An airship heist mini-adventure for level 3, set in Eberron.
A review copy of “Flight of the Magpies: An Eberron Adventure” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.
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I’ve recently fallen in love with Eberron’s arcanepunk, industrialized setting and pulpy adventures. Flight of the Magpies‘ intriguing mid-air infiltration of an airship makes for a solid introductory one-shot, or mini-adventure in a larger campaign, though it stumbles in its execution.
Over 30 archetypes and subclasses inspired by Eberron, for all 13 classes.
A review copy of “Archetypes of Eberron: 31 Subclasses” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.
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Designed by: Will Brolley, Imogen Gingell, Laura Hirsbrunner
Eberron has its own rich history filled with political intrigue, magical technology, and fantastical creatures and settings. Eberron: Rising from the Last War added a new class, the Artificer, along with three archetypes.
But the Artificer isn’t the only class in Eberron. Archetypes of Eberron adds 31 new archetypes for all 13 character classes, all inspired by, or directly drawn from the high-magic world.
A 50-page reference guide with lore and information from 15 years of Eberron sourcebooks.
A review copy of “Eberronicon: A Pocket Guide to the World” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.
Support my work by using affiliate links for shopping and pledging via Patreon.
Despite previously reviewing an Eberron DMs Guild adventure (Sharn: The Missing Schema) and the Roll20 conversion of last year’s big 5e Eberron campaign book (Eberron: Rising from the Last War), I still have only a vague sense of what Eberron is, and what the differences are between it and the vastly more popular and more heavily explored Forgotten Realms.
Eberronicon: A Pocket Guide to the World, distills 15 years of history and lore into an incredibly easy to read reference guide, providing a the perfect jumping-on point for newcomers or an easy reminder for veterans.
The Forgotten Realms have been the focus for almost the entirety of Dungeon & Dragons Fifth Edition‘s existence. But D&D’s world-building extends far beyond the likes of Waterdeep and the Sword Coast. Eberron was created in the early 2000s for D&D 3.5 Edition as an even more magically-influenced world, one of lighting-trains and sentient arcane-powered robots, with themes of world wars, rival factions, and noir-drenched cities.
Eberron: Rising from the Last War captures all the history, lore, and adventure seeds of Khorvaire, along with player character options and a level 1 adventure to provide and all-in-one campaign setting sourcebook for this unique high-magic world.
As awesome as Dungeons & Dragons Fifth Edition has been, Wizards has relied almost exclusively on the Forgotten Realms setting. This has the advantage of creating an ongoing, shared universe that people have come to associate with D&D, but at the expense of many of their other worlds, including Eberon.
Eberron was created around 3rd edition as a hyper-magical, technologically advanced fantasy world. Think arcane steampunk, with magic trains and sentient golems. It was explored again in Fourth Edition, but sadly, as with other fantasy worlds, it has been noticeably absent from any official support in Fifth Edition.
“Sharn: The Missing Schema” is an introductory adventure for levels 1-5 built around Eberron, specifically the city of Sharn. It serves as an excellent starting point for this intriguing fantasy universe while providing a classic, action-packed adventure that nicely shows off Eberron’s unique flavors.