This week’s D&D session rescheduled to Sunday

Hello D&D fans!

It always pains us to reschedule our weekly live streamed D&D sessions, and thankfully we haven’t had to do it very often. But this weekend half of us will be out of town on vacation.

Instead of our usual Friday evening session, we’ll be live streaming this Sunday evening, June 24. Same time, around 7 pm Pacific/10 pm Eastern.

See you then!

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D&D 5E “Storm King’s Thunder” Session 58 Recap

The Hunt for Hekaton begins as we follow-up with clues pointing to The K Society, and return to The Grand Dame.

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Previously on “Storm King’s Thunder”

The Grand Dame looked exactly as we remembered, complete with surly captain outside demanding we turn over our weapons. We were in no mood for subtlety this time around.

I reached out with my mind, attempting to convince him that we were on official business, and needed to be escorted immediately to the captain’s quarters.

Whether through exhaustion at being teleported hundreds of miles in a matter of minutes or through sheer overconfidence, the man sneered at me in response. “You ain’t on no business.” He drew his weapon and the guard next to him did the same.

I switched tactics, spreading out my arms as a sign of complacency. “Hey friend, have you heard of the Graham Cracker Crew?” 

The man sneered even further, the corners of his mouth threatening to leap off in opposite directions. “I heard of the Graham Cracker Crew. I don’t give two shits if that’s who you are. No weapons on this ship.”

I stumbled my way through a bullshit response, as Halfred crept up next to him. The Captain took a single step forward and Halfred launched himself, planting his head directly in the man’s gut. His eyes bulged, knees buckled, and his whole form seemed to fold in on itself as he teetered for a moment, then toppled over into the water below.

He cried out a yelp as he fell, and the other guard screamed and drew his weapon. We were getting in there, one way or another.

I originally named last week’s session “Into the Maelstrom p1,” but I cannot in good conscience name this week’s session part 2. Thanks to our dumb luck we skipped through the huge Storm Giant dungeon and were able to secure a private audience with their leader, Reagent Serissa, without so much as bumping into any other giants, and from there have already received our next quest – to find King Hekaton and restore the Ordning. Continue reading “D&D 5E “Storm King’s Thunder” Session 58 Recap”

D&D 5E “Storm King’s Thunder” Session 57 Recap

We teleport inside the Storm Giant lair known as the Maelstrom, and immediately discover all the shortcuts.

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Previously on “Storm King’s Thunder”

I felt the minutes tick by slowly, furtively glancing toward both the staircase and the pool of water.

Korinn returned first, still invisible. She reported that an entire delegation of Giants sat upstairs in some sort of concert or show, hosted by the Storm Giants. It wasn’t the kind of party we wanted to crash.

While we debated on how to handle it, the pool of water began rippling. A gigantic shark head emerged, crashing into the side, sending a water-logged T.I.M. sailing through the air.

He tucked, rolled, and sprang up on his feet. He immediately began babbling like an excited child as he pulled out magical treasures that he and Bryseis had discovered in their underwater excursion. “We found a whale and I made a seahorse friend! I accidentally killed a shark, then I killed two crabs. And I found some stuff. Oh and there’s a bunch of other entrances to other areas of the dungeon.”

We finally journeyed into the Maelstrom, the primary lair of the Storm Giants, via the teleporting conch shell we had grabbed from the Cloud Giants. Then we did what we always do: split the party and skip through the dungeon. Continue reading “D&D 5E “Storm King’s Thunder” Session 57 Recap”

D&D 5E “Storm King’s Thunder” Session 56 Recap

The Weevil puts up one final battle as we move to rescue Bryseis’ mother.

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Previously on “Storm King’s Thunder”

Bryseis hurried upstairs with so much urgency that I half-expected the Weevil to have somehow escaped, despite looking down at his dead body. Then I remembered the banging on the closet door in the middle of the battle and suddenly felt guilty.

We heard some muffled voices, then a pair of tiefling women came downstairs. The other looked only slightly older than Bryseis. The family resemblance was uncanny.

I grinned. “Bryseis, you didn’t tell me you had a sister!”

Bryseis glowered and pointed a finger at my feet. I leapt to the side as a tiny bolt of flame scorched where my foot had been moments before.

The other woman’s eyes sparkled with dangerous amusement. “My name is Leandra. I am Bryseis’ mother, brought here by that dead dwarf over there. Do check his body, I had something special made for Bryseis that he had pocketed.”

She inclined her head slightly to Bryseis, who shifted uncomfortably. “It should help you with your… control issues. Though it looks like you and your friends have been doing just fine.”

With the flawless stealthily infiltration last week, it was just a matter of taking on the Weevil and his final bodyguards, which proved a bit more difficult than we anticipated. Continue reading “D&D 5E “Storm King’s Thunder” Session 56 Recap”

D&D 5E “Storm King’s Thunder” Session 55 Recap

We stealthily infiltrate The Weevil’s urban fortress, aiming to take him out once and for all.

