I adore Gloomhaven, the tabletop game. It’s a tactical RPG in board and card form, and has been the best board game on BoardGameGeek since 2017. Gloomhaven captures the turn-based combat and progression of Dungeons & Dragons along with unlockable hidden classes, a huge campaign of nearly 100 scenarios, over three dozen monsters and bosses, and a Choose Your Own Adventure story with multiple avenues and choices. I’ve completed dozens of scenarios and sunk well over a hundred hours, and now I’m starting over with the new digital version on Steam.
Killsquad looks and loots like the lovechild of Diablo and Destiny and plays like a co-op MOBA. It hit Steam Early Access this week as an action-RPG for up to four players, drenched in a hellish sci-fi theme that could almost be a Doom spin-off with some of its demonic alien creatures. The fast-paced action is easy to jump into, with gorgeous art design, fun attacks, and, refreshingly, zero microtransactions.
I lived through the initial 3D gaming era of the mid to late 90s. Whether for better or worse, most games made the awkward, ugly transition from pixels to polygons. And for every Mario 64 there was, well, a Sonic 3D.
Thankfully we’re far removed from those days. But rarely do we see a series so completely, and effectively transform from 2D to 3D, as I’ve seen in Risk of Rain 2. The sequel was announced and released via Steam Early Access during the Gearbox panel at PAX East, and it’s already fantastic.
The fighter is too slow and clunky. The mage brittle and lacking. But the rogue feels just right. Rocketcat Games’ pixelated roguelike dungeon crawler Wayward Souls didn’t click with me until I stepped into the shoes of Renee the Rogue.
Renee has only a single ability aside from her basic dagger attack: the all-important dash. With a reliable way to avoid attacks I finally reached some level of success as I plunged deeper into the randomly generated dungeons… until I was devoured by a horde of angry boars.
Battlerite knows all about big teamfights. Regardless of any given MOBA’s peculiarities, they all come down to a series of dust-ups. These carefully coordinated battles are often the determining factor in a match, and they’re a significant part of what makes MOBAs compelling as a spectator sport.
The appropriately named Stunlock Studios have taken those big moments of a typical 30-60 minute match and transformed them into a 10-minute single-elimination arena brawl of pure adrenaline-pumping chaos. It’s tense, challenging, enjoyable, and free-to-play.
The rogue-like genre has absolutely exploded in the last several years thanks to indie developers. FTL. Rogue Legacy. Spelunky. Risk of Rain. Binding of Isaac. Darkest Dungeon. The Flame in the Flood. It’s becoming a well-worn genre that demands more of each new game.
Streets of Rogue, now out on Steam Early Access, distills many of the most successful elements of the games before it with free-form, procedurally generated level designs that promote creative mayhem. And you can do it with friends.
Creating your own amusement park should never go out of style. Frontier Developments’ new self-published title Planet Coaster captures the magic of roller coasters and theme parks from classic games like RollerCoaster Tycoon and Sim Theme Park. Planet Coaster succeeds as a modern update to a classic formula thanks to intuitive controls and an aesthetic that keeps everything light and fun.
Planet Coaster includes three main ways to play: Campaign, Challenge, and Sandbox. In each mode you start with a large tract of land, several rides, and a few thousand dollars. Guests pour into your park, each with their own needs and wants. It’s your job to satisfy them all (and take their money) while researching and building new rides and venues.