The Obelisk Gate by N.K. Jemisin
My rating: 5 of 5 stars
I wish Goodreads allowed half-stars. As much as I still adore Jemisin’s writing and world-building, I didn’t quite love the second novel in The Broken Earth trilogy as much as the first.
*VAGUE SPOILERS BELOW*
I was fascinated with the character evolution of Schaffa, but his (and Nassun’s) storyline plods along slower than I would have liked. Likewise I didn’t expect Essun to remain in Castrima for the entirety of the novel, though I enjoyed the socio-political developments, interesting minor characters, and the climactic battle. The best parts were learning about the fascinating world and history, and a much deeper dive into the stone eaters, as well as the awesome and satisfying reveal of the first-person narrator.
Make no mistake, this is still a 5-star series, and an incredible blend of apocalyptic sci-fi, fantasy, great characters, and excellent world-building.
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More action, more sex, more cursing – Rat Queens Volume 2 is a worthy follow-up to one of of my favorite comic series.
With Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.
Of course, occasionally I may even explore comics outside of Marvel if they come highly recommended or simply peak my interest. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!
Writer: Kurtis J. Weibe
Artist: Roc Upchurch, Stjepan Sejic
Issues: Rat Queens #6-10
I heaped a lot of praise onto Rat Queen‘s debut. The mixture of modern language and characters in a D&D-style fantasy world is sublime. An adventuring group of women with varying backgrounds, goals, dreams, and vices. While the plot is a little more simplistic, Volume 2 does a fantastic job giving us more of everything we wanted out of a follow-up.
Volume 2 is titled The Far Reaching Tentacles of N’Rygoth. It picks up directly after the drunken party our heroines Hannah, Violet, Betty, and Dee threw after their latest victory that saved their town of Palisade. Continue reading “Image Comics Final Thoughts – Rat Queens, Vol. 2”
Limited options and connectivity issues sour the online cooperative and DM experiences, despite a well-crafted single-player campaign.
Despite Dungeons and Dragons‘ recent renaissance, we’ve yet to receive a proper, officially licensed D&D video game since Neverwinter Nights 2 in 2006. The ’80s, ’90s, and early 2000s were replete with fantastic D&D-style role-playing games that helped define the genre in video games. So, developer N-Space had a lot to live up to with Sword Coast Legends. Though it had high potential, the current offering is a disappointing example of oversimplification.
Sword Coast Legends’ main selling point is the ability for one player to act as a live Dungeon Master. The Dungeon Master runs randomized dungeon modules or a custom-created campaign for up to four players. It’s an intriguing concept. It’s frankly astonishing that we haven’t seen a D&D game attempt before.
So here we are with the long-awaited third installment. Unlike Dragon Age II, which was pumped out in a little over a year (while they were working on ME3), Inquisition has been in development for several years, and from what we’ve read of previews, interviews and most recently reviews, it looks like a huge step in the right direction. Taking feedback from fans, combining the best parts of Origin, DAII and the Mass Effect trilogy as well as looking at the insane success of the most recent Elder Scrolls game Skyrim have created a winning formula.
After navigating the panels of Dragon Age Keep I’m full prepared to dive back into Thedas – but first I have to decide on my Inquisitor.
Read the full post over on Game Informer >>
I’ve finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.
Ever launch into a game you are unsure about, and then a few hours in you think ‘Oh crap, this was a terrible mistake?’ Maybe you preserve and stick with it, enjoying some elements despite some deep flaws and annoyances, and slowly emerge into a semi-enjoyable experience. The Witcher 2: Assassins of Kings garnered a very mixed reaction from me, not just of the games I’ve played on Rogue’s Adventures, but of any game I’ve played.
Usually when I add a game to my backlog it’s because I want to play it (obviously) but it wasn’t quite high enough on my limited priority list to immediately play it. For The Witcher 2, my motivation was based entirely on how awesome the upcoming third game looks. I played the original Witcher back in 2007-08 and didn’t actually care for it, never finishing it.
I skipped the sequel for years based on that experience and only finally decided to dive in based on how critically acclaimed it was (not to mention a devoted fan base). But mostly, it was the third game showing really well in all its trailers and previews. Yes, I’m a sucker for hype sometimes; I love games.
I don’t love The Witcher.
Read the full Final Thoughts on Game Informer >>
If you ever caught yourself in the middle of playing Triumph Studios’ Age of Wonders III wondering where all the poo-flinging Dread Monkeys are – fear not. As the first expansion pack released for the turn-based tactical strategy game, Golden Realms introduces an entirely new faction, new skill specializations, new units, two new scenarios, a new mini-campaign and several new gameplay features that tweak and expand an already fantastic game.
But also adds those filthy, filthy monkeys.
I was a big fan of Age of Wonders III when it released last April, and in the months since Triumph Studios have done an admiral job listening to fan feedback and incorporating lots of tweaks and balance changes.
Read the full review at Leviathyn >>