  • Stealthily assault the Zentarim Outpost, completely cleaning it out.

Level 6

  • Begin the lengthy journey to Everlund.
  • In Triboar we witness the aftermath of a Fire Giant attack.
  • Escort refugees to Yartar.
  • Met a nobleman on the road who was afflicted with aboleth poison.
  • In Yartar we followup with the nobleman, leading to a gambling boathouse called the Grand Dame.
  • Uncover a plot with an aboleth kidnapping nobles and trying to supplant them.
  • Defeat the aboleth in the sewers beneath Yartar.


  • We arrive in Everlund, get teleport access.
  • We battle some fire giants nearby and rescue Snigbat.
  • Return stolen money to a local Hippogriff breeder in Hawk’s Nest. We get hippogriffs!
  • Teleport to Neverwinter to attend the Roaringhorn Gala.
  • Assault the Feral Hound tavern and capture the Weevil, who feeds us information.

Level 7

  • New main quest update: gather Giant relics from various sites.
  • First is the Grandfather Tree, where we navigate a ghostly maze underground.
  • Next is Beorunna’s Well, which is massive pit, home to a tribe of barbarians.
  • Meet a group of dragonslayers who are hunting Felgolos. Turn on them and agree to help Felgolos.
  • Take a detour east with Felgolos to the desert.


  • Sneak our way to blue dragon hordes. Make them angry and fight them off, actually killing them.
  • At Morgur’s Mound we meet friendly frost giant Harshnag.

Level 8

  • Survive automated defenses at Raven Rock.
  • We hop on an airship sent by an ancient red dragon, Klauth.
  • Meet with Klauth. All glory to Klauth!
  • The airship drops us off at Great Worm Cavern.
  • Solve a war between white and blue dragonborn.
  • Make it to the Temple of the All-Father, find Harshnag captured at the entrance. A big battle with frost and stone giants ensues.


  • Make it inside and gather more pieces, leading to more battles, traps, and puzzles.
  • Finally get an audience with the oracle. Need to get to the Maelstrom. Need Conch from another giant boss to get there.
  • We pick cloud giants, since the oracle tells us they’re currently torturing our friend Felgolos!
  • Upon leaving Iymrith shows up. Harshnag sacrifices himself so we can escape via Klauth’s airship.

Level 9

  • Klauth tells us more about TIM. We journey to his old cabin, learn more truths and fight more stuff.
  • The cabin happens to be near Goldenfields, so we follow up on a very old side quest from Bryn Shander, recruiting a giant slayer and helping defeat a full on siege of hill giants and ogres.
  • We learned about an island base that the K society was using. We kill everyone and everything.


Level 10

  • Take our hippogriffs to Lyn Armaal, the flying cloud giant castle.
  • Use combinations of stealth, disguise, and mind control (suggestion), to effectively rescue Felgolos without fighting a single giant!
  • Convince the cloud giant leader to simply hand over the conch.
  • Before teleporting to the Maelstrom, we go after the Weevil, who had recently escaped and was hiding out in Everlund.
  • Sneak our way inside and minimize threats until a final battle with the Weevil. Finally kill his ass.
  • We teleport to the Maelstrom.
  • TIM randomly finds shortcut that lead to other areas of the dungeon, including a massive treasure room, and the backdoor to the throne room. Avoid the entire dungeon!


  • We stealthily get a private audience with the princess, get next clue.
  • Return to Yartar and the Grand Dame. Clean it out rather violently, learn location of Hekaton, and the Sculptor’s Tower.
  • Assault the Sculptor’s Tower. Kill everything.

Level 11

  • Team up with Felgolos to cross the ocean.
  • Find the Morkoth and attack a ship full of pirates and cultists head-on.
  • Rescue King Hekaton and teleport out of there before the kraken himself can tear the ship (and us) apart.
  • Learn the true nature of our villain, and realize she was there in the Maelstrom.


  • Return to the Maelstrom to find Iymrith holding the sceptor, storm giants dead, and Serissa incapacitated.
  • She escapes. We rest up, locate her lair, get giant growth potions, and go after her.
  • We teleport to Iymirth’s Lair and charge with our new giant bodies, dodging boulders and fighting gargoyles.
  • Make it underground, defeat some Yuan-Ti and tescue Harshnag. He’s alive!
  • Fight the ancient blue dragon, and defeat her once and for all. GG!


Kazin: Kazin extradites Attalia and returns to the Mind-Zei monastery to rebuild it. He also keeps an eye on Slarkrethel the kraken.


Bryseis: Bryseis goes to Waterdeep to find her expansion of the family gambling business already underway, and partnered with Miri. Bryseis runs the Waterdeep branch, and subtly continues her own Zhentarim operations.


Korinn: Becomes the sole leader of the blue dragonborn tribe. Gets to work rebuilding their entire society after Iymrith’s devastating influence.


T.I.M.: Wielding both Dawn Guard and Dawn Strike brings back many of TIM’s memories as a holy warrior. He also learns of other lost warforged wandering around, aimless after Iyrmith’s defeat, and gives them a purpose with Lathander.


