DMs Guild Review – The Mansion of Duke Brago

A gruesome evil has taken hold of a noble family and a creepy mansion in this horror adventure for levels 7-8.

A review copy of “The Mansion of Duke Brago” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: G. S. Brooks

My tolerance for the horror genre increases as I grow older and fears of demons and monsters are replaced by bill payments and my family’s safety. I’m also increasingly fond of a good horror adventure –  exploring classic horror tropes and letting players act as the non-stupid investigators rather than hapless teens (of course if you want to role-play hapless teens – go for it).

The Mansion of Duke Brago is a classic haunted house, with effective environmental storytelling and a well-constructed dungeon crawl, for levels 7-8.

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DMs Guild Review – The Garradrugh

A nature-themed warrior based on Celtic lore, featuring six subclasses.

A review copy of “The Garradrugh” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Daylight Productions (Cameron Day)

The Garradrugh is a new character class inspired by Celtic culture, specifically nature worship. Mechanically it’s a Fighter with nature-themed abilities, including a special bond with a sentient nature spirit that can take different forms depending on your chosen subclass.

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DMs Guild Review – Fantastic Terrain

A collection of over 50 environmental hazards and magical zones.

A review copy of “Fantastic Terrain” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Justin Handlin (Crit Academy)

‘Fantastic’ can mean both great and imaginative; in the case of Fantastic Terrain, all the definitions apply. Fantastic Terrain is a supplement featuring over 50 magical and supernatural areas, zones, hazards, and terrain, including fiery geysers, sticky slime, dimensional portals, and swarms of metal-eating bugs.

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DMs Guild Review – Nameia’s Crimson Tome

A large supplement of blood-themed subclasses, magic items, spells, and monsters.

A review copy of “Nameia’s Crimson Tome” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Stratos Fotakis

Last year I reviewed Nameia’s Laboratory, a mini-adventure that was little more than a dungeon crawl.

Nameia’s Crimson Tome isn’t an adventure, but a massive supplement with 12 new blood-themed subclasses, 25 spells, 22 collective ritual spells, 15 magic items, 27 monster statblocks (from previous editions to 5e), and 24 new NPC statblocks, as well as details on Nameia’s blood cult, the Crimson Order.

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DMs Guild Review – Greenhouse of Nightmares

A Tier 4 dungeon crawl through a mutated greenhouse that would make Poison Ivy proud.

A review copy of “Greenhouse of Nightmares [PLL-1]” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Zeke Gonzalez

How do you design or play a Tier 4 (level 17+) adventure? In five years of playing Dungeons & Dragons fifth edition, our campaigns have all ended around level 12. By level 17 surely the player characters are hopping between planes and punching elder gods in the mouth.

Or maybe they’re dealing with a medusa lich. Greenhouse of Nightmares is a Tier 4 adventure featuring a highly thematic dungeon crawl through a unique botanical research lair, with an epic final boss fight.

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DMs Guild Review – Eberronicon: A Pocket Guide to the World

A 50-page reference guide with lore and information from 15 years of Eberron sourcebooks.

A review copy of “Eberronicon: A Pocket Guide to the World” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Laura Hirsbrunner, with Will BrolleyPatrick DunningJoseph MeehanJarrod Taylor (Across Eberron)

Despite previously reviewing an Eberron DMs Guild adventure (Sharn: The Missing Schema) and the Roll20 conversion of last year’s big 5e Eberron campaign book (Eberron: Rising from the Last War), I still have only a vague sense of what Eberron is, and what the differences are between it and the vastly more popular and more heavily explored Forgotten Realms.

Eberronicon: A Pocket Guide to the World, distills 15 years of history and lore into an incredibly easy to read reference guide, providing a the perfect jumping-on point for newcomers or an easy reminder for veterans.

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DMs Guild Review – Masque of the Red Death Player’s Guide

A 100+ page rulebook updating the Gothic Earth campaign setting into D&D 5e, including new rules, classes, and archetypes.

A review copy of “Masque of the Red Death Player’s Guide” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Jeremy ForbingAnthony JoyceBJ Hensley

Had I read Masque of the Red Death Player’s Guide before reviewing Red Jack, I would have had a much better understanding of Gothic Earth. The 100+ page rulebook effectively adapts D&D 5e’s rules into the late 19th century supernatural setting, providing new classes, archetypes, weapons and rules into an extremely well-produced and organized book.

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