DMs Guild Review – The Foestone Compendium

Create hundreds of magic items, weapons, and armor through defeated monsters.

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Designed by: Wilson Belshaw

Inspired by Pokémon and slottable gear, The Foestone Compendium introduces magical gems called foestones. Foestones capture the essence of a defeated monster, conferring its abilities and traits into weapons, armor, and wondrous items, with literally hundreds of options.

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DMs Guild Review – Yon Adventure Bundle

Three new locations and adventures that expand Chapter 4 of The Wild Beyond the Witchlight.

This review has been sponsored by the publisher. Find more reviews on my website and YouTube channel.

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Designed by: Daniel Kahn

Like the excellent Hither Adventure Bundle and Thither Adventure Bundle , the Yon Adventure Bundle enhances a chapter of The Wild Beyond the Witchlight by expanding underdeveloped content, or adding all new mini-adventures, in three different locations.

This adventure bundle focuses on chapter four. Yon is a mountainous realm of constant thunderstorms ruled by the melodramatic hag, Endelyn Moongrave. It includes the Astronomer’s Throne, Korred Clans, and Mill in the Mists, which can also be purchased separately. Each adventure includes maps, statblocks, and magic items, and are designed for parties around sixth level.

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DMs Guild Review – Icewind Dale Expanded

Over a dozen encounters and events for Icewind Dale: Rime of the Frostmaiden.

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Designed by: Azzael UlbrinterChristian ZeuchKathleen Harrington

Last year I was disappointed that Encounters in Icewind Dale didn’t include any specific tie-ins or content for Icewind Dale: Rime of the Frostmaiden.

My squeaky wheel has received its grease with Icewind Dale Expanded, an encounter book that features over a dozen encounters specifically designed to work around, and improve, the plot, NPCs, and locations of Rime of the Frostmaiden.

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DMs Guild Review – Rise of Vecna

Fight back against a dark version of the Forgotten Realms ruled by Vecna in this level 3-9 campaign.

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Designed by: Scott McClintockMarc AltfuldischKathleen Harrington

Tyranny of Dragons. Princes of the Apocalypse. Storm King’s Thunder. What if all of the 5e campaigns ended in failure? And what if Vecna was the big bad behind them all?

Rise of Vecna creates a uniquely twisted world where evil and death reign supreme up and down the Sword Coast.

But life finds a way.

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DMs Guild Review – Thither Adventure Bundle

Three new locations and adventures that expand Chapter 3 of The Wild Beyond the Witchlight.

This review has been sponsored by the publisher. Find more reviews on my website and YouTube channel.

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Designed by: Daniel Kahn

Like the excellent Hither Adventure Bundle, the Thither Adventure Bundle expands the official 5e campaign The Wild Beyond the Witchlight, adding three new locations that seamlessly integrate into the magical fey forest in chapter three, and diving further into interesting characters and stories that are only hinted at in the original book.

All three adventures are designed for parties of level four, and can be purchased separately, or as part of the bundle with a 20% discount.

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DMs Guild Review – Home-Field Advantage

New Lair actions for over 250 5e creatures.

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Designed by: Valentin “Trekiros” Prévost, Sean Vas Terra, Taron “Indestructaboy” Pounds, Boyan Valevn, Kirsty Kidd, XhangoGames, Zavier Bates, Devlin DM, Joe Gaylord.

Legendary creatures, such as dragons, beholders, and liches, can utilize lair actions by exerting their will or magic upon the area around them, creating environmental hazards each round of combat.

But what if every official 5e creature could have lair actions? Home-Field Advantage — A Compendium of Lair Actions provides new lair actions for over 250 official 5e creatures, including from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters.

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DMs Guild Review – The Scion

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Designed by: Darel Dominguez

If the Ranger is the martial version of a Druid, and the Paladin the martial version of a Cleric, then The Scion is the martial version of a Warlock. The martial-spellcasting hybrid includes full level 1-20 progression, four subclasses, and three new backgrounds.

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DMs Guild Review – Academy of Adventure

Graduate from an adventuring academy in this campaign kick-off for level 1.

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Designed by: Scott McClintockMarc AltfuldischKathleen Harrington

One of the more challenging scenarios for a game master to concoct is the initial meeting of the player characters. To help avoid the “you all meet in a tavern” trope, the Academy of Adventure drops level one PCs in an adventuring school for young adults.

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DMs Guild Review – Hither Adventure Bundle

New and expanded locations from chapter 2 of The Wild Beyond the Witchlight 5e campaign.

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Designed by: Daniel Kahn

In each of the divided realms of Prismeer, the Feywild domain that’s featured in The Wild Beyond the Witchlight, there lies an awesome mega-dungeon ruled by a hag. Unfortunately the rest of the notable locations that reside in each realm aren’t given the same love and attention. The Hither Adventure Bundle rectifies this, at least for the domain of Hither, expanding on two of the locations and adding an all-new third one to the swampy fey realm.

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DMs Guild Review – Witchlight Carnival Expanded

Expands upon, and adds new content from chapter 1 of The Wild Beyond the Witchlight 5e campaign.

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Designed by: Daniel KahnPatrick Rehse

In my Roll20 Review of The Wild Beyond the Witchlight, I was very impressed with the campaign’s opening chapter, calling it “one of the best level one areas that 5e has produced.” Witchlight Carnival Expanded is an unofficial, but very impressive, expansion to that specific chapter, expanding and adding new attractions, events, backgrounds, and rollable tables.

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