Halfred: Halfred returns home to his shire, which has to rebuild after a stone giant siege. Halfred officially becomes the new Wombat-man and teams up with Harshnag for future adventures.





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Westworld Season 2 Episode 10 “The Passenger” Recap

Everyone dies, some are resurrected, and this show will never be the same.

All of our characters and storylines came together for a 90-minute season finale full of twists, multiple deaths, a few rebirths, and a whole hell of a lot of frustration and confusion.

Which is appropriate given the somewhat maddening and ultimately unfulfilling sophomore season of Westworld.

Everyone is still headed to the Valley Beyond, the vague goal of just about every character in the park, for various reasons. Delores wants to find the means to conquer humans there. William (Man in Black) wants to destroy something. Bernard is looking for answers, and Maeve is simply trying to find her daughter, again.

The first chunk of the finale is getting everyone there. Continue reading “Westworld Season 2 Episode 10 “The Passenger” Recap”

Westworld Season 2 Episode 9 “Vanishing Point” Recap

Ford’s posthumous influence continues to affect our characters; William sinks to new depths.

The penultimate episode of Westworld season two dives heavily into William’s past, revealing the drama surrounding his wife’s suicide and transforming the Man in Black into an even more intensely unlikable and borderline pointless character.

If you’ve been keeping up with my recaps, you know I’m not exactly a big fan of MIB’s storyline in season two. After discovering the maze wasn’t for him but for the hosts in season one, the Man in Black has been left with little to do throughout the sophomore season.

His story picked up a bit when his grown daughter suddenly showed up about halfway through the season, giving me hope that she would inject some interesting narrative developments into his arc.

Well, so much for that. Continue reading “Westworld Season 2 Episode 9 “Vanishing Point” Recap”

Westworld Season 2 Episode 8 “Kiksuya” Recap

The mysteries of the Ghost Nations are revealed.

Big, explosive episodes like last week’s are often followed by a much smaller, slower episode. Such is the case with our eighth episode of Westworld season two.

Yet most shows also don’t focus that episode almost entirely on a minor character, diving heavily into the past and answering questions that we didn’t really have in the first place. “Kiksuya” will most likely end up as the weakest episode of the season, and maybe even the series. Continue reading “Westworld Season 2 Episode 8 “Kiksuya” Recap”

Westworld Season 2 Episode 7 “Les Écorchés” Recap

All our story lines come together in a violently explosive episode.

Last week’s episode of Westworld was building toward a major confrontation. This week we witness the startling violence that occurs when our various story lines intersect.

Every single one of our main plot threads is involved in a major event in what was the most action-packed episode of the season. Continue reading “Westworld Season 2 Episode 7 “Les Écorchés” Recap”

Westworld Season 2 Episode 6 “Phase Space” Recap

All of our ongoing story lines play out in a jam-packed episode, with a bombshell ending.

For the first time since the season two premiere we were treated to a packed episode of Westworld featuring all four – nay five – of our ongoing story threads. There’s a lot to unpack here, so once again I’ll break it down by our primary cast of characters.

Man in Black

The Man in Black had the smallest screen time in “Phase Space.” It centered almost entirely around a single scene: the emotional confrontation with his daughter, Grace.

It was humorous, and well within character for MIB to initially assume that his daughter was actually a host. The fact that he didn’t just immediately kill her means he’s not quite certain, however.

It could be construed that his comment about her not liking the elephants in The Raj as a child, and her correcting him, was a form of trying to determine if she’s human or not (or maybe Ford just really did his homework).


As we expected she wants to bring him home, and get him to give up on his obsession with the park. While he does appear emotionally distraught (a first for the borderline psychopathic MIB), he appears to give in to her request. But we know that was way too easy.

Sure enough the next morning Grace awakens to find daddy already gone, continuing on his mission (and seemingly attacked on the way).


We unfortunately wave goodbye to Shogun World this week. Mave and company emerge from the devastation she wrough on the Shogun’s camp with one last piece of business – rescuing her outlaw allies who provided the initial distraction.

She begins to weave her code-magic again only for Musashi to stop her. Instead he formally challenges Tanaka to a duel for their freedom.

What follows is a badass samurai swordfight that ends in the ronin cutting off the sword arm of his foe, and allowing him to commit seppuku. Bloody stuff.


Maeve’s fully reinstated party travels to the lake, where Akane puts to rest the heart of her adopted daughter. Maeve entreats them to officially join with her, but fails her CHA check. Both Akane and Musasahi decide to stay behind to help their homeland. The archer Hanaryo, who hasn’t had much dialogue nor screen presence, does join up, however.

At the lake they find the corpse chute, which leads to an underground tunnel. From there we fast-forward to our team emerging from a graveyard conveniently just over the hill from Maeve’s old farm land, where she hopes to reunite with her long lost daughter.


