Over the last several years, Swedish indie developers Image & Form Games have been quietly and expertly expanding their colorful robot-filled SteamWorld universe. Impressively each of these games embodies completely different genres, such as action-platformer with SteamWorld Dig and turn-based tactical strategy in SteamWorld Heist, while still maintaining lovely 2D artwork and funny robot heroes.
SteamWorld Quest: Hand of Gilgamech features a full on fantasy world – but still starring quippy robots, and adds yet another new genre to the SteamWorld library: deckbuilding RPG. The card-based combat is intuitive and rewarding, bolstered by the colorful SteamWorld art design.
Does the turn-based tactical combat of XCOM work in a 2D game?
Adventuring through my backlog of games, one game at a time.
Developer: Image & Form
Publisher: Image & Form
Release Date: December 10, 2015
Available On: 3DS, PC, PS4, Vita, Wii U, iOS, Switch
Played On: 3DS
It’s been far too long since I was able to properly start and finish an older game from my backlog. My workload as a freelance writer continues to increase (and part of my job is to play new games), and 2017 in particular had a bunch of long games that have taken up a big chunk of my personal play time, such as The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, and Divinity: Original Sin 2 (consequently, the #1-3 games on my Top Ten list).
But thanks to waiting in line every day to pick my daughter up from school, I’ve been slowly plugging away on my Nintendo 3DS, finishing a lot of recently released games like Pokémon Moon, Metroid: Samus Returns, and Monster Hunter Stories.
After those I fired up an older game that had been sitting in my digital library for so long that I accidentally purchased it again during a Steam sale at some point: SteamWorld Heist.
SteamWorld Heist is a spin-off of the SteamWorld Dig series that takes place in the same steampunk-robots-in-space universe. But instead of another action-platformerer, it’s freakin’ 2D XCOM, and it works brilliantly. Continue reading “Gaming Backlog Final Thoughts – SteamWorld Heist”