We’re Witnessing the Death of the Toys-to-Life Genre [Pixelkin]

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Last year Disney abruptly announced they were ending Disney Infinity after three years. Earlier this year Activision gave the foreboding announcement that they would not release a new Skylanders game this year– for the first time in six years. This week Warner Bros. confirmed that they’re ceasing development on LEGO Dimensions (though online support will remain).

At this point there are more discontinued (or on hiatus) toys-to-life games than ongoing. In the span of a year we went from most major game publishers wanting a piece of the surging toys-to-life pie, to suddenly being left with a grim outlook for the future of the genre.

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2015: My Year In Gaming

I recap a full year’s worth of gaming in 2015, including new games and my backlog progress.

2015

I should really cut down on all these annual blog posts. The holidays are busy enough, and in 2015 I expanded my Top Ten list into ten separate posts, followed by my full Game of the Year awards and Most Anticipated Games of 2016 lists.

It’s all done in self-indulgent fun. My annual Year In Gaming post is probably the most navel-gazing thing I write on here. Part journal entries and part gaming calendar, I recap what I played on a month-to-month basis, and what really stood out.

2015 was the first full year of being a part-time freelance writer, and most of that was spent writing about video games. I maintained my blog both here and on Game Informer, appeared on podcasts, and can now say I’ve been published on Playboy. I also played lots of great games!

2015 backloggery

Though not as many as last year. I mentioned in my last recap of Rogue’s Adventures that I generally have less game time these days.

Since I enjoy recording my play times and my game library, it has helped me cut down on buying new games – which is painfully easy when you primarily play on PC thanks to rampant Steam sales. I played less games in 2015 but overall my “Progress Index” improved this year, so I’m pretty satisfied.

Progress Index is how Backloggery.com measures your finished-to-unfinished games ratio. Currently I maintain a Beaten ratio of about 63%, which has held fairly steady all year.

On to the monthly breakdown! Continue reading “2015: My Year In Gaming”