D&D 5E “Princes of the Apocalypse” Session 30 Recap

An explosive trap sets off an epic battle in the heart of the water temple with cultists, lizardfolk, and a dragon turtle.

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Previously on “Princes of the Apocalypse”

Some sessions are filled with intrigue, role-playing, puzzles, and exploration. Others are just one big battle royale. Our thirtieth session was the latter, as our heroes charge forth into the waiting arms of the water cultists.

My players’ progress within the water temple has been haphazard at best. They narrowly avoided being slaughtered by the dragon turtle, and at one point looked to be separating to different corners via the underground river.

But they regrouped and headed North and East, which lead them straight to the boss. They defeated Gar quite handily (being at nearly full strength).

But now most of the temple lay before them – and its denizens were aware of intruders lurking about. Continue reading “D&D 5E “Princes of the Apocalypse” Session 30 Recap”

D&D 5E “Princes of the Apocalypse” Session 28 Recap

In the water temple the party stumbles on a massive dragon turtle lair and mounts a daring escape.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

In some dungeon-crawling sessions we simply go room-to-room, slaying monsters and looting. The Action-RPG approach isn’t necessarily wrong – everyone plays D&D differently. Sometimes, however, your party stumbles into an area that’s way over their head, and the ensuing chaos can be just as fun as actual combat.

The party was on their third dungeon in a row, doing most of the air temple, running through almost half of the Fane, and emerging in the Water temple. It’s been hell on my prep work, but it also lead to some of our most memorable moments in the entire campaign.

The Cult of the Crushing Wave is home to the largest monster we’ve seen so far – a dragon turtle. Of course I was super excited to unleash this monstrosity, and the campaign book had several scenarios that Bronzefume could be utilized in.

Turns out, I wouldn’t need any of them. The party decided to jump into the river, and attempt to deal with a long series of Swim checks that lead them closer to the Market Hall/Docks area in the Southeast. I added some torches to the quay on the west side to help orient them a little better, but they spotted the glowing lights in the Western part of the lake. Like moths to the flame, they decided to investigate. Continue reading “D&D 5E “Princes of the Apocalypse” Session 28 Recap”