Mythic Odysseys of Theros brought the Greek Mythology-inspired world from Magic: The Gathering into Dungeons & Dragons Fifth Edition. Between that and games like Immortals Fenyx Rising, Hades, and Assassin’s Creed Odyssey, we’ve been awash with that classic era that’s so rife with adventure.
Gorgons & Oracles adds 12 new subclasses, one for each class, inspired by Ancient Greece.
Presentation isn’t everything, but it can be the difference between a good DMs Guild product and a great one. On the other end, a poorly edited product can drag an otherwise solid mystery adventure into mediocrity, as is this case with Of Slavers and Sahuagin, a mini-adventure for levels 3-5.
Not every adventure needs to be a complex, interwoven story of mystery and drama. Sometimes you’re hired to get a thing, rescue a person, or defeat a monster – and return for that sweet reward. The Skull of Drag’Nalar is a relatively straightforward, but also well-designed, drop-in adventure for level 4 parties.
I’ve played my share of RPGs and tactics games that include some kind of item-based class. I never though it would work with D&D 5e, but Merchant Class provides a well thought-out and fun signature class ability, along with six merchant guild subclasses to further define your gold-hungry character.
Fun fact: druids and other nature-themed classes are among my favorites in RPGs. Animal pets, shapeshifting – what’s not to love? Way of the Druid is a hefty supplement that focuses entirely on the druid class in D&D 5e, including five new subclasses.
Judging The Feather of Aka’Ayah by the shadowy visage of a certain infamous horror villain on the cover may lead you to believe you’ve stumbled on a D&D adventure ripped from A Nightmare on Elm Street.
While the evil nightmare deity Phobetor is certainly based on Freddy, this one-shot for level five PCs is a wholly original adventure into a towering prison complex located in the Dreamscape.
With the majority of my D&D experience coming from Fifth Edition, and most 5e campaigns ending around the low teens, I have precious little knowledge of truly high-level threats. Ancient dragons, eldritch horrors, and titanic monstrosities can be found across several officially published sourcebooks.
Mythic Encounters takes over 30 of these CR21+ monsters, granting them a second-stage self-renewal and new Mythic Actions to challenge even the most badass of high level adventuring parties.
Wizards of the Coast describes Icewind Dale: Rime of the Frostmaiden as a survival-horror adventure, though horror elements are sporadic at best. The eternal winter the party endures could be tuned to create a more horrific atmosphere. Coldbloodattempts to expand on these themes with new rules and undead statblocks.