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Keys from the Golden Vault Session 36

Starring
Chéri Powder, level 7 human Illusionist Wizard
Elowen Fernwhisper, level 7 wood elf Circle of the Moon Druid
Stayzie Diamondz, level 7 orc Champion Fighter
Taveen, level 7 aasimar Warrior of Mercy Monk
Varrow, level 7 gnome Thief Rogue/Ranger

With the now-undead mage before them, the party leaps into action. Elowen wild shapes into her wolf form, and she joins Stayzie and Taveen on the frontlines.

Stayzie is still piloted by Regine, the former coworker of Charmayne’s who was murdered, and now seeks vengeance. Though not used to a muscle-bound orc body, Stayz-ine reaches out and uses the ghost’s Withering Touch attack — scoring a 40 damage critical hit!

Her second attack also connects, dealing over 50 damage to the boss-level mage.

But Charmayne won’t go down quite that easily. With her multiple reactions, she shuts down Chéri’s spellcasting, and constantly inflicts fire damage while teleporting away, stymying Varrow’s usual tactic of restraining his foes.

Then she launches a 31 damage fireball into the room!

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Nobody goes down, but it’s damn close. Stayzie and Elowen end up nearly killed from the blast, and Chéri and Varrow don’t fare much better. Only Taveen with Evasion dodges out of the way properly (as a multi-class Rogue/Ranger, Varrow doesn’t have Evasion yet!).

But the party doesn’t let up, continuing to surround and pummel the mage with Elo-wolf bites and Taveen’s punches.

In the second round, Charmayne is badly wounded. She nearly downs Elowen again, then summons a smoke elemental before disappearing, ranting that she needs more power.

Chéri casts faerie fire on the elemental (glitter bomb!), giving everyone advantage, which comes in super handy with all the multi-attacking and pummeling from our frontliners.

A wounded Elowen shifts back to elf form and casts moonbeam, while Varrow gets the killing blow with a well-placed arrow shot.

The elemental dissipates, and Charmayne is nowhere in sight. From the tower, they have access to the roof of the castle, and two more free-floating rooms.

But before they go any further, the party badly needs to heal up.

As a native Ghalasinian, Taveen is really feeling the effects of the fiery ritual, but he needs health as much as anyone. While Regine would rather press on and defeat Charmayne, not caring as much if Stayzie’s body fails her. But Stayzie has an internal argument with her, and prudence wins out.

The party short rests in the tower in what may be a record for health recovery during a short rest for this campaign. Taveen also uses his Hand of Healing, while Stayzie uses Second Wind to heal even further.

After the rest, Taveen now feels downright ill, with a constant wracking cough and actual smoke coming from his body. He now suffers from a level of exhaustion!

But, the party is nearly full restored, health-wise.

Varrow utilizes his climbing skills and gear to secure a rope to the roof, noting that the castle ceiling is deteriorating and turning to ash.

Beforfe he can warn anyone, Stayzine climbs the partial stairs in the tower and leaps across, crashing into the ceiling and back down into the second floor below. But, it’s only two bludgeoning damage.

As the rest of the party carefully makes their way up the rope and across the roof, they see the floating rooms that have broken off from the castle, an armory, and the king’s bedroom.

The armory is closer, and Varrow is able to climb up onto it. He pulls out his wand of magic detection, but at the same time several swords animate, wreath themselves in flame, and attack!

Live post-session discussion: 

Next session: To the King!

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