Monster Hunter: World may be the most accessible game in the series but it’s still a tricky game to jump into, particularly if you’re completely new to the Monster Hunter series. We’ve compiled some helpful tips and explained some important mechanics to help start novice hunters on the right path to hunting and slaying.
In Monster Hunter: World your progression is tied directly to your gear, as well as a single Hunter Rank number. This number could be considered your level, just without all the normal RPG benefits of stat increases and abilities. Your HR determines how difficult of a mission you can accept, as well as unlocking new areas, quests, and facilities in Astera. Every quest has an HR requirement, and you can never join one that’s above your HR. Keep that in mind when playing multiplayer.
While I have been (and still am) creating hero-specific guides for mobile MOBA Arena of Valor for ZAM’s new AoVStats website, I’ve now begun creating class guides.
These guides will tackle general strategies for the various roles that each hero is categorized as, such as Tank, Support, and Mage, as well as explaining how various hybrid classes work.
The first guide, Know Your Role: Tank, is live now. More to follow!
Sadly Arena of Valor is still not available in the US (I’m using a special Euro code to get in and play), and its US release has been delayed into 2018. But if you enjoy MOBAs and fancy playing one on your phone or tablet, it’s a good one, and I’ve enjoyed writing guides for it.
Something I’ve been contributing to over the last month is writing hero guides for upcoming MOBA Arena of Valor. The new website, AOV Stats (by ZAM), just went live this week. You can see my work here, with three guides of mine up so far.
Arena of Valor is a mobile free-to-play MOBA that’s huge in China and Europe. It’s scheduled to release in the U.S. later this month.
It’s basically a slightly watered down, mobile-friendly version of League of Legends or DOTA 2. There’s ranked play, items, lanes, etc. It’s actually a lot of fun and I definitely don’t normally play mobile games.
I’m continuing to master more heroes and crank out guides. The website is still brand new and very much a work in progress. It’s eventually going to get fancy graphics, widgets, and videos. Keep this game on your radar if you enjoy MOBAs.
Helpful tips and seasonal guide for your first year in indie farming sim Stardew Valley.
Stardew Valley is more than just a farming game. It’s also a dungeon crawler, a dating sim, and a fun exercise in planning and management. The constantly ticking clock and wealth of content can be overwhelming, particularly when starting out. I’m here to help you make the most out of your first year in Stardew Valley.
- Nearly every activity will level up the relevant skill, from fishing to fighting. If you find the fishing mini-game particularly challenging, keep pecking away at it to get better (and eventually buy better rods).
- Rainy days are a godsend. Early on much of your time and energy is spent watering crops. Rainy days are freebies that let you focus on fishing or getting deeper into the mines. It rains most often during Summer.
- Never have a tool selected if you’re not using one. Every miss-click swing of the axe or hoe drains precious energy. And never have bombs selected while walking around your farm…
- Watch TV every day! Clicking on your TV gives you a couple options depending on the day. Weather Report lets you plan for a rainy day. Fortune Teller might hint at lucky loot drops. The Queen of Sauce teaches you cooking recipes. Finally Living off the Land gives you general tips for the game.
- See those odd little dirt patches with worms sticking out? Use your hoe to find clay, plants, or even missing library books. The worms crop up most often during Winter.
- While clearing out your farm try to save up wood to finish the bridge at the beach. It takes 300 wood but is well worth it. The tide pools to the East offer large amounts of coral and sea urchins every few days which sell for a tidy profit.
Several crucial tips and guides to help you win the war against the alien menace.
Greetings, Commander. The aliens continue their stranglehold over our planet. You and the brave men and women fighting for XCOM are our secret weapon. Many soldiers died bringing you these invaluable tips, so that others may live. Keep fighting and we’ll win this war. Good luck, Commander.
Know the Timing on the Avatar Project
The only way you can really lose XCOM 2 is if the Avatar Project is completed. However even when the bar fills up, a 20-day countdown timer begins. You get a bit of a grace period to immediately launch an assault on the nearest enemy base. Make sure you’ve been making the right contacts and always have a base to infiltrate when the counter gets too high.
XCOM 2 is pretty forgiving when it comes to building your facilities. Prioritizing which to build first is largely a matter of preference. Build that Guerrilla Tactics School ASAP, as it provides the upgrades needed to field additional soldiers. Stick it in one of the top corners. You’ll also want your Workshop somewhere in the middle. It’s the only building that cares about adjacency, and you can staff an engineer to then staff nearby buildings via remote gremlins.