The meeting is less than joyful. There’s a poignant scene where Maeve does find her, but almost immediately suffers from two devastating moments. The first is that the teenager has a different mother (another host who looks similar to Maeve). The second is that the whole thing is interrupted when a small army of Ghost Nation attacks the farmstead, forcing them all to flee.

It’s at this point that Lee takes out the phone he had swiped from before, dialing for help. Felix looks on with disgust, rushing to help Maeve along with the rest of her allies. Oddly we cut away during the middle of this action sequence. We’ll have to wait until our next Maeve episode to see how everyone ends up.


Charlotte Hale has officially spun off into her own thread now that she separated from Bernard. With this point of view we get a look at her and Ashley Stubbs, chief of park security, as they reach the underground research facility with a captured Abernathy.


Here at least humans are still in control. Hale gets a message out to Delos confirming that she has Abernathy, which signals them to send Tough Irish Asshole Security Guy, who chewed up scenery with delightful abandon. Poor emasculated Ashley.

The team is back in Westworld HQ in the primary map room. They can’t seem to get the network back under control (more on that later) but they are able to turn that big, nifty holographic map of the park back on. They see a red dot speeding toward the edge of the map – the train.


Our first look at post-lobotomy Teddy isn’t quite as zombified or robotic as I expected. Instead it’s like he’s suddenly been given weeks of Testosterone boosters and read a self-help book.


New Teddy is cool, calm, and all swagger. He’s still loyal to Delores despite being fully aware of what she did to him; in fact just about praising her for killing the old, weaker him. She may have gone a bit too far, as evidenced by his casual execution of a human prisoner she was trying to interrogate (old Teddy wouldn’t harm a prisoner).

Delores and her team get on the train at Sweetwater and take off. We’re not sure where the train leads but we do know that the show has been using the train to bring people to and from the park, so presumably they are headed for either the park entrance, or a central unit. Perhaps the Cradle?


Bernard’s story continues to be one to one of the trippiest, most intriguing of the bunch. He and Elsie make it to the Mesa, and Elsie discovers why the remaining park staff and security haven’t been able to shut anything down – the CR4DL won’t let them.

The Cradle is the park’s backup hive-mind of all the hosts’ AI programs. It can’t be accessed remotely, so Bernard offers to jack himself in, literally letting a machine extract his brain-thing so he can jump inside the virtual Matrix world. I told you it was trippy!


The craziness doesn’t end there. We see Bernard go through what looks like the familiar opening moments of Season 1 era Westworld, getting off the train at Sweetwater and even brushing past Teddy as he walks into the bar.

There he grounds to a halt as he recognizes the piano player: Robert Ford, who welcomes him as a friend. More Anthony Hopkins, huzzah!


Ford Returns!: As I casually predicted in the episode 4 recap, that human imprint/brain that Bernard secretly had crafted (under Ford’s control) was Ford’s all along! This would allow him to upload himself into the Cradle network, and let him pull the strings even after his death. Having him play such a major role in the second season even after his death during the season one finale is perfect.

Father and daughter: MIB hasn’t had much going for him this season, despite a nice semi-redemptive action sequence. The emotional scene between he and his estranged daughter was exactly what he needed. It also provided further context for Grace as well. Hopefully she hunts him down quickly as they’re both better together.

Samurai Showdown: This whole scene was freaking awesome. I’m so sad to see Shogun World go but I’m stoked we got as much of it as we did.

Felix: How fucking cool is Felix? Dude has long been a dorky champion, and one of the few decently normal human folks on the show who’s just trying to survive all of this. The fact that he races toward Maeve, gun-in-hand, when she’s in danger speaks volumes of how far he’s come.


Ashely: Ouch. Our poor security chief hasn’t exactly had a great couple of days (as eloquently pointed out by Hale). Then he gets verbally dressed down by a bigger security dude who could probably crush with him just his mustache. Ashley isn’t quite as callous and cold-hearted as his compatriots, however, and could prove the Teddy to Hale’s Delores.

Maeve: I adore Maeve but she has two glaring weaknesses: her daughter, and the Ghost Nation tribe that attacked them. She faced both this week and her instincts were to flee, despite taking down a whole army of Samurai last week. Hopefully Maeve can resolve her fears and her connection to her host-daughter and be the robo-heroine that Westworld definitely needs.


  • What was up with that cold open between Delores and Bernard/Arnold? We’re lead to believe from the premiere that it was a scene from the past, between Arnold and Delores, foreshadowing Delores’ rise to prominence and power. But in this week’s episode she turns the tables, freezing his motor functions and forcing him to sit down. Is this a dream of Delores’? Is it a scene yet to come between her and Bernard? Hmmmm.

Westworld Season 2 Episode 5 “Akane No Mai” Recap

Maeve levels up her abilities in Shogunworld, while Delores makes a final decision on Teddy.

No more fun teases – Shogunworld is finally here! In this week’s episode of Westworld Team Maeve has been captured by a mysterious group of Japanese outlaws who are not-so-coincidentally familiar to her own posse, while Delores makes her final decision on what to do with Teddy. Continue reading “Westworld Season 2 Episode 5 “Akane No Mai” Recap”