How At the Gates Nearly Ruined Civ 5 Designer Jon Shafer’s Life [PC Gamer]

Read the full article at PC Gamer

At age 21, Jon Shafer was asked to be the lead designer for Sid Meier’s Civilization 5. It was a dream come true for a young designer who had been creating mods for Civ, just a few years before. Within three years of shipping Civ 5, though, he’d quit lucrative jobs at Firaxis and Stardock and suffer the crushing reality of being an isolated programming prodigy with ADHD, trying to make his dream game. It all came crashing down in 2015. “I had nothing left, financially, physically, or mentally,” he wrote. “The last shreds of creativity and productivity finally slipped between my fingers.”

Since 2015 Shafer has been slowly building his life back up from ruin. He spent six hard years on his passion project At the Gates, finally finishing and releasing it this January. Here’s how he got there.

My Top Ten Games of 2016: #2

 My top ten favorite games of the year, presented in ascending order each day leading into the holidays. Look for my full Top Ten list with categories and awards on December 24!

#10 Pokémon GO
#9 Skylanders Imaginators
#8 Stellaris
#7 Shadow Tactics: Blades of the Shogun
#6 Fire Emblem Fates
#5 Overwatch
#4 Pokémon Sun and Moon
#3 XCOM 2

#2 Sid Meier’s Civilization VI

top five 2016

More than any other game on my list, Civilization VI benefits from “game I most recently played” syndrome. I’m still knee deep into Civ VI, cresting 60 hours and just finished my fifth game. Had XCOM 2 released now and Civ back in February, the two might be in reverse order.

Out of the gate Civilization VI is the most complete Civ packaged I’ve ever played, building upon the successful elements of previous games while tweaking and adding its own. After the slight misstep of Beyond Earth, Civilization VI is a return to strategy greatness. Continue reading “My Top Ten Games of 2016: #2”

My Top Ten Games of 2014

You can read my full list over on my blog on Game Informer >>

The holiday decorations are put away and New Year’s shenanigans have come and gone. All that’s left to put a cap on 2014 is my annual Top Ten Games of the Year list.

What makes my list unique and interesting is that it’s soon accompanied by a Most Anticipated list for the following year. Then when it’s time to do the end of the year list, I can compare it with last year’s Most Anticipated list and see who well I can predict my favorite games. My track record isn’t so great, but that’s what makes it so interesting!

You can review my Most Anticipated Games of 2014. As a reminder I’ve posted them below:

  1. Starbound
  2. Broken Age
  3. Wasteland 2
  4. Dragon Age Inquisition
  5. Pillars of Eternity
  6. Titanfall
  7. South Park: The Stick of Truth
  8. Super Smash Bros. For 3DS
  9. MASSIVE CHALICE
  10. Transistor

Half of those games used Steam’s Early Access program and/or Kickstarter for their funding, and six out of ten are indie games. Four of them did not release in 2014: Starbound (still in Early Access beta, over a year now!), Broken Age (Act 1 released in January, still no Act 2!), Pillars of Eternity (currently in closed beta) and MASSIVE CHALICE (currently in Early Access/beta).

My friends and I were super into Starbound at the time of this list, which had just released on Early Access. I’m a bit shocked to find the game still in Early Access beta after over a solid year, and we stopped playing around Feb/March to wait for bigger updates/changes. As a side note, the upcoming patch looks nicely massive and an overhaul to gameplay, and I’m ready to dive in again.

This was definitely the year of the Kickstarter game as many of the original 2012 multi-million dollar Kickstarter projects released this year. I was very excited for Broken Age, Wasteland 2 and Project Eternity, though the latter would be pushed to 2015.

Six out of ten games on my list were released in 2014, though one of them I still have not played… Read on to see which ones made my Top Ten Games of 2014!

Read my full list over on my blog on Game Informer >>

New Blog Post – When Good Games Go Long

divinity

Just a few weeks ago I finally laid waste to the Void Dragon and completed Divinity: Original Sin. It’s a phenomenal tactical RPG that modernizes the genre while still retaining all the best parts that make those epic computer role-playing games so memorable.

It’s also incredibly long.

My playthrough took me almost 90 hours – that’s three solid months of giving it as much attention as I can while still playing online games with buddies and reviewing and writing about new games.

I also purchased Bravely Default in late July as a little birthday present to myself. I hadn’t really played a major 3DS game since I beat Fire Emblem in April (not counting Shovel Knight) and was looking forward to this well-regarded JRPG to tide me over till Super Smash Bros released in early October.

After two months I hit the 50 hour mark and completed chapter four….of eight. Literally at that point some kind of dimensional rift takes place, and our heroes are thrown back into the world where they have to do everything all over again. I stared at the game for a long time at that point.

Read the full post on my gaming blog on Game Informer >>