Gaming Backlog Final Thoughts – This War of Mine

Effectively combines the physical danger and emotional toll of war with a strategy layer of managing survivors and resources.

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I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

Developer: 11 bit Studios

Publisher: Deep Silver

Release Date: November 14, 2014

rogues adventure

This War of Mine presents an immediately intriguing concept – tell the story of a heart-breakingly realistic war, from the civilians caught in the middle. The setting has a decidedly Eastern European flavor, and uses real photos for all the characters. The realistic dialogue and attitudes of everyone effectively ratchets up the empathy and emotional resonance throughout the rather lengthy experience. The board game-like cadence of crafting by day and scavenging by night gets a little repetitive at the end, but the overall experience has a perfect difficulty ramp. It’s a constant battle for emotional and physical survival, creating a very memorable experience. Continue reading “Gaming Backlog Final Thoughts – This War of Mine”

10 Great Classic PC Games You Can Play on Mobile Devices

Here is a list of 10 of the best updated, remade, or successors to some of PC gaming’s classics on mobile.

Read the full list at Pixelkin

real myst pc games on mobile

The industry trend of bringing classic PC games to mobile is an exciting one. Whether you’re nostalgic for old-school charm or looking to see what all the fuss was about, the chance to play these updated classics in the palm of your hand is pretty magical. Here is a list of 10 of the best updated, remade, or successors to some of PC gaming’s classics on mobile.

Read the full list at Pixelkin

Gaming Backlog Final Thoughts – Child of Light

Ubisoft effectively distills all the best elements of a traditional JRPG into a fun and beautiful 10-15 hour package.

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

Developer: Ubisoft Montreal

Publisher: Ubisoft

Release Date: April 24, 2014

rogue's adventure

Charming, fairy tale-like indie games are all the rage right now – even AAA publisher Ubisoft had to get in on it. Child of Light isn’t an indie game at all. Instead it cleverly distills the best parts of the normally long and bloated JRPG into a tight 10-15 hour experience. It’s lovingly wrapped up in a beautiful hand-drawn art style and expressed through a constant rhyming structure throughout the whimsical dialogue. The story is a bit basic and linear, but overall the condensed RPG experience works remarkably well. Continue reading “Gaming Backlog Final Thoughts – Child of Light”

Classic PC Games Find New Life on Mobile

If you grew up with PC gaming in the ’90s and ’00s, the mobile marketplace has suddenly become one of the most exciting spaces in gaming.

Read the full article at Pixelkin

classic pc games

It was the summer of 2000. The summer of Diablo 2, one of the most anticipated games in my teenage life. It was also the summer my family vacationed in Hawaii. That was a magical experience, but I mostly wanted to play Diablo 2. Being away from my PC meant I had to settle with reading the latest issue of PC Gamer. I poured over the review and the few tiny screenshots to get my fix.

I distinctly remember sitting on the plane, clutching my Game Boy Color, and wishing I could be playing my growing library of awesome PC games like Diablo, Starcraft, Fallout, and Baldur’s Gate.

Fifteen years later, as I load up Heroes of Might and Magic III on my iPad, I realize that dream has finally come true.

Read the full article at Pixelkin

15 Great Indie Games That Shouldn’t Be Dismissed

Here’s a list of 15 indie games that shouldn’t be so quickly dismissed.

Read the full list at Playboy

Deceiving Indie Games Intro

We’re told not to judge a book by its cover, but we do it anyway. Our brains are wired to make snappy judgement calls, from the people we meet to the media we consume.

With so many great indie games out there it’s easy to quickly judge them based on their cutesy art styles or fairy tale stories. But you’d be missing out on some incredibly deep, rewarding gameplay if you didn’t give these ones a deeper look. Here’s a list of 15 indie games that shouldn’t be so quickly dismissed.

Read the full list at Playboy

10 Awesome Gateway Games to Get You Into Board Gaming

Here is a list of some of the best games to get you started in the wonderful world of board gaming.

Read the full list at Playboy

 

We are living in a Golden Age of board gaming. Exciting indie Kickstarter projects bring innovative new concepts to the market. Big publishers like Days of Wonder and Fantasy Flight Games successfully produce new high quality games every year. Board games come in all kinds of wonderful shapes and flavors, from deck-building card games to miniature wargames, and I truly believe there’s a great game out there for everyone.

Of course if you haven’t played a game since getting your ass kicked by dad in Monopoly all those years ago, you may not be aware of all these great games. Or worse, you may be intimidated by hefty rulebooks and boxes filled with dozens of pieces. Thankfully the industry is full of “gateway games” that are intuitively designed to ease you into this wonderfully social hobby. Here is a list of some of the best board games to get you started.

Read the full list at Playboy

RollerCoaster Tycoon 3 Review [iPad]

The 2004 3D entry in the series is effectively ported to mobile devices with new touch screen controls and same great gameplay.

Read the full review at Pixelkin

rollercoaster tycoon 3

The RollerCoaster Tycoon series was one of the most beloved simulation games on PC. It gave players control of an entire theme park, tasking you with the simple but fun jobs of building rides, keeping your visitors happy, and making enough money to build more rides.

Originally released in 2004, RollerCoaster Tycoon 3 was the first to take the series 3D. Its big new feature was letting you ride your own custom-built coasters from a thrilling first-person perspective.

In a growing trend, the original developers have now created an iPad version of RCT3. The intuitive design meshes well with the new touch screen controls. However newcomers may be put off by the low-resolution graphics and somewhat slower pace.

Read the full review at Pixelkin