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Previously on “Storm King’s Thunder”

I let my Mask of Many Faces wash over me, transforming me into a haggard, decrepit man. The kind whom people tend to avoid while walking around a city.

I completed the disguise with some quality under-the-breath mutterings as I wandered near The Leaky Barrel Inn, the last known location of The Weevil here in Everlund.

A hired guard kept me from wandering too close down an adjoining alley, but through the window I could spot the sellsword Bryseis had told us about. As the guard escorted me away I reached out with my mind, informing the well-groomed man that there was more coin in it for him if he came outside and had a little chat a few blocks away.

It was risky, but it worked. As I shuffled away I could hear the man give out a loud laugh and open the door, slapping the guard on the back as he stumbled, presumably on the noble quest of booze-hunting.

He followed me around the corner, leaned against the wall, and crossed his arms. I turned, and a smile crept along his face. “Standard rate my friend. You double his cost, I turn on my employer.”

Back in Everlund we had one very important loose thread dangling in front of us: The Weevil. Krowen informed us that, thanks in large part to Bryseis’ clandestine networking, we knew not only that The Weevil was in town, but also that he was staying at a specific abandoned inn in a rough part of town. And this time we weren’t aiming to capture him. Continue reading “D&D 5E “Storm King’s Thunder” Session 55 Recap”

D&D 5E “Storm King’s Thunder” Session 54 Recap

We meet Countess Sansuri of the Cloud Giants and attempt to bargain for the magical shell.

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Previously on “Storm King’s Thunder”

The 30-ft tall queen of the cloud giants strode into the room, carrying all the haughty annoyance that I had expected. She stopped, her mouth practically hanging open as she surveyed us standing there, our hippogriffs nervously pawing at the ground behind us. 

I took a deep breath and bowed deeply with all the respectful flourish I could muster.

“Your majesty,” I began. My mind was spinning. We were conch inspectors – no – we were hunting that foul group who just made off with her dragon. And stole all the treasure from her study! Those rascals. We’d catch them for sure. 

But we still needed that shell, and only she could summon it. Behind us Cressaro spoke up in a monotone that made me smile: “It is of the utmost importance that we retrieve the shell.” He was still under my influence.

I then offered to give her what she wanted – the location of some ancient dragon magic. The Countess began to slowly lower her guard. 

I was on a roll as she retrieved the magical chest, spoke the words, and brought forth the shell. “Tell it to me now,” she demanded, while holding the shell.

Before I could speak I felt my spell dissipate from Cressaro, its command full-filled. I instantly reached out with my mind to warn the others around me, starting with nearby T.I.M. <GRAB THE SHELL> I screamed into his mind.

Somehow the enlarged construct gracefully leapt forward and gingerly snatched the shell from her hand. Then the room exploded.

Storm King’s Thunder has been mostly bereft of large-scale dungeons, making it almost the complete opposite of our previous campaign. It’s ironic that when we finally reach a big dungeon, we skip almost all of the content.

Yet Lyn Armaal still took us a solid four sessions to get through, thanks to complex planning and strategy. We turned it into a heist mission, a rescue mission, and finally some hilarious diplomacy as we meet with Countess Sansuri, acquire the magical conch shell of teleportation, and get the hell out of dodge. Continue reading “D&D 5E “Storm King’s Thunder” Session 54 Recap”

D&D 5E “Storm King’s Thunder” Session 53 Recap

With the help of some stealthy subterfuge and a little well-applied drug use we rescue Felgolos the bronze dragon from the Cloud Giants.

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Previously on “Storm King’s Thunder”

We heard the giantess’ voice ring out from somewhere beneath us. It was clearly magical, drawing every damn guard from the castle to her location. It meant our friends were in trouble.

We raced upstairs and hopped onto our hippogriffs. Korinn and I flew through the open hatch in the ceiling as I looked at back at T.I.M., whose magically enlarged body was attempting to grab onto a pair of unhappy hippogriffs at the same time.

We flew down to the lower courtyard of the cloud giant castle, which held a greenhouse and an elaborate, giant-size checkerboard with armored pieces. The giant in the garden was racing back inside the castle to heed the summons. 

Moments later we saw Halfred and Bryseis, riding a top a shrunken Felgolos, speeding through the air toward us. Behind them a horde of griffins raced after them. 

I predicted last session that this week’s castle exploration shenanigans would be fun and I’ll be damned if this wasn’t one of our craziest sessions ever!

Stealthily getting high with a manacled dragon, escaping the clutches of a giant queen, dominating the mind of another giant, and an aerial spell-slinging dogfight with a pack of griffins. It was so much fun that when our DM called break time, we had to inform him that no, it was in fact time for our session to end! Continue reading “D&D 5E “Storm King’s Thunder” Session 53 Recap”