D&D 5E “Storm King’s Thunder” Session 46 Recap

T.I.M.’s journal leads us to a long-buried magical sword guarded by bullywugs and their monstrous, tentacled god.


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Previously on “Storm King’s Thunder”

The incessant croaking from the surrounding bullywugs had reached a fever pitch as the monstrous creature lurched toward us, tentacles writhing, maw gaping. Halfred threw our last batch of food into its mouth, and it rolled forward again, making little indication that it had any intention to stop feeding.

I motioned to T.I.M. He nodded, and raced back to the cave where Korinn had gone. The monster’s three eye stalks swiveled around to each of us, and the croaking began to take on a nervous quality. We were out of food.

Suddenly a blast erupted from the cave as an explosion rocked the ground around us. The cave rumbled, and T.I.M. and Korinn came running out. T.I.M. was proudly carrying a glowing yellow sword, and he held it aloft as the situation around us began collapsing.

“Let’s get out of here!” I yelled. We ran as the giant monster roared out in agitation. We fled, and rounded a corner of trees. As we disappeared from view I glanced back to see a massive tentacle wrap around the nearest screaming bullywug, and pull it toward the monster’s hungry mouth.

This week we defend T.I.M.’s old home (and our lives) against warforged agents, then diplomatically deal with a nearby bullywug tribe to retrieve his magic sword. Continue reading “D&D 5E “Storm King’s Thunder” Session 46 Recap”

D&D 5E “Storm King’s Thunder” Session 45 Recap

We return to where it all began and journey into Ardeep Forest to discover the startling truth about T.I.M.’s past.

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Previously on “Storm King’s Thunder”

The fireplace crackled with the holy light of T.I.M.’s sacred flame. He was reading from his master’s journal, softly to himself. From the doorway I had to strain to listen, unsure if I should be intruding on this private moment. 

When he reached the final page, his voice grew strained, and the words tumbled out with all the pent-up confusion T.I.M. had carried around for so long.

“To my brother, should you ever read this, I’ve been trying for weeks to get you to remember. To see some recognition or sign of the man you were. The memories seem gone but you are still there. Your voice is still the same one I grew up with. You still love to play in the dirt and mud just like you did when you were a child, though I fear that has developed into an unhealthy obsession with leaches.

“I’m waiting to tell you everything. I’m afraid to find that you are truly gone. If you are reading this, you at least know enough to know the truth: your name is Tymerious Ingstat Marbrand, second son of the Marbrand family. Now just the two of us. Or is it just me now? I still can’t tell.

“You were a devoted cleric to Lathander until I pulled you away to the adventurer’s life. We were successful for a time, until we found that damndable tower, those terrible experiments. People being turned to stone. The brains of men being shoved into machines. And the worst of them, souls themselves being transferred to statues of wood and stone.

“And then, the dragon.

“It’ll be my eternal shame that I ran when you fell, but I did, only to see you subjected to that terrible experiment. I couldn’t get you out alone, so I hired the Zhentarim to steal you from that place. Since then I’ve been trying to bring back your memories.”

We had a number of tasks and leads before us, and thankfully a very handy teleportation network. The Harpers (and Bryseis) wanted us to immediately go after the escaped Weevil, who now plotted his revenge against us. We opted to take a small detour down to Waterdeep to follow up on Klauth’s clues regarding T.I.M.’s past. Continue reading “D&D 5E “Storm King’s Thunder” Session 45 Recap”

Roll20 Review: Princes of the Apocalypse

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

Since partnering with Wizards of the Coast to convert the official Fifth Edition campaigns into Roll20, the Roll20 modules have been released out of order. Each of the campaigns are technically stand-alone, but some events and characters are referenced in other stories, such as Artus Cimber and the Ring of Winter in Storm King’s Thunder and Tomb of Annihilation.

Originally released in Spring 2015, Princes of the Apocalypse was the second ever Fifth Edition campaign, following Tyranny of Dragons. It now has the honor of being the final Fifth Edition campaign to receive the Roll20 treatment. [UPDATE: It has since been pointed out to me that Out of the Abyss has yet to be officially adapted. Oops!] Continue reading “Roll20 Review: Princes of the Apocalypse”

D&D 5E “Storm King’s Thunder” Session 44 Recap

We survive a daring escape from the All-Father temple only to receive dire warnings from the red dragon Klauth.

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Previously on “Storm King’s Thunder”

“You have your quest,” the ghostly oracle intoned, “And now you must depart this place with great haste. For as I looked into the unseen storm, so it looked back. Your enemy is here.”

Right on cue we felt the entire mountain shake. The oracle continued to speak dire warnings and we looked at each other with wide eyes. We dashed back through the portal into the main chamber with the giant statues. 

She was there.

It was our first time laying eyes on the ancient blue dragon. The one who had caused all this chaos for the giants, and thus the world.

She approached like a smug cat who had cornered a mouse.

“How curious that you small creatures would go to such trouble for these brutish, corrupted giants, who did not but enslave and degrade your kind? It was we dragons who raised you up, liberated you, empowered you to throw off your chains.” Her sneer was palpable. It was all we could do to stare. 

