DMs Guild Review – The Hag’s Hexes

Sixty pages of Hag-related monsters, lore, curses, and adventures.

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A review copy of “The Hag’s Hexes” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Tim Bannock, with Matt Butler, JVC Parry, Janek Sielicki

Hags are a classic foe in literature and increasingly in the horror genre in the form of witches. They’re no strangers to the world of Dungeons & Dragons, receiving three types in the Monster Manual (Green, Night, Sea) as well as a detailed section and another two hag variants (Annis, Bheur) in Volo’s Guide to Monsters.

In case you need even more hag-related content, there’s “The Hag’s Hexes.” It’s a 60-page supplement with a very obvious theme, featuring new statblocks for hags and hag-related allies, as well as magic items, curses and bargains, mini one-shot adventures, and tips on role-playing.

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DriveThruRPG Review – Investigations & Androids + Off World Colony

An impressive ruleset that skillfully converts D&D 5E into a cyberpunk sci-fi setting, along with an excellent adventure that uses those rules.

Review copies of “Investigations & Androids” and “Off World Colony” were provided by the publisher. Find more tabletop RPG reviews on my website and YouTube channel.

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Designed by: D. O. Sebastian

I adore a good cyberpunk setting. Blade Runner. Shadowrun. Dredd. Altered Carbon. Even The Expanse, in some ways. In fact when I began DMing and playing online sessions via Roll20, we originally started with Shadowrun (and then switched to D&D 5E because Shadowrun’s rules are super ugly).

Investigations & Androids” smartly takes the core malleable d20 gameplay of Dungeons & Dragons and converts it into a classic cybernoir theme. It’s extremely well written and organized, focusing on the most important changes while letting the original ruleset do most of the heavy lifting.

The 80+ page rule book includes four new classes, nine new races, four new backgrounds, new or altered techpowers (spells, basically) as well as biomods, weapon augmentations, and several new maps and NPC statblocks.

I’m also reviewing “Off World Colony,” a companion adventure that utilizes all of those rules. Sadly it’s only a part one of four (as yet unreleased), but the level 1 adventure includes three chapters that perfectly blends open world exploration within a structured environment, allowing for fun choices and character building within a space-staged murder-mystery plot.

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DMs Guild Review – The Secrets of the Twisting Colossus

Navigate a twisting labyrinth of devious puzzles in this deathtrap dungeon for 5th level.

A review copy of “The Secrets of the Twisting Colossus” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Toft Madsen

Puzzles are criminally underused in nearly every D&D dungeon I’ve come across. I don’t expect Portal-level puzzle designs in every dungeon but logic puzzles, riddles, and environmental traps offer a welcome change to the standard Kill, Loot, Rest, Repeat cycle of dungeon crawling.

On the other end of the scale is “The Secrets of the Twisting Colossus,” a 5th level adventure that features a deathtrap dungeon design of over a dozen individual trap rooms. Puzzles range from exciting environmental dangers to complex block and matching puzzles, culminating in a memorable boss fight that pits the PCs in a literal science experiment.

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DMs Guild Review – The Molded: Humanoid Ooze Sourcebook

Learn the secret of the ooze in this sourcebook featuring a truly bizarre player race.

A review copy of “The Molded: Humanoid Ooze Sourcebook” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Richard James Errington

I’ve seen, and reviewed, a fair number of exotic custom races for Dungeons & Dragons. I’ve arched an eyebrow at many an odd concept, but playable ooze may be the strangest yet.

Despite its sticky subject matter, “The Molded: Humanoid Ooze Sourcebook” is a well-organized sourcebook with detailed information on a new breed of ooze called the molded. We’re given new subraces, backgrounds, racial feats, and even a whole mini-adventure starring the golem-like creatures.

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DMs Guild Review – Halaster’s Hoard

Dozens of magic items, monsters, traps, and a mini-dungeon to supplement the Mad Mage’s bursting mega dungeon.

A review copy of “Halaster’s Hoard” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Christopher Walz, Elise Cretel, Jeromy Shulz-Arnold, Luke Monroe
Arranged by: R P Davis

Waterdeep: Dungeon of the Mad Mage is a mega-dungeon full of just about every dungeon-crawling idea, monster, magic item, and weird denizen you can ask for. But just in case you want even more, “Halaster’s Hoard” is here to provide.

“Halaster’s Hoard” takes a shotgun blast approach to supplementing your descent to Undermountain, featuring 80 pages of monsters, 30 pages of magic items, six pages of traps, and a Tier 3 mini-dungeon called Halaster’s Vault.

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DMs Guild Review – Treasures of the Underdark

A variety of thematically-appropriate magical items for Underdark campaigns, creatures, and dungeons.

A review copy of “40 Magic Items – Treasures of the Underdark” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Matt Vaughan (Dungeon Rollers)

Treasures of the Underdark” is a magic item supplement with a specific theme – the Underdark! Forty magical items are provided, all richly tied to the various races and denizens of the Underdark. The supplement would be the perfect match for an Out of the Abyss campaign, or any dungeon featuring Underdark critters.

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DMs Guild Review – Myrddin’s Guide to Faerie

A 40+ page supplemental guide to all things faerie, including lore, races, subclasses, and magic items.

A review copy of “Myrddin’s Guide to Faerie” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Colin Caelin and Garth Herbert

Faeries, the fey, sidhe, whatever you call them, are an integral part of our shared human culture. The fey are a part of Dungeons & Dragons as well, though we lack an officially published Fifth Edition adventure or guidebook.

Myrddin’s Guide to Faerie” hopes to fill that vacuum with an all-encompassing supplement for both DMs and players, featuring over 40 pages of faerie lore, as well as four new player races, 14 new (or modified) subclasses, over a dozen magic items, and several legendary NPC statblocks.

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