E3 2018 Was All About the Leading Ladies [Pixelkin]

Read the full article at Pixelkin

Four years ago at E3 2014, Ubisoft blundered into a PR nightmare by weakly defending why both Assassin’s Creed Unity and Far Cry 4 lacked playable women characters in their multiplayer modes – they would require too much time and resources to animate.

Female representation in big, blockbuster games has been sporadic at best. Yes we can point to the same franchises like Metroid and Tomb Raider over and over again, but that just proves the point even more.

But there is good news. In recent years diversity and inclusion has become a major focus for many game developers and publishers. The fruits of those labors are beginning to show. We could call it the Overwatch or Wonder Woman Effect, or just a sign of many game companies hoping to avoid stagnation and seek out progressive voices and audiences.

At E3 2018 we were impressed with the number of women characters, both old and new, showcasing AAA games. In case you missed it, let’s run through the new era of leading ladies from E3 2018.

Read the full article at Pixelkin

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Rogue’s Adventures Season Five Recap

From Portal 2 to Assassin’s Creed IV I recap another awesome Season of backlog gaming.

Follow @RoguesAdventure for live tweeting and screenshots, join the Rogue’s Adventures Steam group for updates, and Follow me on Twitch and Subscribe on YouTube for videos.

Read my Season One Recap
Read my Season Two Recap
Read my Season Three Recap
Read my Season Four Recap

Rogues Adventure Season Five collageWelcome to my bi-annual Recap for a full Season of Rogue’s Adventures! If you’re new, Rogue’s Adventures is what I call the organized playthrough of my never-ending backlog of games. Started back in 2012, I schedule a collection of games to be played over the course of five to six months. I live tweet my reactions and screenshots, occasionally live stream and record video, and always write a full retro-review of the title under my Final Thoughts banner.

Season Five encompassed the first half of 2015. Continuing the trend from Season Four, I mostly played more recent titles released in the last few years that had become deeply discounted. Both Shadowrun: Dragonfall and South Park: The Stick of Truth released just last year. The oldest title on Season Five’s schedule was Cthulhu Saves the World (Dec 2010).

If there was an unexpected trend in this Season’s crop, it was humor. Six of the Nine total games I played were crafted with a humorous bent, and all of them hit the mark superbly. Portal 2 lived up to its beloved hype, Far Cry 3: Blood Dragon fully embraced its over-the-top 80s ridiculousness, and South Park: The Stick of Truth perfectly captured the irreverent but clever tone and jokes of the show. Humor is a very tricky thing to pull off but all of them tickled my funny bone in their own unique ways.

This Season was also about trying new things. I’d never before played a Far Cry, Call of Juarez, or Assassin’s Creed game. The first two were silly, short, and enjoyable spin-off games that let me play around with the gameplay without having to devote dozens of hours. With Assassin’s Creed I finally saw one that had a theme and setting I just couldn’t resist – pirates!

I’m also pleased that for the first time ever in a Season of Rogue’s Adventures, I really didn’t have any major disappointments. Every single one of these games was fun to play and a positive experience, though some certainly more than others. Ranking them proved to be quite difficult.  Continue reading “Rogue’s Adventures Season Five Recap”

Gaming Backlog Final Thoughts – Assassin’s Creed IV Black Flag

An amazingly fun open world pirate adventure that would better served without the Assassin’s Creed franchise trappings.

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

AC 4 Black FlagDeveloper: Ubisoft Montreal

Publisher: Ubisoft

Release Date: October 29, 2013

 

Assassin’s Creed is one of many major game franchises that I have never played, and never had much interest in (see also Metal Gear Solid, and any horror franchise). I didn’t have anything particularly against it (other than Ubisoft’s terrible treatment of the PC) but the historical settings didn’t really excite me, and the themes seemed a bit dour and serious for my taste.

Enter Assassin’s Creed IV Black Flag, my first Assassin’s Creed game. Black Flag takes place in the early 18th century, during the height of merchant trade, colonization, and pirates along the new world and the Caribbean. I adore the pirate theme – the ships that act as your mobile command center, the unique combination of swords and pistols, the dichotomy of lawlessness and imperialism. It translates so well to gaming it’s a shame we haven’t seen more pirate games. I still count Sid Meier’s Pirates! as one of the best, and the remake is over 10 years old.

Thus I finally decided to give an Assassin’s Creed game a chance, after a hefty Steam sale of course. Black Flag immediately immersed me into its fun world of pirate assassins, naval combat, and the open world of the Caribbean sea. In many ways it embodies the modern AAA video game – dumb story, cliché characters, incredible production values and tons of collectibles and modern gaming conveniences.  Continue reading “Gaming Backlog Final Thoughts – Assassin’s Creed IV Black Flag”