D&D 5E “Princes of the Apocalypse” Session 53 Recap

We return to the Howling Caves, where the party has to stop one of their own from completing the elemental ritual!

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Previously on “Princes of the Apocalypse”

Sometimes you step out of your comfort zone and enter uncharted waters within a role-playing space. This week we attempted to spice up the story of elemental evil by having one of the PCs become corrupted by the elemental weapon she’d been wielding, ultimately acting as the Prophet of Air while the other three raced to stop her.

It was a neat idea but the execution left the rest of the party bewildered and hurt rather than excited at the prospect. They thought Miri was just straight-up betraying them.

I had previously established that the elemental prophet weapons were semi-sentient and definitely capable of having negative effects on those who wielded them. Miri had previously used and ultimately rejected Drown. But she was heedless with Windvane, having used it for quite some time. I had mostly forgotten about it, occasionally teasing the gossamer wings she’d grown and her haughty (haughtier) attitude.

But being so close to the wind node and having attuned to the weapon for so long compelled her to separate from the party about halfway through the dungeon. Continue reading “D&D 5E “Princes of the Apocalypse” Session 53 Recap”

D&D 5E “Princes of the Apocalypse” Session 40 Recap

We reach level 9 and race to a nearby town to prevent an elemental attack.

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Previously on “Princes of the Apocalypse”

We finally came to the slower session that I thought we’d hit last week. Emerging from the crazy multi-dungeon elemental cult area, the party finally Long Rested after about a dozen encounters in a row, identified some powerful artifacts, and received some startling news.

“Princes of the Apocalypse” is paced to give players plenty to do outside of the hefty dungeon crawling that makes up the entirety of the main quest. Previously I’d even inserted a few side treks from outside sources.

I decided it was time to run the Race to Destruction event after the fall of the second prophet. The party has dealt with the Devastation Orbs and seen first-hand the destruction they can cause to a town. Being warned of an impending attack was all the motivation they needed to finally travel East of the Sumber Hills, to Beliard. Continue reading “D&D 5E “Princes of the Apocalypse” Session 40 Recap”