DMs Guild Review – The Dreaded Tunnels of Ruxabar

Venture through a gauntlet of poison and disease in this underground dungeon crawl for 8th level.

Advertisements

A review copy of “Adventure: The Dreaded Tunnels of Ruxabar” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Mistfactor Press

The Dreaded Tunnels of Ruxabar” is a straight-forward dungeon crawl for five players around level eight. It’s a 20-page gauntlet through disease-infested caverns, with several modified monsters, tons of environmental hazards and traps, and a few new treasures. It also includes separate VTT-friendly player maps and tokens.

The adventure is very light on role-playing but I enjoyed the overall layout and interesting challenges within the dungeon.

Continue reading “DMs Guild Review – The Dreaded Tunnels of Ruxabar”

DMs Guild Review – Autumn Blues (Shadow Heist 3)

The Waterdeep agents discover a surprise underground dungeon and crime ring during the third heist adventure.

A review copy of “One Shot: Autumn Blues – Waterdeep’s Shadow Heist No. 3” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Eichhorn

Autumn Blues” is the third one-shot adventure in Christian Eichhorn’s Waterdeep Shadow Heist trilogy, and like the others it’s designed as a straightforward heist mission from the local thieves guild. Unlike the first two adventures, “Autumn Blues” features a surprise underground dungeon as the PCs get the chance to shake down an entire criminal enterprise.

Continue reading “DMs Guild Review – Autumn Blues (Shadow Heist 3)”

DMs Guild Review – The Bone Dancer (Shadow Heist 2)

Steal from a visiting noble who has everything to hide in this one-shot heist set in Waterdeep.

A review copy of “One Shot: The Bone Dancer – Waterdeep’s Shadow Heist No. 2” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Eichhorn

Although it sounds like the name of a cheesy porno, “The Bone Dancer,” is the second one-shot adventure in Christian Eichhorn’s Waterdeep Shadow Heist series. The PCs are sent to recover incriminating letters from a traveling nobleman at an inn. The twist is that he’s much more than he seems.

Continue reading “DMs Guild Review – The Bone Dancer (Shadow Heist 2)”

DMs Guild Review – The Great Wyrm Theft (Shadow Heist 1)

Steal a prize ruby from a Waterdeep noble’s mansion during a lavish dinner party in this one-shot adventure.

A review copy of “One Shot: The Great Wyrm Theft – Waterdeep’s Shadow Heist No. 1” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Eichhorn

If you’ve read or watched my review of last year’s Waterdeep: Dragon Heist, you know that one of my complaints was there was no actual bloody heist in the campaign! DMs Guild veteran Christian Eichhorn has designed a series of heists that take place around Waterdeep to help fill this void.

The first in the Waterdeep Shadow Heist series is “The Great Wyrm Theft,” set at a noble’s mansion during a big dinner party. The PCs’ goal is to sneak in, grab a valuable gem and sneak out, before the gem is sold at the end of the evening. It’s a neat setup, though the mansion itself is disappointingly mundane.

Continue reading “DMs Guild Review – The Great Wyrm Theft (Shadow Heist 1)”

DMs Guild Review – Psyborg: Fighter Subclass

Enhance your fighter with psybernetics and psychic spells with the Psyborg subclass.

A review copy of “Psyborg: Fighter Subclass” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Anthony Joyce

Ah, fighters. Stalwart protectors. Can tank and dish out the damage and are BORING AS HELL. Sorry fighter fans. They even got shafted when it came to 5E subclasses, with Battle Master being the only real option (prove me wrong).

Psyborg: Fighter Subclass” adds a crazy big new subclass for my poor fighter friends, one which instantly makes me sit up and take notice. You may be worried about adding cybernetic – sorry, “psybernetic” -enhancements to your player characters, but the designer smartly uses spells and spell-like abilities featured in other classes to make the Psyborg much more balanced, at the cost of making it a bit less original.

Continue reading “DMs Guild Review – Psyborg: Fighter Subclass”

DMs Guild Review – Secrets of the Blind Palace

A well-crafted haunted mansion adventure for 3rd level.

A review copy of “Secrets of the Blind Palace” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Tal Aviezer

Secrets of the Blind Palace” is a haunted mansion dungeon adventure designed for 3rd level. It’s by the same designer as “Attack on Coppercoil,” and features an even more intricately detailed dungeon with suitably spooky encounters, a cleverly interwoven investigation, and a meaningful series of choices at the end.

Continue reading “DMs Guild Review – Secrets of the Blind Palace”

DMs Guild Review – The Book of House

Nearly 100 pages of new player races, subclasses, magic items, spells, were-forms, and other additions for D&D.

A review copy of “The Book of House” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Willy Abeel, with Natalie Barillaro, Steve Barett, Max Churak, Chris Diggins

I never imagined I would care about a Clown-based player race and their intricate culture. “The Book of House” devotes over 20 of its nearly 100 pages to dive deeply into the new Clonn race, treating this goofy idea with a serious attention to detail that I found delightful and fascinating.

“The Book of House” also contains three other player races, five new subclasses, new were-forms and rules, along with several new spells, feats, backgrounds, and magical items, creating an impressive all-in-one supplemental D&D tome. Best of all, all the races and subclasses can be purchased separately a la carte at the DMs Guild.

Continue reading “DMs Guild Review – The Book of House”