“Neverwinter Nights changed my life,” Tony ‘Andarian’ Donadio tells me. Donadio adapted his college Dungeons & Dragons campaign to create a module for BioWare’s 2002 D&D game, Neverwinter Nights, thanks to its dev kit being made available to players. The Aurora Toolset let players make their own modules, campaigns, and even miniature MMOs called ‘Persistent Worlds’. It’s mainly thanks to these fan-made works that Neverwinter Nights is still fondly remembered.
When Beamdog’s Neverwinter Nights: Enhanced Edition was announced I contacted several prominent community members who all shared a passion for the 15-year-old RPG. I also spoke to Trent Oster, Beamdog CEO and the original game’s designer and producer, who is well aware of Neverwinter Nights’ unique position as a game carried by its fans.