DMs Guild Review – Caverns of Slime

Search for hidden magical eggs around town and in a nearby dungeon in this level 1-3 adventure.

A review copy of “Caverns of Slime” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Scott McClintock

An Easter Egg Hunt is a time-honored seasonal tradition for many, but admittedly I’ve never seen it applied to a D&D adventure, until now.

Caverns of Slime” is one part county fair and one part ooze-themed dungeon crawl for levels 1-3. The PCs are invited to take part in a festival to gather magical eggs by helping NPCs, searching the town, participating in games, and exploring the nearby caverns, providing a solid balance of exploration, role-playing, and combat.

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DMs Guild Review – 52 New Class Options

Dozens of new subclasses for every class in Dungeons & Dragons.

A review copy of “52 New Class Options” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Alex Ilyinskii

Between the Player’s Handbook and Xanather’s Guide to Everything, most classes in Dungeons & Dragons Fifth Edition have five or six different options for subclass archetypes. But players are always wanting more. “52 New Class Options” offers way more than anyone would ever need. Not everything works well and there are more than a few eyebrow-raising abilities, but with dozens of options you’ll definitely find something to like for each class.

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DMs Guild Review – The Frozen Forge

A mini-adventure that combines frozen undead, warring elemental cults, and an opportunistic frost giant.

A review copy of “The Frozen Forge” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Dustin Martens

In many ways “The Frozen Forge” is exactly what I want out of a DM’s Guild product, a succinct dungeon crawl adventure with a solid theme, easy ties to published adventures, and some neat new ideas. “The Frozen Forge” falls a bit short in its execution but it has all the right pieces for a memorable side trek.

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DMs Guild Review – The Jaeger Compendium

The Jaeger is a combat-heavy, gadget using, firearm wielding slayer of monsters.

A review copy of “The Jaeger Compendium” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Jackson Lewis

Thanks to Pacific Rim, when I hear “Jaeger” I immediately picture giant robots piloted by people. In the case of “The Jaeger Compendium,” however, it’s a new ranger-like class for Dungeons & Dragons.

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DMs Guild Review – Call from the Deep

A full campaign adventure for level 1-12, featuring high seas swashbuckling and illithid horror.

A review copy of “Call from the Deep” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: JVC Parry

Most products I review on the DMs Guild are smaller in scope, such as drop-in dungeons, one-shot adventures, and all matter of new subclasses, magic items, and other player character supplements.

At the other end of the pool is “Call from the Deep,” a full 270-page campaign that could easily rival any of the officially published Dungeons & Dragons Fifth Edition adventures. “Call from the Deep” smartly combines many of the best elements of those adventures while infusing its own fun swashbuckling pirate themes with a dose of Lovecraftian horror, creating one of the most complete and desirable campaigns I’ve ever seen.

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DMs Guild Review – The Curse of Skull Island

Transform your session zero into a mini-adventure of character creation with a fun pirate theme.

A review copy of “The Curse of Skull Island” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Anthony Joyce (w/ Nautical Character Options by Jeremy Forbing)

Every DM should know what a session zero is, but just in case: session zero is the recommended way to start a fresh campaign, by gathering up your players to create their characters, discuss the campaign’s setting and themes, and go over any house rules, questions, and concerns, before starting your first official adventuring session together.

The Curse of Skull Island” is a mini-adventure designed to slot right into a “zero-th” session of a campaign. The brief adventure is specifically designed to kickstart a Ghosts of Saltmarsh or other nautical-themed campaign while letting players create their characters and introducing them to tabletop roleplaying, Dungeons & Dragons, or the specific Dungeon Master’s GM style (or all of the above).

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DMs Guild Review – The Lost Lyrics of Rezinar

A review copy of “The Lost Lyrics of Rezinar” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Steve “Jaspor” Orr and Bill Putrino

I love music and appreciate fun parodies (hello 90s Weird Al!). “The Lost Lyrics of Rezinar” provides a dozen parodies of popular classic rock and pop songs with new Dungeons & Dragons themed lyrics. Most of them are clever and fun, though I was hoping for much more meaningful bard-related content.

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