Stories: The Path of Destinies Review [Pixelkin]

The neat time-loop story-telling is a lot of fun, but the repetitive combat and limited gameplay doesn’t quite keep up.

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Read the full review at Pixelkin

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In the 2014 sci-fi action film Edge of Tomorrow, Tom Cruise gains a power that lets him restart a day after his death. Each “run” he learns something new about the war against the aliens. Stories: The Path of Destinies features this same neat idea. The intersecting story works well, but repetitive levels and limited content prevent Stories from becoming truly memorable.

The world of Stories: The Path of Destinies takes place in a fantasy land of flying air ships and talking animals. You play as Reynardo, a charismatic swash-buckling fox. The mad emperor’s armies are bearing down on the rebel base. It’s up to Reynardo to make the right decisions to save everyone.

The story is told through a magic book you find during the prologue. After each of the relatively quick levels you’re given an important decision to make. Save a friend or find a weapon? Sacrifice the general’s daughter or appeal to your past relationship? It’s the video game equivalent of a Choose Your Own Adventure novel.

Read the full review at Pixelkin

The Awesome Indie Games of PAX South [Pixelkin]

A list of 12 of the most exciting indie games I saw and played at PAX South 2016.

Read the full list at Pixelkin.org

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We’re at a point now where each month has a gaming, comic, or tabletop convention to be excited about. PAX South is now in its second year and has a much bigger focus on indie gaming. Few big publishers have much to show in January. Hopeful indie devs were there to fill the gap. Below is a list of some of the most notable games I saw at PAX South 2016.

 

Color Thief
Developer: Trouble Impact
Release: Early 2017
In a world of black and white, one chameleon discovers a hidden temple full of color. Our hero can absorb color from any object in the world and apply it anywhere else. Painting water creates a solid surface, while matching colors on a door opens it. Puzzles are forgiving and the non-violent world is kid-friendly.

 

Dead Star
Developer: Armature Studios
Release: Early 2016
Armature Studios had a neat booth capable of 5v5 matches in their top-down space shooter. The developers described Dead Star as a League of Legends-style MOBA in space. Players can choose between multiple classes and ship designs. Teams will need to work together to secure outposts on the map. The arcade-like gameplay was immediately fast and intuitive. The full game will allow 10v10 matches, leading to some deliciously chaotic space battles.

Read the full list at Pixelkin.org