“You have destroyed plans put into place decades ago. Traveled to the rotten depths of an old giant empire. Killed my servants. Killed my children. And for what? Come forward and claim your answers.” 

We’ve had heavy story-focused sessions before, but never has it felt like such an emotional gut-punch. Kudos to our DM for creating another epic, cinematic event in our escape from the Temple of the All-Father, only to follow it up with a series of psychological tortures for our characters via Klauth the ancient red dragon. Continue reading “D&D 5E “Storm King’s Thunder” Session 44 Recap”

D&D 5E “Storm King’s Thunder” Session 43 Recap

We battle a tentacled terror, and gain an audience with the Eye of the All-Father.

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Previously on “Storm King’s Thunder”

The final rune above the archway glowed, and the entire archway exploded in light. The cloudy space underneath shimmered and thrummed with energy, the portal activating. Before we could blink, Bryseis stepped through it.

Harshnag turned to us, shrugged, and went after her, and we did the same.

We were deposited in a new chamber. The air and walls felt like an entirely different area. Six giant statues stood vigilant in a circle, surrounding a frozen Cloud Giant body on the floor.

Harshnag was awe struck, creeping up in reverence and sitting down next to the statues. This was a holy place for giant-kind.

We took places near Harshnag and watched as the body in the center began to stir. Harshnag spoke in measured tones: “Annam, great All-Father, we come before you, humble servants, that your eye might fall upon us, and you might answer the questions we seek.”

A ghostly giant form rose up out of it. It stared at us each in turn, its eyes radiating peaceful knowledge. 

“I am Megaron, Eye of the All-Father. Step forward and pose your questions that they may be answered.”

We finally reached the oracle and got our answers, and more importantly the next stage of our main quest. But first we had to battle a crazy tentacle ooze thing.

It’s been awhile since we had a truly epic boss battle. I didn’t realize the tentacled, Oozing Vortex was a damn nightmare with Legendary Actions, armor-melting acid, and a buttload of HP. Even with our numbers advantage it was a scary fight. Continue reading “D&D 5E “Storm King’s Thunder” Session 43 Recap”

D&D 5E “Storm King’s Thunder” Session 42 Recap

We conquer some giant insect-infested tunnels before discovering a horror in the dining hall of the temple.

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Previously on “Storm King’s Thunder”

The rope was in place. Harshnag approached, ready to pull the missing weapon down from the giant statue’s outstretched hand. He neared the mysterious, but thus far innocuous orb that lie on the floor.

His movement stopped as if he’d hit an invisible wall. The Frost Giant stood completely still. With panic in his voice he cried out, “I don’t think this should be happening!”

We watched in shock as he drew out his rune-inscribed greataxe and plunged it into his own chest. He groaned in pain, blood splattering the floors of the well-lit dining hall.

My hands flew out on pure instinct, sending concussive blasts of force at the orb. Nothing happened until he had gotten close to it, so maybe it needed to get the hell away.

A tiny crack appeared along its outer shell and the orb rolled backward about a dozen feet. We didn’t have time to assess the result as a sudden inhuman shriek pierced the tension. An inky form detached itself from behind the giant statue, landing with a splattering sound on the floor in front of us. It looked like a tentacled nightmare.

This week we got a bit side-tracked within a lengthy, winding tunnel that cut out from one of the bedrooms within the Eye of the All-Father temple. In sharp contrast to the rest of the adventure it was a standard dungeon crawl, with monsters and loot, localized entirely within these tunnels. Continue reading “D&D 5E “Storm King’s Thunder” Session 42 Recap”

D&D 5E “Storm King’s Thunder” Session 41 Recap

We rescue Harshnag and officially delve into the Eye of the All-Father temple.

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Previously on “Storm King’s Thunder”

More empty rooms. The barracks within the Eye of the All-Father were as giant-size as everything else, but also completely barren. I poked my head into one of the side bedrooms while Bryseis darted further into the receding darkness of the long hallway.

As I turned to leave the ground began to shake. I heard Bryseis make a startled sound and saw glimpses of her running, followed by the brimstone poof of her Misty Step.

That’s all I saw before the open doorway in front of me suddenly became a solid stone wall, as if there had never been an opening.

“Uh, guys?” I called out, my voice echoing off my newly sealed tomb. 

The rumbling grew louder and louder, as did the shouts and screams of my friends. I took a few steps back as something large rolled by, violently shaking the ground. I pressed my head up against the stone, heart beating rapidly as I listened for the sickening crunch of bone.

It never came. The rumbling began again, but this time slower and more rhythmic. As it passed by once again the stone wall magically melded back into the sides. I raced outside. To my left I saw a massive stone boulder rolling back into the darkness. To my right I could make out the prone forms of Bryseis and Halfred panting, with a wild look in their eyes. But they were alive.

This week we finished our battle with the giants, and delved further inside the Eye of the All-Father temple. Continue reading “D&D 5E “Storm King’s Thunder” Session 41 Recap”