DMs Guild Review – Minotaur’s Bane

Battle through an eternal batlefield, survive an unforgiving maze, and take on Baphomet himself in this thrilling conclusion to the Minotaur Trilogy.

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A review copy of “Minotaur’s Bane” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: JVC Parry and Phil Beckwith

dms guild reviewThe conclusion to P.B. Publishing’s Minotaur Trilogy, “Minotaur’s Bane,” is easily the best of the bunch, and one of the best (and bloodiest) adventures I’ve read in quite some time.

Designed for a party of 8th level heroes who have completed the first two adventures, it drops the party into an abyssal battlefield filled with spectral orcs and minotaurs locked in eternal combat. Demons are the real threat, and the party must journey into a challenging and intriguing maze, then further into the depths of a blood-soaked demon-lair to stop the Prince of Beasts himself.

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DMs Guild Review – Creature Feature Quarterly Vol. 1

A collection of otherworldly and demonic creatures presented in a black and white zine format.

A review copy of “Creature Feature Quarterly volume 1” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Jeremy Hart

dms guild reviewCreature Feature Quarterly volume 1” is a compendium of 13 monstrosities (and otherwise) in a black and white zine style. I’m not normally a fan of that style, but the monster artwork is very well done, and the black ink fits the theme of the grotesque monsters.

Out of the 13 monsters, 10 of them are between CR 5-10, making this a solidly Tier 2 compendium. There’s a decent amount of variety to be found, though it relies too much on the hulking brute archetype. Continue reading “DMs Guild Review – Creature Feature Quarterly Vol. 1”

DMs Guild Review – Sharn: The Missing Schema

An introductory, urban-based adventure set within the high-powered fantasy world of Eberron.

A review copy of “Sharn: The Missing Schema” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Elven Tower (Derek Ruiz)

dms guild reviewAs awesome as Dungeons & Dragons Fifth Edition has been, Wizards has relied almost exclusively on the Forgotten Realms setting. This has the advantage of creating an ongoing, shared universe that people have come to associate with D&D, but at the expense of many of their other worlds, including Eberon.

Eberron was created around 3rd edition as a hyper-magical, technologically advanced fantasy world. Think arcane steampunk, with magic trains and sentient golems. It was explored again in Fourth Edition, but sadly, as with other fantasy worlds, it has been noticeably absent from any official support in Fifth Edition.

Sharn: The Missing Schema” is an introductory adventure for levels 1-5 built around Eberron, specifically the city of Sharn. It serves as an excellent starting point for this intriguing fantasy universe while providing a classic, action-packed adventure that nicely shows off Eberron’s unique flavors.

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DMs Guild Review – Widow’s Peak

Explore a witch’s curse, a creepy carnival, a haunted lighthouse and much more in this Ravenloft adventure by the sea.

A review copy of “Widow’s Peak” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Oliver Clegg

dms guild reviewWidow’s Peak” is a horror-themed adventure for 5th to 10th level characters. It takes place in its own demiplane within Ravenloft, which means you can get your party there by the usual misty teleportations – or even better, a misty teleportation when they’re on a boat.

The horror theme combines with the fear of the sea quite well, and while there are lots of interesting, well-written locations to explore, the adventure lacks a solid overarching narrative. Continue reading “DMs Guild Review – Widow’s Peak”

DMs Guild Review – Calpurnia’s 101 Lesser Magical Items

A cornucopia of well-designed magical items that won’t upset the game balance.

A review copy of “Calpurnia’s 101 Lesser Magical Items” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Joel Kelley

dms guild reviewI like almost everything about Dungeons & Dragons Fifth Edition with one exception. In making player characters more inherently powerful, magic items took a major step backward. They still exist but the game is much less loot-based than it used to be. And I love loot!

The Dungeon Master’s Guide has a bunch of great loot to choose from, but one of the most requested features are more items that are less powerful. Since PCs are so strong, giving them any magic items in the lower levels can be a huge power boost that can wildly swing the level of balance.

Calpurnia’s 101 Lesser Magical Items” offers a nice solution by presenting dozens of magic items that are interesting and fun without upsetting the balance of low-level gameplay. Continue reading “DMs Guild Review – Calpurnia’s 101 Lesser Magical Items”

DMs Guild Review – Storm King’s Barrows: Tombs and Crypts of the North

A massive collection of ten dungeons designed to slot into Storm King’s Thunder.

A review copy of “Storm King’s Barrows: Tombs and Crypts of the North” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel. Support my work via Patreon.

dms guild reviewArranged by: Christian Eichhorn

One-shot dungeon designs are some of my favorite content to consume on the DMs Guild, and “Storm King’s Barrows: Tombs and Crypts of the North” is one of the biggest dungeon packs I’ve seen.

Taking its cues from the far-reaching Storm King’s Thunder campaign from Wizards of the Coast, “Storm King’s Barrows” includes over 130 pages featuring 10 mini-dungeons from 4th to around 10th level that all share a theme of exploring the dangerous caverns and crypts of the frozen north.

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DMs Guild Review – Drop-in Dungeons Tier 1

A collection of five dungeons designed to drop into an existing campaign.

A review copy of “Drop-in Dungeons Tier 1” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel. Support my reviews via Patreon.

dms guild reviewDesigned by: Beatriz T. Dias

Some of my favorite supplemental material for Dungeons & Dragons (and tabletop RPGs in general) are one-shot dungeons. I’ve used a dungeon from Kobold Press’ Book of Lairs for our Princes of the Apocalypse campaign, and plan on including one from Prepared 2 in Tomb of Annihilation.

Drop-in Dungeons Tier 1” provides the same concept on a much cheaper level. Five fairly generic dungeons are included, using material from the Monster Manual and Dungeon Master’s Guide. The dungeons aren’t particularly unique or memorable (save one), however, and I strongly dislike the black and white graph paper art style for the maps. Continue reading “DMs Guild Review – Drop-in Dungeons Tier 1”