Five mini-heists, capers, and cons designed to supplement the urban adventures of Waterdeep: Dragon Heist.
A review copy of “Handful of Heists” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.
Support my work via Patreon.
Designed by: Jimmy Meritt, with maps by Louie Skaradek
Those who have read (and/or watched) my Waterdeep: Dragon Heist review know that I was a bit miffed that there was no actual heist. Thankfully the DMs Guild is here to set things straight.
“Handful of Heists” features five 3rd level mini-adventures that fit perfectly within Waterdeep: Dragon Heist, or any urban setting of your campaign.
Continue reading “DMs Guild Review – Handful of Heists”
The urban adventure takes place entirely within Waterdeep, and features four different villainous paths and a disappointing new map style.
A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel. Support my reviews via Patreon.
It’s been a full year since the last Dungeons & Dragons Fifth Edition campaign book. I had high praise for Tomb of Annihilation, and it’s been a long time since D&D fans have had any official new content to savor.
The urban adventure of Waterdeep: Dragon Heist is far removed from the more exotic locales of Ravenloft, Chult, and the Underdark. Waterdeep is the largest city on the Sword Coast with plenty of content to offer, but it’s more about warehouses and gang wars than, well, dungeons and dragons.
Unfortunately the minimalist blank ink on graph paper map style is exacerbated in a digital format like Roll20. Combined with the fact that it’s solely a Tier 1 adventure for levels 1-5 with the price tag of a full campaign book and Waterdeep: Dragon Heist has the dubious honor of being one of the weakest – if not the weakest – fifth edition adventure yet.
MAJOR SPOILERS – DM’s only!
Continue reading “Roll20 Review – Waterdeep: Dragon Heist”