Tomb of Annihilation Session 22 Recap

We trek through the swamps of the Aldani Basin and discover a massive hedge maze made out of poisonous thorns. Where does it lead?

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Previously on Tomb of Annihilation

Starring:
Mannix, level 4 Human Inquisitive Rogue
Khaless, level 4 Half-Drow Assassin Rogue
Gillian, level 4 Triton Bard of Whispers
George, level 4 Tortle Battle Master Fighter/Rogue
Therin, level 4 Hill Dwarf Druid of the Moon

The party left a challenging scenario in Mbala, choosing to cross the swamps of the Aldani Basin and make their way toward the Heart of Ubtao. Little did they know what lie in their path.

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DMs Guild Review – The Sunken Village of Little Corth

Fulfill your destiny by traveling into the past to save a village from an undead cult in this densely-packed level 2 adventure.

A review copy of “The Sunken Village of Little Corth” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Dylan Hyatt

Time-travel often makes for fun, if confusing stories. I don’t see them too often in tabletop RPGs as they could require a lot of linear storytelling.

The Sunken Village of Little Corth” is a level 2 adventure that sends the PCs back in time to thwart a time-traveling necromancer and fulfill a prophecy that they’re already a part of. The adventure includes lots of fun little ideas that tie the past and present together, but it’s a densely packed read and requires the PCs to work in perfect sequence with the DM.

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Tomb of Annihilation Session 20 Recap

With half the party captured by pterafolk, the rest mount a daring rescue attempt in and around the cliffs of Mbala.

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Previously on Tomb of Annihilation

Starring:
Mannix, level 4 Human Inquisitive Rogue
Khaless, level 4 Half-Drow Assassin Rogue
Gillian, level 4 Triton Bard of Whispers
George, level 4 Tortle Battle Master Fighter/Rogue
Therin, level 4 Hill Dwarf Druid of the Moon

After a nasty cliffside fight with a group of pterafolk, the party was faced with dilemma: half of their own were captured and stuck inside the nest, hundreds of feet above the jungle. Cue the not-so-stealthy rescue attempt!

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DMs Guild Review – The Wizard of Zo

Battle against flying monkeys, heart-seeking constructs, and a giant floating head who may be holding a surprising secret in this Tier 2 jungle adventure.

A review copy of “The Wizard of Zo” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: JVC Parry

Using famous fables, stories, and characters within D&D, or any tabletop RPG, provides a fun shared cultural touchstone for your players. I would love to see more adventures that blatantly ripped off famous stories in fantastical ways, like defending a poor village against a tyrannical local lord (Seven Samurai/Magnificent Seven), evading a relentlessly powerful enemy (Predator/Terminator/Alien), or shepherding a young person across a dangerous world (The Last of Us/Logan/Children of Men).

The Wizard of Zo” takes one of the most famous stories of the twentieth century and it applies it to a standard D&D mini-adventure, perfectly set within the jungles of Chult. It’s a Tier 2 adventure, designed for 5-10th level, with an estimated play time between five and ten hours. It doesn’t try and retell The Wizard of Oz, instead cleverly pulling ideas and characters into a detailed cast and a fun dungeon design.

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Tomb of Annihilation Session 18 Recap

A much needed long rest brings our heroes to level 4. They’re soon forced to test their powers when the undead army returns to lay waste to Camp Vengeance.

PROGRAMMING NOTE: No D&D session next week – we’re at PAX South!

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 4 Human Inquisitive Rogue
Khaless, level 4 Half-Drow Assassin Rogue
Gillian, level 4 Triton Bard of Whispers
George, level 4 Tortle Battle Master Fighter/Rogue
Therin, level 4 Hill Dwarf Druid of the Moon

A much needed long rest brings a well-deserved level up. The heroes reach level 4 and receive free healing at Camp Vengeance, but there’s a cost to sticking around – the undead Rygor is hellbent on razing the fort and killing everyone inside.

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Tomb of Annihilation Session 17 Recap

Looking for safety the PCs find the real Order of the Gauntlet outpost of Camp Vengeance. But trouble follows them everywhere.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

It had been several sessions and many harrowing encounters since the party last Long Rested. Our campaign rules state that resting overnight in the jungle confers only a Short Rest, turning the entire jungle into one big hex-grid dungeon crawl.

My players were feeling the strain, and hoped to find shelter wherever the Order of the Gauntlet had retreated to from Camp Righteous. They found it upriver in Camp Vengeance, a wooden fortress with 12-ft high walls, sharpened spikes, and a 20-ft deep pit encircling it all. But Camp Vengeance was anything but safe.

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