DMs Guild Review – Construct Compendium

New races, spells, feats, class archetypes, and monsters, all with a clockwork theme.

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A review copy of “Construct Compendium” was provided for the purposes of this review.

Designed by: Brandon Norris, Richie Root

dms guild reviewWhile Dungeons & Dragons has always been firmly rooted in a fantasy setting, even the lowest of magic settings often include golems and rudimentary mechanical devices, like crossbows and spike traps.

The “Construct Compendium” provides a large amount of mechanical-related content. Over 70 pages provide new races, class archetypes, feats, spells, monsters, and a few magic items, all tied together with the theme of constructs. Continue reading “DMs Guild Review – Construct Compendium”

DMs Guild Review – Magic Potions & Ingredients

A rules supplement for the budding brewer.

A review copy of “Magic Potions & Ingredients” was provided for the purposes of this review.

dms guild reviewDesigned by: RPG Papercrafts

Magic potions are a mainstay of Dungeons & Dragons, yet both the Player’s Handbook and Dungeon Master’s Guide are woefully bereft when it comes to alchemy and brewing.

RPG Papercrafts’ “Magic Potions & Ingredients” supplement fills in that gap nicely, featuring 30 new, detailed, craftable potions and brewing rules to satisfy any alchemist. Continue reading “DMs Guild Review – Magic Potions & Ingredients”

1,000 YouTube Subscribers!

A thank you to fans.

I’m proud to announce that I have hit quadruple digits on my YouTube channel this month!

I’m incredibly thankful and humbled by all the fans. YouTube has a dubious reputation when it comes to community but for the most part the comments and live stream chats have been nothing but positive and fun.

I’ve been uploading videos to YouTube for years, beginning with poorly streamed Let’s Plays of video games with cheap mics, bad audio, and choppy video quality. It wasn’t until 2015 when I began recording and streaming our Roll20 RPG sessions that we really began to find an audience.

Some of you have been with us since Storm King’s Thunder began, others with Lost Mine of Phandelver and even a few of you still make reference to our Shadowrun campaign. The in-universe jokes, from the Graham Cracker Crew to zombie Tims to Jake from State Farm always put a smile on my face.

A few of you have been asking how you can support the channel and my work. I’ve been looking into some options and researching what methods work best, whether its Amazon affiliate links, Patreon, Ko-fi, or a YouTube partnership.

Rest assured that I will never gate our primary RPG streams behind any kind of paywall. Any monetary support would be purely optional, and help me produce more higher quality videos at a steady pace, particularly extra content like my DMs Guild Reviews, Roll20 Reviews, and board game reviews.

This whole venture began as a labor of love and an effective creative outlet. It warms my heart to see so many of you enjoying it along with us. We have more exciting things planned for the future, including our next D&D campaign where I return to the DM’s chair.

Thank you so much for subscribing to my humble channel, for leaving positive (or constructive!) comments, and for chatting during our weekly live streams. Here’s to the next 1,000 fans!

DMs Guild Review: The Theocracy

Infiltrate a militant temple of Tyr to recover a magical artifact in this heist adventure for 11-16th level.

A review copy of The Theocracy was provided for the purposes of this review.

Designed by: JVC Parry

dms guild reviewJVC Parry is one of my favorite creators on the DMs Guild. He’s produced many quality one-shot adventures with neat ideas and well-designed miniature dungeon crawls.

The Theocracy” is Parry’s latest adventure, and while the actual title is hopelessly generic, it offers a substantially deeper, higher level dungeon crawl with a unique, richly detailed theme.

The twist is that the “dungeon” is actually a Temple of Tyr (the Forgotten Realms’ militant God of Justice), and the PCs are tasked with retrieving an important magical item – hopefully without declaring war on a bunch of paladins, priests, and a gods damn angel. Continue reading “DMs Guild Review: The Theocracy”

DMs Guild Review: Monstrous Uprising

A review copy of Monstrous Uprising was provided for the purposes of this review.

Designed by: Alex Billiedeaux

dms guildThe Dungeons & Dragons Fifth Edition campaign The Rise of Tiamat briefly mentions several adventure hooks that DMs can employ that showcase the chaos and unrest from the machinations of the Cult of the Dragon. One of these hooks is a half-red dragon and his band of kobolds and lizardfolk, which the DMs Guild adventure “Monstrous Uprising” expands into a 10-page mini adventure.

“Monstrous Uprising: A Sidequest” is a designed as a 4-6 hour adventure for 7th-8th level heroes. It’s stated as a single-session adventure, but my own sessions rarely go over three hours, and there are multiple battles to be found here, including a mini-dungeon crawl.

While it’s designed to slot into The Rise of Tiamat, DMs could easily employ these villains in any adventure. Given that the Tyranny of Dragons campaign is nearly four years old, I suspect that will most likely be the case. Unfortunately there are several major issues that hold it back. Continue reading “DMs Guild Review: Monstrous Uprising”

DMs Guild Review: Destiny Abroad: The Voyage of the Rose Marie

A review copy of Destiny Abroad: The Voyage of the Rose Marie was provided for the purposes of this review.

Designed by: Matthew Gravelyn

DMs GuildIf you can’t already tell by the title, “The Voyage of the Rose Marie” is a ship-based adventure that takes place during a lengthy sea voyage. It’s designed for brand new level 1 PCs, and at 11 pages you should be able to finish it within a single session. It features a heavily scripted mix of role-playing, combat, and skill checks, and even a major choice for the party to make at the end.

Apparently there is a whole “Destiny Abroad” series planned, though this adventure can easily be played as a stand-alone, as well as incorporated into any campaign or world that features sailing ships. Continue reading “DMs Guild Review: Destiny Abroad: The Voyage of the Rose Marie”

DMs Guild Review: The Amulet of Shavaka

A press copy of The Amulet of Shavaka was provided for the purposes of this review.

Designed by: Phil Beckwith
Published by: P.B. Publishing

DMs Guild ReviewOne theme I find lacking in the official Fifth Edition campaign books is a proper Arabian Nights adventure. I want mysterious deserts, dangerous tombs, exotic rituals, and forbidden threats.

The Amulet of Shavaka” is a self-contained one-shot dungeon that touches upon many of these themes. The 16-page adventure tasks the PCs with exploring a Mummy’s undead-filled tomb at the edge of a desert. It’s designed for a party of level 2 PCs (with adjustments for 1-3) with an estimated play time of 4-6 hours.

The story hook is as basic as they come. A character named Elel seeks out the PCs based on the stories he’s heard (though they’re level 2, how many famed stories can there be?). He’s been sent to retrieve an amulet from the Tomb of Shavaka and knows the location, but doesn’t want to go inside for reasons that will soon become clear. Continue reading “DMs Guild Review: The Amulet of Shavaka”