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The tricky thing about side quests is that they’re technically optional. As a DM there’s a definite allure to creating an open-world filled with things to do. But I’m not exactly Bethesda or Rockstar. Creating or adapting content into Roll20 takes time – and anything my players choose not to do unfortunately becomes time wasted (although the way “Princes of the Apocalypse” is structured it’s not only possible but even emphasized that the PCs skip some of the main quest dungeons).
That hasn’t happened too much in our campaign. What does happen is my players putting off at least one side quest until much later, after they’d gained two more levels. The Vale of Dancing Waters side trek was designed for a 7th level party, and certainly meant to be tackled before their mishaps in Yartar last week.
I could’ve adjusted the self-contained encounters a bit to make them more challenging, but these side treks tend to lean easy anyway since the party is almost always fully-rested.
So they made it to the Shrine of Tender Oaths and kicked its ass – including some fun moments. Continue reading “D&D 5E “Princes of the Apocalypse” Session 43 Recap”