I recap a full year’s worth of gaming in 2015, including new games and my backlog progress.
I should really cut down on all these annual blog posts. The holidays are busy enough, and in 2015 I expanded my Top Ten list into ten separate posts, followed by my full Game of the Year awards and Most Anticipated Games of 2016 lists.
It’s all done in self-indulgent fun. My annual Year In Gaming post is probably the most navel-gazing thing I write on here. Part journal entries and part gaming calendar, I recap what I played on a month-to-month basis, and what really stood out.
2015 was the first full year of being a part-time freelance writer, and most of that was spent writing about video games. I maintained my blog both here and on Game Informer, appeared on podcasts, and can now say I’ve been published on Playboy. I also played lots of great games!
Though not as many as last year. I mentioned in my last recap of Rogue’s Adventures that I generally have less game time these days.
Since I enjoy recording my play times and my game library, it has helped me cut down on buying new games – which is painfully easy when you primarily play on PC thanks to rampant Steam sales. I played less games in 2015 but overall my “Progress Index” improved this year, so I’m pretty satisfied.
Progress Index is how Backloggery.com measures your finished-to-unfinished games ratio. Currently I maintain a Beaten ratio of about 63%, which has held fairly steady all year.
On to the monthly breakdown! Continue reading “2015: My Year In Gaming”
Two Thousand Fourteen! I spent most of the year editing and writing for gaming site Leviathyn, got through another two seasons of Rogue’s Adventures, did a ton of live streaming and video content, began freelance writing for multiple game sites and finally bought a Wii U – all while still blogging here on Game Informer (I also started my own personal blog at roguewatson.wordpress.com).
2014 was a weird year for games. I predicted a huge year with exciting new franchises a la 2007, but instead we got mostly middling disappointment and sequels. However the indie game scene is stronger than ever, and thanks to platforms like Kickstarter and Steam Early Access, more and more developers are finding success making some really wonderful games. And I played a ton of ’em.
I’m also a big organizational nerd, which is to say I love making charts and lists, and this end of year recap is the grand daddy of them all. Or rather, it’s the love child of a year’s worth of note-taking of games I acquired, played, beat and/or 100% completed. Sites like Raptr.com and Backloggery.com help immensely, and you can see my year-end breakdown from Backloggery below:
That’s 68 New Games versus 50 Beaten and/or Completed ones – Not great! Interestingly I beat almost the same number of games as last year, but I acquired many, many more. I’m presuming it’s a combination of steam sales and review copies. Either way, despite playing through my backlog dutifully via Rogue’s Adventures, I ended up adding even more onto the pile. What a terribly glorious problem to have.
Anyway, let’s get to the month by month breakdown! As always I’ll give a brief rundown of the games I played, as well as the backlogged games I finished for Rogue’s Adventures (as well as links to my written Final Thoughts).
Read the full month-by-month breakdown over on Game Informer >>